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[Request] Disabling Friendly Fire.(Nightmare)


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35 réponses à ce sujet

#1
Spoonuser12

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Just about wrapping my Nightmare playthrough of DA2 up as a 2h Warrior Hawke. It's been a blast so far.

However due to the way Damage scales it's Virtually impossible to Run with any other melee other than myself. I'm all for Tactical Gameplay, but not at the cost of story. In DAO, I was able to make a concious choice to damage my allies to use an AoE move, would just cost me some extra healing. In Dragon age 2, this is not the case. Just instantaneous Dealth, One Bad Scythe, and my party is done. This makes bringing only Ranged classes a neccesity. Which is a shame because I really wanted to mixup my party make up, and make Isabela  a mainstay, as I am drawn to her story the most.

TL;DR: So, would it be possible for anyone to construct a mod that Disables friendly fire? Or even to just our Melee Companions immune to it?

There is a mod that reduces FF to .25. However, My Hawke's burst combo does anywhere from 5-10k damage and the majority of my party members have just over 200(Save Hawke and Merrill) Thus the mod has no effect.

@Bioware: In the future, could you give Melee Talents to reduce their AoE Damage taken?

Thanks

#2
Spoonuser12

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Man these threads move fast.

#3
Gaidren

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Personally I think there should be an option to disable friendly fire (or enable it) on any difficulty.

Better yet would be a slider to adjust friendly fire from 0% to 100% or anywhere in between. It wouldn't be hard to code, either.

For the most part I like friendly fire, since if it didn't exist it would be all too easy to just clump my party up and spam AoE like there was no tomorrow. I agree though that it makes 2h warriors a huge danger to their own fellow melee.

Slightly off-topic: Does anybody else feel like they got the balance between sword/shield and 2h really wrong? What sword/shield gives up in damage it doesn't even come CLOSE to getting back in survivability/utility. Maybe if aggro control was better in this game having a true "tank" would make sense.....but as it stands with random spawn points for mobs and taunt having a long cooldown/high cost it just makes sense to have your melee pump out the most damage possible. Oh, not to mention that if something does hit REALLY hard to the point that a real tank would have been useful....you can probably just kite it anyways. :P

Modifié par Gaidren, 17 mars 2011 - 08:32 .


#4
Spoonuser12

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Yeah, I agree. I really do like Friendly Fire, even if I do one shot my party =). My main concern is Melee Companions. They simply aren't balanced for it.

#5
Huami

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if you're into heavily modding yourself and your entire crew, you can give them 100% armor so they won't take damage to your attacks ^_^

thread here

http://social.biowar...7/index/6616546

#6
Huami

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double post

Modifié par Huami, 17 mars 2011 - 09:02 .


#7
Spoonuser12

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Huami wrote...

if you're into heavily modding yourself and your entire crew, you can give them 100% armor so they won't take damage to your attacks ^_^

thread here

http://social.biowar...7/index/6616546


Thanks for the reply.

The problem is, I'd still want my companions to take damage from Enemies. Is there anyway to give them 100% armor vs. Friendly Fire Damage?

#8
Cambios

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Friendly Fire should be a game setting, not tied to difficulty.

I really, really hope someone figures this one out fast.

Bioware things they "learned their lesson" from the last game by making FF only in Nightmare. Problem is, some people want FF in all difficulties, and some want it in none. The majority of folks are probably in one of those two camps.

FF is kindof a "like it or hate it" feature, not a like it sometimes, hate it others feature. That's why it should be its own game setting.

#9
Huami

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hmm that is quite tough... perhaps you can increase their armor ratings by marginal gains. Perhaps 50% reduction, other scenario would be to manually override tactics hmmm

#10
Huami

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another suggestion would be to equip a weapon that would deal damage with specific element, then equip your party with reductions to your equipped element.

#11
KwanGong

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Er... Request granted?

Click to download.

#12
Cambios

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KwanGong wrote...

Er... Request granted?

Click to download.


Awesome!

At least this time they put it right in a setting file like that.

I seem to recall that in DA1, you had to edit spell scripts.

#13
Spoonuser12

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KwanGong wrote...

Er... Request granted?

Click to download.


Thanks a bunch!

I apologize for the novice question, but how is this applied to the game? Save Editor? GDapp?

#14
KwanGong

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No configuration on the end-user.

Throw it into /user/Documents/BioWare/Dragon Age 2/packages/core/override then set difficulty to Nightmare.

Modifié par KwanGong, 18 mars 2011 - 06:18 .


#15
Spoonuser12

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KwanGong wrote...

No configuration on the end-user.

Throw it into /user/Documents/BioWare/Dragon Age 2/packages/core/override then set difficulty to Nightmare.


Oh the conventional way. <_<  Thanks, sorry the .GDA throw me for a loop there. I tend to overcomplicate things.

#16
Cambios

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KwanGong wrote...

No configuration on the end-user.

Throw it into /user/Documents/BioWare/Dragon Age 2/packages/core/override then set difficulty to Nightmare.


Really great stuff!

#17
Thychiz

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Kwan's mod doesn't work for me, Could it possibly conflict with anything? (maybe the .25 damage reduction mod similarly called "Difficulty.gda"

#18
Huami

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people here are experts at modding ^_^

#19
Thychiz

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Disregard my above comment, Got it working. Seems to NOT be compatible with the .25 damage reduction mod.. At least on my machine :> Awesome work playing nightmare now.

#20
Sabresandiego

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great mod havent tried it yet but sounds good

#21
Nphect

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KwanGong wrote...

No configuration on the end-user.

Throw it into /user/Documents/BioWare/Dragon Age 2/packages/core/override then set difficulty to Nightmare.


Best mod I've ever downloaded for a game. Makes micromanaging exact positions of my companions a lot easier.

EDIT: This mod also allows me to start working on a Michael Bay Explosion Mage build I could never make work on Nightmare.

Modifié par Nphect, 21 mars 2011 - 07:18 .


#22
SmokeyNinjas

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cheers for this

#23
uncledolan

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thanks... i didn't mind the spell friendlyfire but more the fact when i'm fighting with my warrior and i like do assault and the stupid melee ai runs into it and dies

#24
ThePulverizer

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Thanks for the mod! However, it seems there's still friendly fire against your allied units (not in your party but assisting you in combat). Furthermore, the status effect of spells on party members also seems to occasionally happen (brittle/stun/etc.). I tried to edit the mod file, but the entries are incomprehensible to me :( Is there are forum post or tutorial somewhere that shows what the various entries mean?

#25
ThePulverizer

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Well, I found a workaround to the problem I mentioned above: bring Hardcore mode to Nightmare level :) I guess the lack of friendly fire is hard-coded in the engine for the difficulties below Nightmare, so I copied the relevant entries in difficulty.gda from the Nightmare row to the Hardcore row, and viola, the Hard difficulty in the game is now identical to Nightmare, except no friendly fire damage/status effects.

Modifié par ThePulverizer, 26 mars 2011 - 06:10 .