Funker Shepard wrote...
I challenge anyone to go through Deep Roads and the Tower+Fade in DAO and come here telling me that longer is always better. With a straight face.
If I could've gotten DA2 (story) pacing in DAO length, I probably would have been ecstatic, but between the two, DA2 wins in my book hands down (in fact, I think that there's a Bioware game that fulfills, and even exceeds those qualities - it's called Baldur's Gate 2). For DA2, the shorter duration is (more than) compensated by a more enjoyable rhythm.
Not sure where this less complex thing comes from, I've spent a lot more time agonising over my equipment and ability choices in DA2 than I ever did with DAO. I could use some elaboration on this front, just in case I'm missing something.
Less interesting, I couldn't disagree more. Finally we have a Bio game that tosses out the old joke "Bioware plotline table", something that was probably in its most distilled form in Origins.
For the record, I really enjoyed Origins when it came out, but I burned out on it really fast (the same thing happened to me with Jade Empire, dunno why). It's possible that this is going to happen with DA2 too, but so far I'm not seeing any of the normal signs of that.
1. That's a nice sentiment. The Fade and the Deep Roads were more or less tiresome in their constant fighting. But you aren't aware that DAII does just the same with countless respawning enemies and overabused recyling of dungeons. So it's not better in this aspect, not one bit. Due to time restraints, I guess. It was rushed.
But those areas weren't that long in DA:O, they just felt long exactly because they were overwhelming. Really, I did check the time I spent there on the last playthrough, completing every bits in the area, and it wasn't that long.
2. This would also be a good sentiment, and I even agree for the story. Or I would, if there were some change in the world. Something significant, based on your decisions. Another aspects of the same town. But again, it's just one big quest hub, which doesn't even change over time. It gives some sour taste to the otherwise enjoyable story. Again, it was a consequence of the time restraints.
3. Just play through DA:O again, and you'll see. DAII is nowhere near in the magnitude of events, and it was supposed to tell the beginning one of the most important historical event in the DA universe. They could have draw a wider picture of course, one that is more complex, stories in bigger stories, but again, we are the time restraints. I guess you get my picture now.

4. With this, I agree, it was interesting to be dropped in a more inner conflict and not just defending ourselves against an outside threat. (I tried to be spoiler-free)
5. I still enjoy DA:O more for it's magnitude of events and deeper sight into the conflicts and characters. I also enjoy DAII a really great deal, the only pain in my neck is the obvious signs of the development being rushed. Not a bit, totally.
I wouldn't even mention these if I haven't seen the possiblities in the idea behind this sequel. The Framed Narrative, the Inner Conflict, the Protagonist We Get To Know (instead of creating him/her from scratch), it could've been even better if they'd spent at least six more months on it.
DA:O was a finished product. DA2 is hardly.
It's an awesome game, especially on today's market. But not BioWare-awesome. It has everything in it to be so. But the short cut development time left a nasty scar on the game.
Better yet, ask for four or six more months to polish these features, everyone would benefit from that.
Even EA, but I'm sure they don't see it.
Modifié par hawat333, 17 mars 2011 - 06:16 .