Silencer81 wrote...
1. You still don't get the Idea of the short lines.
2. There are plenty of games that spawn enemies behind you even if you have been there and only here I see complaint about it.
3. Wow you could talk to them specific dialogs until you have progressed further and also you could ask them same topic over and over again and they acted like you were asking the first time. I think that conversations in DA2 are more natural. I am ocasionaly playing DA:O and passing again some dialogs with Wynne or Alistar makes mi sick.
4. Like I said before - we can't argue about that
5. You know you are playing a story that is being told. Just imagine - Varric was doing some of his brother business and didn't know what Hawke was doing or wasn't that interested. This is this part of story telling that is left for player / reader to fill out, unless later in the game tells, ask you about it.
1.Of course I get the idea of short lines. That does not change the point or why I don't like them.
2.Behind yes, on top of out of thin air... No can't think of any.
3. So ? you could still talk to them, whether they had anything new or not to say does not change that.
4. Agreed.
5. So what was Hawke doing for 3 years? Yes you are playing a story, but a story based on events that happened.
In both Chapter2 and 3 you can see how things are going to go. But you are taken out of action by a time skip until a point where what you do can has no real effect.
Let's take the annoying holy sister I meet her in chapter 1.She sets me up. In the room are her and her bodyguard. Why could I not just gut her then and leave the bodies with those bandits from earlier?
The only reason is that she needs to show up later.
Modifié par BobSmith101, 17 mars 2011 - 03:46 .





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