Xewaka wrote...
Sure they did. They called them graphic adventures.
Note the past tense.
Xewaka wrote...
Sure they did. They called them graphic adventures.
Maria Caliban wrote...
That poor woman.ishmaeltheforsaken wrote...
Maria Caliban wrote...
I can just imagine the fear these words strike within Jenifer's heart.the_one_54321 wrote...
If you continue to suggest that BioWare should make visual novels, or that all games should be visual novels or have visual novel modes, I will personally and specifically loby to have you fired from BioWare.
Hush, Maria, important people are talking.
Imagine getting the news that an random internet poster might hate something you said so much in an interview *five years ago* that they lobby to have you removed. She must be cold with terror.
Yes, Ms. Hepler, you thought you could escape your past.
But it's about to catch up with you.
ishmaeltheforsaken wrote...
Maria Caliban wrote...
Maker of Tetris.ishmaeltheforsaken wrote...
I don't know who that is, but he sounds like a commie. His opinions are invalid.
Tetris was actually my first video game ever.
That said, it's a game about making square-based polygons fit together so they make one giant mega-square-based-polygon. If that's not communist, I don't know what is.
If PT stands for "Planescape: Torment", I'll be forced to remind you that game had, at most, three mandatory fights.Derax wrote...
Myst --> adventureishmaeltheforsaken wrote...
It's not the exact same concept. You're equating "game" with "combat." The two needn't have anything to do with one another.
Myst, the game that made a CD-ROM drive a necessity. had zero combat whatsoever. Guess what. It was still a game.
Gameplay comes in all shapes and sized. Conversations are gameplay. But you can skip them. Combat is also gameplay. It's not "more gamey" than the conversations just because you say it is.
DA/BG/PT ---> most likely RPG
Get it?
Modifié par Xewaka, 17 mars 2011 - 02:32 .
MorrigansLove wrote...
Are you a he or she? Just wondering.
jack_f wrote...
Choosing the tone of my reply in dialogues that all lead to the same outcome anyway is not gameplay.
Modifié par Upsettingshorts, 17 mars 2011 - 02:29 .
Well maybe some of the folks here need to go and try out some of those graphic adventures.Xewaka wrote...
Sure they did. They called them graphic adventures.the_one_54321 wrote...
Some of you guys really should google Visual Novels. They've been around for years and no one has ever tried to seriously call them video games.Galad22 wrote...
Combat isn't the game part of the game. You really should get this.
jack_f wrote...
Choosing the tone of my reply in dialogues that all lead to the same outcome anyway is not gameplay.
May I suggest the revamped Secret of Monkey Island and Secret of Monkey Island 2?the_one_54321 wrote...
Well maybe some of the folks here need to go and try out some of those graphic adventures.
Modifié par Xewaka, 17 mars 2011 - 02:31 .
There is such a button, it is called the easy difficulty level.SirShreK wrote...
http://www.killerbet...hepler?page=0,3
If you could tell developers of games to make sure to put one thing in games to appeal to a broader audience which includes women, what would that one thing be?A fast-forward button. Games almost always include a way to "button through" dialogue without paying attention, because they understand that some players don't enjoy listening to dialogue and they don't want to stop their fun. Yet they persist in practically coming into your living room and forcing you to play through the combats even if you're a player who only enjoys the dialogue. In a game with sufficient story to be interesting without the fighting, there is no reason on earth that you can't have a little button at the corner of the screen that you can click to skip to the end of the fighting.
No wonder Bioware games are becoming worse day by day!
Shallow dating sims like DA2 that try to pass as RPGs are not the genre for me, I'd say.ishmaeltheforsaken wrote...
jack_f wrote...
Choosing the tone of my reply in dialogues that all lead to the same outcome anyway is not gameplay.
If that's how you feel, then maybe RPGs aren't the genre for you?
the_one_54321 wrote...
And there are way too many fans of BioWare that think the dioalog is everything.
jack_f wrote...
Shallow dating sims like DA2 that try to pass as RPGs are not the genre for me, I'd say.
Modifié par Upsettingshorts, 17 mars 2011 - 02:34 .
Upsettingshorts wrote...
People like "games" for lots of reasons. No-one here can judge. Especially since we're talking about a toggle.Xewaka wrote...
Sure they did. They called them graphic adventures.
Note the past tense.
Choosing tone and personality is a portion of role playing. If you contest whether or not that's gameplay, fine, I won't argue that it is or isn't. But it doesn't make any difference if you want to specifically replace game with RPG or adventure or whichever. That stuff is only a portion of the role playing. It is incomplete without the other part.ishmaeltheforsaken wrote...
If that's how you feel, then maybe RPGs aren't the genre for you?jack_f wrote...
Choosing the tone of my reply in dialogues that all lead to the same outcome anyway is not gameplay.
jack_f wrote...
Shallow dating sims like DA2 that try to pass as RPGs are not the genre for me, I'd say.
Way to ad homenim.Upsettingshorts wrote...
They're still infinitely better than the one fan who thinks his views on what makes cRPGs and Bioware games what they are is the correct one.the_one_54321 wrote...
And there are way too many fans of BioWare that think the dioalog is everything.
Modifié par the_one_54321, 17 mars 2011 - 02:37 .
ishmaeltheforsaken wrote...
jack_f wrote...
Choosing the tone of my reply in dialogues that all lead to the same outcome anyway is not gameplay.
If that's how you feel, then maybe RPGs aren't the genre for you?
Upsettingshorts wrote...
jack_f wrote...
Choosing the tone of my reply in dialogues that all lead to the same outcome anyway is not gameplay.
Let me try that: "Choosing the way in which I kill the dragon that will die anyway is not gameplay."
Yeah that argument doesn't really work, does it? Considering you just said roleplaying wasn't gameplay. In a forum about a roleplaying game.
the_one_54321 wrote...
Choosing tone and personality is a portion of role playing. If you contest whether or not that's gameplay, fine, I won't argue that it is or isn't. But it doesn't make any difference if you want to specifically replace game with RPG or adventure or whichever. That stuff is only a portion of the role playing. It is incomplete without the other part.
the_one_54321 wrote...
Way to ad homenim.Upsettingshorts wrote...
They're still infinitely better than the one fan who thinks his views on what makes cRPGs and Bioware games what they are is the correct one.the_one_54321 wrote...
And there are way too many fans of BioWare that think the dioalog is everything.
Modifié par Upsettingshorts, 17 mars 2011 - 02:40 .
the_one_54321 wrote...
Choosing tone and personality is a portion of role playing. If you contest whether or not that's gameplay, fine, I won't argue that it is or isn't. But it doesn't make any difference if you want to specifically replace game with RPG or adventure or whichever. That stuff is only a portion of the role playing. It is incomplete without the other part.ishmaeltheforsaken wrote...
If that's how you feel, then maybe RPGs aren't the genre for you?jack_f wrote...
Choosing the tone of my reply in dialogues that all lead to the same outcome anyway is not gameplay.
Modifié par Derax, 17 mars 2011 - 02:40 .
No, the other half of role playing is the system by which you determine how actions turn out. Figuring out whether or not you can win a fight or sneak past a dragon or cast a spell or what have you.ishmaeltheforsaken wrote...
Choosing tone and personality is all roleplaying is.
Derax wrote...
I think you don't understand it.
He would prefer the dialogue options to result into several different outcomes, which actually reminds me exactly of a RPG,