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Really Bioware????! An interview with Jennifer Helper


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#301
moilami

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Aesieru wrote...

Galad22 wrote...

wssiimikeyii wrote...

So you're saying they should have made DA2 into a movie... and not let us control our character at all. I mean who cares about GAMEPLAY when you buy a videogame.


Why does everyone seems to think gameplay equals combat.

This is just not true.


Even at game-design school, which I tried out for a bit, it is a tenet of gameplay.


I stopped going to game design course after a few lectures when the teacher said "never punish the gamer".

#302
wssiimikeyii

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ishmaeltheforsaken wrote...

wssiimikeyii wrote...

Combat is an important part of the game, but not an essential part. 

That's a contradiction.

Like a scottish-korean


And now we're back to whether or not you speak English. Important does not mean essential, and I was speaking of games in general, not DAII specifically. Since most fights in DAII are unavoidable, it obviously is necessary. But if it were avoidable, then it wouldn't be. And if there weren't any combat at all, it could still be a fantastic game, like many fantastic games that don't have any combat.


Important-mattering much
essential- of the utmost importance

So... you're saying combat is important but isn't essential.

What is a fantastic game without combat?

#303
mesmerizedish

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wssiimikeyii wrote...

Important-mattering much
essential- of the utmost importance

So... you're saying combat is important but isn't essential.

What is a fantastic game without combat?


Myst and its sequels.

A really good PnP campaign.

Any game in the Sim franchise. (Or any city-building game, for that matter.)

Modifié par ishmaeltheforsaken, 17 mars 2011 - 05:29 .


#304
the_one_54321

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Combat and conflict are not mutually inclusive. You can have a game without combat that still has much conflict.

#305
wssiimikeyii

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ishmaeltheforsaken wrote...

wssiimikeyii wrote...

Important-mattering much
essential- of the utmost importance

So... you're saying combat is important but isn't essential.

What is a fantastic game without combat?


Myst and its sequels.

A really good PnP campaign.

Any game in the Sim franchise. (Or any city-building game, for that matter.)



Those are completely different genres.

The only game I'd accept as an RPG that's fantastic would be a puzzle/mystery one.

However DA is combat based as you're fighting the DARKSPAWN to save your world

Therefore combat=essential.

#306
Aesieru

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KiddDaBeauty wrote...

Aesieru wrote...

You sacrifice something for it, which is a point... an auto-battle is trying to actually get you to play the game instead of sacrificing so much when you might get through a battle with no damage whatsoever.

Skipping bosses I don't agree with though.

Also, the auto-battle idea is to save time in RTS's... not a feature for RPG's too much.

I'm sure any sacrifice in the game isn't intended. If you just charge the soldiers at the other side, the results are often very similar, and that's the "strategy" the AI employs whether it's facing you in combat or if it's playing your game for you. And even if an auto-combat button would make a battle cost us one more health potion than otherwise in DA3, is that a bad feature?


I laughed at the whole charge to the end thing.

Point is that even in the game they set it that way so that you'll want to play it your own way outside of the use of auto battles.

In Star Wars Empire at War, using the "auto battle" is a death sentence as I always lose my heroes and some important ships... and that's a bad thing I have to unfortunately fight against, but for ground missions a lot of times I'll just build a TON of wasty ships so that I can auto battle them.

#307
Lotto

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wssiimikeyii wrote...

ishmaeltheforsaken wrote...

wssiimikeyii wrote...

Important-mattering much
essential- of the utmost importance

So... you're saying combat is important but isn't essential.

What is a fantastic game without combat?


Myst and its sequels.

A really good PnP campaign.

Any game in the Sim franchise. (Or any city-building game, for that matter.)



Those are completely different genres.

The only game I'd accept as an RPG that's fantastic would be a puzzle/mystery one.

However DA is combat based as you're fighting the DARKSPAWN to save your world

Therefore combat=essential.




this is the part where you give up trying to reason with someone incapable of being reasoned with.  

#308
Kidd

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EDIT:

Aesieru wrote...
I laughed at the whole charge to the end thing.

Point is that even in the game they set it that way so that you'll want to play it your own way outside of the use of auto battles.

In Star Wars Empire at War, using the "auto battle" is a death sentence as I always lose my heroes and some important ships... and that's a bad thing I have to unfortunately fight against, but for ground missions a lot of times I'll just build a TON of wasty ships so that I can auto battle them.

That's just bad AI though. An auto-battle feature that does a horrible job battling is just a badly designed feature =/

Modifié par KiddDaBeauty, 17 mars 2011 - 05:35 .


#309
mesmerizedish

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wssiimikeyii wrote...


Those are completely different genres.

The only game I'd accept as an RPG that's fantastic would be a puzzle/mystery one.

However DA is combat based as you're fighting the DARKSPAWN to save your world

Therefore combat=essential.


A PnP campaign is the exact same genre in a different medium. DAII is not about fighting Darkspawn. It's about how one woman rose to be the most important figure in the world. She could easily have done that without drawing a blade. She didn't, because so many fights are forced on you. But that needn't have been the case.

For the record, I'm not complaining that it is. I'm just saying that if there were no fighting, and the time spent with combat were spent doing other things, it'd still be a game, and it could be just as good. Also, so no one gets cheeky with "just as good," I'm of the opinion that DAII was an extremely good game.

Lotto wrote...

this is the part where you give up trying to reason with someone incapable of being reasoned with.  


Ha. Good one.

:police:

Modifié par ishmaeltheforsaken, 17 mars 2011 - 05:35 .


#310
wssiimikeyii

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Lotto wrote...

wssiimikeyii wrote...

ishmaeltheforsaken wrote...

wssiimikeyii wrote...

Important-mattering much
essential- of the utmost importance

So... you're saying combat is important but isn't essential.

What is a fantastic game without combat?


Myst and its sequels.

A really good PnP campaign.

Any game in the Sim franchise. (Or any city-building game, for that matter.)



Those are completely different genres.

The only game I'd accept as an RPG that's fantastic would be a puzzle/mystery one.

However DA is combat based as you're fighting the DARKSPAWN to save your world

Therefore combat=essential.




this is the part where you give up trying to reason with someone incapable of being reasoned with.  


Thanks for the tip.

#311
Stanley Woo

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If this is going to remain a "what is a game?" discussion, i'll have to ask y'all to head to the Off-Topic forum.

#312
Lotto

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ishmaeltheforsaken wrote...

Lotto wrote...

this is the part where you give up trying to reason with someone incapable of being reasoned with.  


Ha. Good one.

:police:


i was talking to him about you. i can't tell if you got that or were just being sarcastic.

#313
Aesieru

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KiddDaBeauty wrote...

EDIT:

Aesieru wrote...
I laughed at the whole charge to the end thing.

Point is that even in the game they set it that way so that you'll want to play it your own way outside of the use of auto battles.

In Star Wars Empire at War, using the "auto battle" is a death sentence as I always lose my heroes and some important ships... and that's a bad thing I have to unfortunately fight against, but for ground missions a lot of times I'll just build a TON of wasty ships so that I can auto battle them.

That's just bad AI though. An auto-battle feature that does a horrible job battling is just a badly designed feature =/


It's pretty much intentional to get you to want to play the game.

#314
Lotto

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wssiimikeyii wrote...

Lotto wrote...

wssiimikeyii wrote...

ishmaeltheforsaken wrote...

wssiimikeyii wrote...

Important-mattering much
essential- of the utmost importance

So... you're saying combat is important but isn't essential.

What is a fantastic game without combat?


Myst and its sequels.

A really good PnP campaign.

Any game in the Sim franchise. (Or any city-building game, for that matter.)



Those are completely different genres.

The only game I'd accept as an RPG that's fantastic would be a puzzle/mystery one.

However DA is combat based as you're fighting the DARKSPAWN to save your world

Therefore combat=essential.




this is the part where you give up trying to reason with someone incapable of being reasoned with.  


Thanks for the tip.


just trying to save you some time

#315
moilami

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the_one_54321 wrote...

Combat and conflict are not mutually inclusive. You can have a game without combat that still has much conflict.


You can also say you begin to focus on adventure games like good old Sierra did with Space Quests.

Funnily enough in Space Quests you could die in various hilarious ways and people considered it cool. In BW forums I once heard a spoonfed complaining and stating how it was bad design in BG when a nymph kissed you and you died :o

#316
wssiimikeyii

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http://games.on.net/...efends_Practice

Oh god..

#317
Aesieru

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I vote for myself <.<.

#318
the_one_54321

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Stanley Woo wrote...
If this is going to remain a "what is a game?" discussion, i'll have to ask y'all to head to the Off-Topic forum.

To be fair, the original topic of discussion was almost exactly along the lines of "what is a game" and was only marginally related to DAII at all. Maybe we would be better off talking about it in off topic.

#319
mesmerizedish

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the_one_54321 wrote...

Stanley Woo wrote...
If this is going to remain a "what is a game?" discussion, i'll have to ask y'all to head to the Off-Topic forum.

To be fair, the original topic of discussion was almost exactly along the lines of "what is a game" and was only marginally related to DAII at all. Maybe we would be better off talking about it in off topic.


Shhhhh! Don't encourage him :unsure::crying:

:police:

#320
AlanC9

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moilami wrote...


You can also say you begin to focus on adventure games like good old Sierra did with Space Quests.

Funnily enough in Space Quests you could die in various hilarious ways and people considered it cool. In BW forums I once heard a spoonfed complaining and stating how it was bad design in BG when a nymph kissed you and you died :o


Dying in adventure games the way you could in a Space Quest or an Infocom game isn't a mandatory feature of the genre. LucasArts games, for instance, never give you a fail state.

This is something Gatt9 was saying over on the ME board yesterday, actually. A lot of Bio fans don't seem to have any real loyalty to the RPG genre. Maybe Bio should try to revive the adventure genre? I wouldn't mind getting another Longest Journey or Grim Fandango.

#321
SirShreK

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Stanley Woo wrote...

If this is going to remain a "what is a game?" discussion, i'll have to ask y'all to head to the Off-Topic forum.

Well, what about the Fight like a Spartan thing that was promised to us? I seem to be fighting like Die Nasty Warriors.

Modifié par SirShreK, 17 mars 2011 - 05:54 .


#322
88mphSlayer

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adventure games anybody?

LA Noire/Heavy Rain would appeal to her

#323
moilami

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the_one_54321 wrote...

Stanley Woo wrote...
If this is going to remain a "what is a game?" discussion, i'll have to ask y'all to head to the Off-Topic forum.

To be fair, the original topic of discussion was almost exactly along the lines of "what is a game" and was only marginally related to DAII at all. Maybe we would be better off talking about it in off topic.


End of line.

#324
the_one_54321

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88mphSlayer wrote...
Heavy Rain would appeal to her

If there was ever a game where I actually wanted to skip the gameplay...
Seriously, loved the game but hated the 100% quick time. That is the wrong way to make any game ever.

#325
moilami

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SirShreK wrote...

Stanley Woo wrote...

If this is going to remain a "what is a game?" discussion, i'll have to ask y'all to head to the Off-Topic forum.

Well, what about the Fight like a Spartan thing that was promised to us? I seem to be fighting like Die Nasty Warriors.


My team fights like morons. I am sure spartans would kill them if they would insult spartans by saying they fight like spartans.


Edit: And LOL they can still be victorious in nightmare in DA2.

Modifié par moilami, 17 mars 2011 - 05:58 .