Addai67 wrote...
Aesieru wrote...
The whole skipping combat in an RPG idea is something that outside of conversation choices, I am a bit baffled at the mere suggestion of.
Immersion goes out the door, eh?
What is so immersive about being attacked every time you walk out your front door?
It's funny that it's such a mind-blowing concept to people, apparently, that people like games for different reasons and appreciate different things about the same game, or maybe just on a given day don't feel like this and want to move on to that. It's so mind-blowing a concept that people don't even want that to be an option, lest someone somewhere be doing it wrong.
Imagine you're in a war-field and you could skip all the battles and just listen to the mission briefings and read the txt... do you know what you'd be doing? Modifying the directory files without ever installing the game... that's what you'd be doing.
Gameplay is ESSENTIALLY the game, the story and what not is added as flaire to make it more interesting, and while story is my main focus, I recognize this, though that doesn't mean I support less of a focus on story in games.
In any case, if you fix the constant battles at every second, you'll have a much more enjoyable gameplay that makes sense, and I thought NWN2 and a few other games did that pretty well, despite reception of the game quality itself...
The ability to simply skip combat shows a lack of involvement of the player.
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Understand that a writer and designer have a limited amount of time to immerse you in the content of the world and get you to enjoy it.
Movies have combat, and that's because they're FIGHTING for what they believe, think, support, or to survive.
Games have combat, as a way to get you to want to support, destroy, or protect what you're in the game for.
Combat is one of the few ways you can be immersed, as the story is "flaire" that can't just be made, when you've got a full picture that you're just watching... imagine a movie with only story and only drama... all the time. Things like that exist, but it's not the most enjoyed in terms of numbers or majority.
Understand that it's not simple... removing or bypassing combat is just another way that they have to overcompensate on the immersion for, and it may not be enough...
You fought those Templars and those Mages because they were wrong, they were evil, or you just plain didn't like them... without that combat you never really felt you were against them.
Modifié par Aesieru, 17 mars 2011 - 04:25 .