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Really Bioware????! An interview with Jennifer Helper


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#1
SirShreK

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 http://www.killerbet...hepler?page=0,3



If you could tell developers of games to make sure to put one thing in games to appeal to a broader audience which includes women, what would that one thing be?A fast-forward button. Games almost always include a way to "button through" dialogue without paying attention, because they understand that some players don't enjoy listening to dialogue and they don't want to stop their fun. Yet they persist in practically coming into your living room and forcing you to play through the combats even if you're a player who only enjoys the dialogue. In a game with sufficient story to be interesting without the fighting, there is no reason on earth that you can't have a little button at the corner of the screen that you can click to skip to the end of the fighting.

No wonder Bioware games are becoming worse day by day!

#2
MOB_RULES_

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Submitted by kbadmin on October 11, 2006 - 1:26pm.

#3
Fidget6

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I'm grateful for the fast forward button in the dialogue for when I do multiple playthroughs and don't want to listen to the same things each time I play.

#4
Captain Iglo

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MOB_RULES wrote...

Submitted by kbadmin on October 11, 2006 - 1:26pm.



#5
Icinix

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Regardless of when it was posted...there are games where the comabt gameplay bores me but I love the dialogue, conversation and choices...for this there is casual mode and cheats...

..maybe they should have a toggle for cutscenes and comabt...

#6
CRISIS1717

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MOB_RULES wrote...

Submitted by kbadmin on October 11, 2006 - 1:26pm.


Why does it matter when it's posted? it establishes a very casual-minded development strategy which no doubt has affected this game.

#7
Merci357

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CRISIS1717 wrote...

MOB_RULES wrote...

Submitted by kbadmin on October 11, 2006 - 1:26pm.


Why does it matter when it's posted? it establishes a very casual-minded development strategy which no doubt has affected this game.


Yes, I can see that - among the biggest flaws (for me, mind you) are the endless waves of trash mobs in this game. Not only trash mobs, those are expected, but trash mobs with waves of reinforcements in 9 out of 10 fights - where is my fast forward button to skip this?

#8
MOB_RULES_

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CRISIS1717 wrote...

MOB_RULES wrote...

Submitted by kbadmin on October 11, 2006 - 1:26pm.


Why does it matter when it's posted? it establishes a very casual-minded development strategy which no doubt has affected this game.


"Women are playing and working with video games in astounding numbers."

followed by a dead link.

www.theesa.com/facts/top_10_facts.php

-things change. especially over the course of 5 years.

#9
upsettingshorts

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You realize that one of the most common complaints about ME1-2 and DA2 is that there is an unskippable cutscene or sequence (or several) between START and the character creator?

A fast forward button simply gives the player more control. Want the dialogue? There it is. Want to skip it? Go ahead.

Saying this is a bad thing is like admonishing DVD players for having fast forward. It might encourage people just to skip to the nudity. Wait a second...

Modifié par Upsettingshorts, 17 mars 2011 - 12:05 .


#10
SirShreK

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Upsettingshorts wrote...

You realize that one of the most common complaints about ME1-2 and DA2 is that there is an unskippable cutscene or sequence (or several) between START and the character creator?

A fast forward button simply gives the player more control. Want the dialogue? There it is. Want to skip it? Go ahead.

Saying this is a bad thing is like admonishing DVD players for having a chapter skip. It might encourage people just to skip to the nudity. Wait...

Umm...

Perhaps ypu should read it fully.

#11
Aidunno

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Already a thread for this... http://social.biowar...05174/1#6605566

I'll repeat the answer I posted there:

If you ask Fran Walsh about Lord of the Rings films you will get similar views about combat. When it came to writing she simply said "fight here... over to you Peter Jackson". So this obviously, taking the same line of thought as the OP, means the Lord of the Rings films had no fight scenes.

A writer who feels the story is one of the most important things is not a problem. If the director had made the interview your OP may have had a point.

Modifié par Aidunno, 17 mars 2011 - 12:07 .


#12
SirShreK

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Merci357 wrote...

CRISIS1717 wrote...

MOB_RULES wrote...

Submitted by kbadmin on October 11, 2006 - 1:26pm.


Why does it matter when it's posted? it establishes a very casual-minded development strategy which no doubt has affected this game.


Yes, I can see that - among the biggest flaws (for me, mind you) are the endless waves of trash mobs in this game. Not only trash mobs, those are expected, but trash mobs with waves of reinforcements in 9 out of 10 fights - where is my fast forward button to skip this?


The answer to trash combat can't be a fast forward button. It should be well designed levels and tactical combat. And now you know why we call DA2 dumbed down. 

#13
upsettingshorts

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SirShreK wrote...

Umm...

Perhaps ypu should read it fully.


Indeed, there's my lack of caffeine showing.  Went with the rooibos this morning.

Insert a sentence about how skipping the dialogue and skipping the fighting might as well be the same damn thing. They're both content a player may not be interested in. It's their game, and in DA2 that's what the Casual difficulty may as well be for.

Otherwise, the message of my post is unchanged. Control for players is good. Sometimes I like playing on Nightmare.  Other times I'm not in the mood and just want to get to the decisions.  Other times I like to faceroll across the keyboard as I'm in the Vizima Swamp and just run past the endlessly respawning creatures I got sick of fighting hours ago until they lose aggro.  Stuff like that.

Modifié par Upsettingshorts, 17 mars 2011 - 12:08 .


#14
SirShreK

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Upsettingshorts wrote...


SirShreK wrote...

Umm...

Perhaps ypu should read it fully.

Indeed, there's my lack of coffee.

Insert a sentence about how skipping the dialogue and skipping the fighting might as well be the same damn thing. They're both content a player may not be interested in. It's their game, and in DA2 that's what the Casual difficulty may as well be for.

Otherwise, the message of my post is unchanged. Control for players is good.


....

You indeed are Bioware target audience. I hope you are not in the majority.  :?

#15
upsettingshorts

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SirShreK wrote...
You indeed are Bioware target audience. I hope you are not in the majority.  :?


Yup, have been since Baldur's Gate.   I'm also in the CD Project target audience.  Watch out.

Modifié par Upsettingshorts, 17 mars 2011 - 12:09 .


#16
SirShreK

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Upsettingshorts wrote...

Yup, have been since Baldur's Gate.   I'm also in the CD Project target audience.  Watch out.


*Scared shirtless* :sick:

#17
upsettingshorts

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CRISIS1717 wrote...

Why does it matter when it's posted? it establishes a very casual-minded development strategy which no doubt has affected this game.


The number of people with a "very casual-minded" understanding of the story in both Dragon Age and Mass Effect persistently boggles my mind.

It's (casualness) just a measure of how much people give a damn.  Some people give a damn about the story.  Others give a damn about the combat.  Others give a damn about both, including me.  Why does anyone care about anyone else, though?  As long as they're still able to focus on the things they want to.

SirShreK wrote...

*Scared shirtless*


I'm curious as to what is so horrifying.  I'm defending choice, not endorsing one.

Modifié par Upsettingshorts, 17 mars 2011 - 12:17 .


#18
berelinde

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I wouldn't mind having the ability to skip combat. It'll never happen, but I wouldn't mind it if it did. Especially if I'm reloading something to see how the outcome changed if I chose a different route. Still, I guess that's what the console is for. Killallhostiles: when you just want to get it over with.

#19
Kidd

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I actually kinda agree. When I replay an rpg, I usually don't do it for the combat. I played DAO on Casual for a reason when I replayed it, and all those trash mobs that were no challenge but still ate up a good 75% of my game time are not things that I remember with fond memories as I imagine replaying the game. Heck, I really want to play ME1 again but every time I think of all the fighting I just get turned off and restart in ME2 with default choices. I know I'm in the minority here, but hey, let me tell you I exist.

#20
upsettingshorts

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runscript killallhostiles is just barely faster than Casual difficulty, heh. Which I imagine is working as intended.

#21
Icinix

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Upsettingshorts wrote...

runscript killallhostiles is just barely faster than Casual difficulty, heh. Which I imagine is working as intended.


Yep. Most of the original commands still work lovely.

..haven't tried the bowling for Ferelden..but was hoping Juggernaut would make an appearance...if playing as warrior is that an option?

#22
snackrat

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...I..... what?
Though admittedly after completely playing through DAO more than a dozen times, the gameplay seems too mundane to be worth trying out different endings... but skipping combat altogether? If you want to skip through combat as fast as possible, that's what "Casual" (or in some games, "Story") mode is for. If you just want dialogue and story with no interaction, wouldn't you rather just watch a movie?
In fact, I think there are some movies (rare ones, I'll grant you, and maybe not even available for a standard home theatre) that DO have 'pick a path' options that respond to basic commands. I'm unsure of details though - I think they might be horror movies, so when you inevitably scream "RUN! RUN YOU &^@#ER! DON'T JUST STAND THERE DUMB&%%" they actually go somewhere.

#23
berelinde

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No idea which commands work in DA2, TBH. I usually play through the first time on normal, or hard, if segments are too easy. While I don't buy a game because I like the combat mechanics, I don't mind a challenging fight, from time to time. My "challenging" is probably different from others', though, as I sometimes find that hard requires too much micromanaging to make it enjoyable. It's only when I'm playing it through for the Nth playthrough that I get bored with it and ratchet back the difficulty slider or look up the console commands.

Still, as I do play games multiple times, the ability to skip combat would be nice.

#24
Xewaka

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It doesn't help that the only game that tried this sort of feature (The 200X Alone in the Dark game) was a steaming pile of failure.

#25
LegendaryBlade

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>Play game
>Want a button to skip the game portions of game

Never change Hepler, never change