This thread is full of people who have wildly different expectations on what an RPG "Should" be. As a result, it's not surprising that there are a lot of cries of "OMG YOU'RE DOING IT WRONG!!!"
My last DA:O replay I flat-out cheated my way through the Fade and most of the Deep Roads because I just didn't feel like playing them...again. And grinding through all that combat. Maybe it's just me. I was trying to hurry up and get to the interesting parts that I hadn't seen yet.
Someone else mentioned some old BG2 mods on this thread - I personally find that the only one I've used every time was "Dungeon B Gone." Why is that, I wonder?
Anyway, while I like/love some combat sequences, I think back on DA:O and just loved the varied end encounters where we were defending Denerim and calling on the armies I spent soooo much time recruiting. I loved killing the Hell out of Arl Howe (particularly as my Cousland).
In DA:O, sometimes combat encounters were the things I looked forward to. For some reason I never really cared about grinding/slogging ALL the way back up through the Sacred Ashes ruins to kill that dragon. Yet, I had no problem taking on Flemeth.
This is making me think back on the hack and slash D&D games I played when I was a kid (Think Gold Box, Eye of the Beholder, etc) and was always wishing the games had conversations, cut scenes, characters who talked, etc, etc. When RPGs like this started to become more common (The later Ultima games, etc) I started to realize what I was really motivated by in RPGs. In the late 90s, it seemed like Black Isle (RIP, bros) and Bioware started to tune in to what I looked forward to.
Anyway, massive digression over. I don't really have the time/desire to relive the days of a long, arduous dungeon crawl just to get to a plot point, at least not in a replay. So for what it's worth, I kind of have an understanding of what Jennifer is saying here.