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Really Bioware????! An interview with Jennifer Helper


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#351
mesmerizedish

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moilami wrote...

ishmaeltheforsaken wrote...

moilami wrote...

No, those definitions make it clear that life is not a game since it can be argued that there is no rules in life.


Sure there are. Gravity is a rule. Thermodynamics is a rule. Artifical laws are rules.


No. They are just ways to describe how nature behaves. Nature nor anything else is not ruled by them.


Everything is ruled by the way "nature behaves." You can't break gravity. That force is always there, and it can be determined by specific formulae that never change.

#352
moilami

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ishmaeltheforsaken wrote...

moilami wrote...

ishmaeltheforsaken wrote...

moilami wrote...

No, those definitions make it clear that life is not a game since it can be argued that there is no rules in life.


Sure there are. Gravity is a rule. Thermodynamics is a rule. Artifical laws are rules.


No. They are just ways to describe how nature behaves. Nature nor anything else is not ruled by them.


Everything is ruled by the way "nature behaves." You can't break gravity. That force is always there, and it can be determined by specific formulae that never change.


No. Nature is not a player. You need to be a player in order to follow the rules and be ruled by rules.

#353
mesmerizedish

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moilami wrote...

No. Nature is not a player. You need to be a player in order to follow the rules and be ruled by rules.


I'm saying that nature is the rules.

#354
Siven80

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Dave of Canada wrote...

So now, instead of arguing "what is an RPG", you're all arguing "what is a game?"... based off an old interview?

*backs away slowly*



*has a quick read*
*notes the date of the article*
*agrees  with Dave*
*runs away very fast without looking back*

#355
moilami

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ishmaeltheforsaken wrote...

moilami wrote...

No. Nature is not a player. You need to be a player in order to follow the rules and be ruled by rules.


I'm saying that nature is the rules.


Nature is no more rules as a dice in Monopoly is not a rule.

Edit: Monopoly! I haven't ever lost a game in Monopoly. That's why I don't play it anymore so that I can keep saying that. Except at special occasions I can. Statistics exist and say I am most probably doomed to lose sooner or later. 

Modifié par moilami, 17 mars 2011 - 07:17 .


#356
moilami

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To be honest they should make a button to skip all dialogues. Pisses me in my DA playthroughs because I have to tap esc and rapid click mouse to skip dialogues away asap.

What would be cool also would be "everyone shut up button". It would stop companions saying stupid things.

#357
Bl0dbathNBeyond

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This thread is full of people who have wildly different expectations on what an RPG "Should" be. As a result, it's not surprising that there are a lot of cries of "OMG YOU'RE DOING IT WRONG!!!"

My last DA:O replay I flat-out cheated my way through the Fade and most of the Deep Roads because I just didn't feel like playing them...again. And grinding through all that combat. Maybe it's just me. I was trying to hurry up and get to the interesting parts that I hadn't seen yet.

Someone else mentioned some old BG2 mods on this thread - I personally find that the only one I've used every time was "Dungeon B Gone." Why is that, I wonder?

Anyway, while I like/love some combat sequences, I think back on DA:O and just loved the varied end encounters where we were defending Denerim and calling on the armies I spent soooo much time recruiting. I loved killing the Hell out of Arl Howe (particularly as my Cousland).

In DA:O, sometimes combat encounters were the things I looked forward to. For some reason I never really cared about grinding/slogging ALL the way back up through the Sacred Ashes ruins to kill that dragon. Yet, I had no problem taking on Flemeth.

This is making me think back on the hack and slash D&D games I played when I was a kid (Think Gold Box, Eye of the Beholder, etc) and was always wishing the games had conversations, cut scenes, characters who talked, etc, etc. When RPGs like this started to become more common (The later Ultima games, etc) I started to realize what I was really motivated by in RPGs. In the late 90s, it seemed like Black Isle (RIP, bros) and Bioware started to tune in to what I looked forward to.

Anyway, massive digression over. I don't really have the time/desire to relive the days of a long, arduous dungeon crawl just to get to a plot point, at least not in a replay. So for what it's worth, I kind of have an understanding of what Jennifer is saying here.

#358
moilami

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Well, 15 000 000 wow subsribers paying monthly of the same game year after year want combat.

Millions of CoD players can't be wrong either.

Would almost make me lol to think how WoW and FPSes ate RPGs. U failed to deliver combat.


Edit: I mean seriously. Do you think masses play games because of the story? BW fanboys are lost again.

Modifié par moilami, 17 mars 2011 - 08:21 .


#359
Arppis

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I enjoy the dialogue, it's one of my favourite things in Bioware games. But I don't want to listen it EVERYTIME I reload a game or replay trough the game. You could skip dialogue in Baldur's Gate too, so every Bioware game was bad because of this?

#360
Stanley Woo

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since no one paid attention to my warning on page 13, i'm shutting this down as it's no longer related to DA2.

End of line.

Modifié par Stanley Woo, 17 mars 2011 - 08:29 .


#361
Addai

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the_one_54321 wrote...

Addai67 wrote...
For you.  Once again let me introduce you to the idea that not everyone sees it that way.

No, this is not a subjective concept. "Game" has an objective defiition. An activity that does not fit this definition is not a game. We are actually not talking about what we think a game is, we are talking about what "game" is defined as.

As an aside, something can be a game and just be a not good game. There's lots of examples of things that make a game not good that have been brought up here. Lacking any story or inspiration for emotional investment, for one, can make a game very not good.

Are you serious?  I gave an example of a game I played for years that had combat as a very, very minor element if at all.  I assure you that it was a game.  There were no winners and losers, the point was to create an interactive story.

Dogmatism.  Boy do I love it.  Wait, no I don't.