Lotto wrote...
What's with these threads telling me how much I owe bioware?
apparently money is not enough
Lotto wrote...
What's with these threads telling me how much I owe bioware?
88mphSlayer wrote...
Lotto wrote...
What's with these threads telling me how much I owe bioware?
apparently money is not enough
Lotto wrote...
What's with these threads telling me how much I owe bioware?
Guest_jojimbo_*
If that's not the case, what is it that actually separates a game 'designed for console' against a game 'designed for pc'? I'm being serious here, I'm curious as to the opinions.
kevin cousland wrote...
its pc gamers who find fault but thats coz they have too many buttons and not much brains.
Saints Row 2 would be an example of a game designed for consoles. On the PC it's very awkward to control with a keyboard and the engine was not written with the PC in mind (the performance can be bad and it runs too fast for a lot of people, requiring a user-made tool to correct the speed).Il Divo wrote...
If that's not the case, what is it that actually separates a game 'designed for console' against a game 'designed for pc'? I'm being serious here, I'm curious as to the opinions.
Modifié par Dr. Impossible, 21 mars 2011 - 03:33 .
Modifié par Undead Union, 21 mars 2011 - 03:37 .
And why couldn't they play it before?Undead Union wrote...
It not only expands and refines every aspect of the world, but enhances the experience so that more people can play it.
Even if that were true (there have been a lot of RPGs released during the past three decades), so what? Saving the world is exciting, and a cliched but well told story is better than an uncommon but poorly told one.And this is just the tip of the iceburg. Did I mention that, for the first time in a fantasy RPG, especially a bioware game, we have a character that must rise from poverty to champion status without muttering an excess of "Darkspawn" or "Archdemon"?
I find this unlikely.Why do people complain about the story? I think it has to do with the intimacy of Dragon Age 2.
"We need to radically alter the game because nobody would want to play the same game with a new story and new content, and improved mechanics! Sequels like that have never worked!"However, if one were to listen to the fans about what they would want in a sequel, the game would not only be less interesting to those who are introduced to it but less engaging to those who are familiar of it (in due time).
If RPGs have to become non-RPGs then there is no point in pretending you're making an RPG. Making a "classic" RPG is still profitable, but just not equally profitable as Black Ops. And there's the real problem...And while we still have an opinion, we cannot avoid the inevitable reality of what RPGs will have to become in this market. They need to connect to people...and people are people.
Is that supposed to be a good thing?Hawke can now talk. Hawke is now a personality, which means YOU, the player, can hear their your voice boom through Kirkwall...rather than a silent echo.
DA2 is one of the worst-looking games I've seen in a while. Just shades of brown and gray everywhere with repetitive, uninteresting environments.Graphically, Bioware lent much more vibrancy and style to the world of Dragon Age. Where Origins was fairly dull in presentation, the second installment offers the consumer with a revision of the universe...one that I REALLY hope to see in the next game.
Modifié par Altered Idol, 21 mars 2011 - 04:04 .
Modifié par ElectricPhase, 21 mars 2011 - 04:24 .
Change for the sake of change is stupid. A second Origins would have added a new story with new locations, quests, characters and items, and new and improved mechanics. And so on. Why do you call that "nothing"?Altered Idol wrote...
I for one would have been disappointed had they released a game also identical to Origins in everyway. It would have added nothing.
Il Divo wrote...
EmsaFallkin wrote...
Il Divo.... You do know that there are gamepads for PCs? I've got two of them even...
I do. It's what I used when playing Prince of Persia off Steam. But at that point, I'd say you removed one of the key aspects that people claim separates 'console gamers' from PC gamers. If you choose to play Prince of Persia with a game pad, you're basically playing on a console with better graphics.
Brenus wrote...
Dr. Impossible wrote...
A fighting game can be complex too.
Yes, I do enjoy Street Fighter 4 on the PC.
Now then, wheres Super Street Fighter 4? Oh right, they arent releasing it on the PC because its developers are idiots.
If console games are so great, then how about releasing them on the PC? Oh, wait, thats right, then absolutely no one would buy a console ever again.
mundus66 wrote...
Brenus wrote...
Dr. Impossible wrote...
A fighting game can be complex too.
Yes, I do enjoy Street Fighter 4 on the PC.
Now then, wheres Super Street Fighter 4? Oh right, they arent releasing it on the PC because its developers are idiots.
If console games are so great, then how about releasing them on the PC? Oh, wait, thats right, then absolutely no one would buy a console ever again.
And developers would have trouble breaking one million sold whats your point? The problem with PC is that piracy is too broad, you basically need a online game to do well with a PC only release.
you are all so very wrong. it is completly the sameThat's not the only reason. A console with very modest hardware can run a game well, a PC with the same hardware....Not.
rightAnd developers would have trouble breaking one million sold whats your point? The problem with PC is that piracy is too broad, you basically need a online game to do well with a PC only release.
mundus66 wrote...
Brenus wrote...
Dr. Impossible wrote...
A fighting game can be complex too.
Yes, I do enjoy Street Fighter 4 on the PC.
Now then, wheres Super Street Fighter 4? Oh right, they arent releasing it on the PC because its developers are idiots.
If console games are so great, then how about releasing them on the PC? Oh, wait, thats right, then absolutely no one would buy a console ever again.
And developers would have trouble breaking one million sold whats your point? The problem with PC is that piracy is too broad, you basically need a online game to do well with a PC only release.
tulx wrote...
There are too few developers who risk to evolve their biggest franchises - don't force Bioware to make cookie-cutter games like Activision does now.