Funker Shepard wrote...
DariusKalera wrote...
I'm still trying to think of a quest in DA:O where I picked up a pair of pants in a dungeon and knew instinctively where to take them. I lost count on how many times this quest variation was in game.
Only one that I can think of that's similar is the flower one at the beginning but then you had the rogue with you to explain it all so you knew to take the flower tot he mabari handler.
I haven't played DAO in over six months (just Awakening and DLC), so the only one I can think of without looking up is Fazzil's Request. Which, sure, you can also get from the job board.
Of course, if you wanted to be hardcore, you could turn off the quest markers (it's in the options menu), and keep asking everybody if they'd lost something. Makes a lot more sense that way! 
Edit: I thought that quest had been fixed, but apparently the alternative way of starting it is still bugged. The reason why I remembered it.
Edit2: Thanks Maverick827 for posting a more comprehensive list!
In the "Friends of Red Jenny" you are told where the box needs to go by finding a note when you are ambushed.
In both the Drake scale and Dragon Scale quests, if you talk to Wade before you even get those things, he will say that if you find any rare materials, he can make armor out of them.
In "The Missionary", the note gives you directions to the chest.
"Last Will and Testament" The will tells you to seek out the wife in Redcliffe and even gives you her name.
"A Fallen Templar" Ok, this one is close, but the quest does not say "Return to Ser Donnell". I'm fairly certain that it says "Ask someone in the Chantry about the locket." When you do, eventually you find Ser Donnell and tell him about his friend.
"An Admirable Topsider" If you have the hilt and pommel they don't tell you to take them to the grave. You find the grave, activate the quest, at which point you are told to bring the peices there.
"Asunder" Ok, this is the only one, from what I can tell, the you magically know where the Alter is.
Point I am making is that in all of these (but one), you are told by something you pick up where the item needs go, who it goes to, and where they are.
In DA2, there are numerous quests where you find "X" item and the journal automatically says "Take it to "Y" Person in "Z" Area." Now, if you found a note or something with that, for example, bottle of wine telling you who the owner was and where they were it'd be different. But you don't.