the_one_54321 wrote...
Posting in solidarity with this.LegendaryBlade wrote...
If getting around the fights should be implimented, it should be implimented within the games mechanics, not with an autowin button that coughs out experience and skips to the next section of the game. Not by doing away with entire aspects of the game like suggested in the article, where she said she hated managing inventory and essentially playing the ful scope of the game.
You know, older games used to have I Win buttons like that. What were they called? Oh yes, cheats.
Posting in solidarity with this, too. I also want conversations to be unskippable, except by game mechanics (like the dialogue options with the "fight" icon).
[EDIT] The above statement was made fairly ironically. That said, I wouldn't object.
Modifié par ishmaeltheforsaken, 17 mars 2011 - 03:00 .




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