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Disappointed by the reaction of RPG and Bioware "fans"


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#101
Squire

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So...are you saying that we should all like it even if we don't? :P

Change is only inherently good when you're Barack Obama and are trying to win votes with a simple mantra that anyone can copy. A step forwards is only good if it's in the right direction. And yes, I'm sure a lot of people would have loved to see a slightly polished version of Origins with a different story and gameplay that was very similar. It worked with Baldur's Gate 2.

This isn't just "changed", it's a completely different game, and some people simply don't like that style of game. To use the CoD example, would it please you if, in the newest one, you were suddenly jumping around on the Moon with jetpacks, and fighting giant robots with magical balls of energy that you had to replenish by picking up magic rings that were randomly floating around? :D

#102
M47R1X

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EmperorZorn wrote...

Someone should make a DA2 mod for DA:O. Then we all would be happy. :D


AGREED. And I would like a DA:O mod for DA2 as well. That would please those few who like DA2 better.

Il Divo wrote...

While I would agree from a gameplay perspective, DA2 does suffer from some 'dumbing down' I also thought certain changes were for the better. Ex: how spells/abilities work. The ability to choose between improving a spell/ability instead of always adding a new one created a more varied form of progression, imo. It's definitely something I would recommend Bioware to hold onto. On the other hand, I thought the wave format for enemies was atrocious.


Again, agreed. I love the new trees. I don't love being done with a battle, then "Oh, s***! A slaver just fell from the sky and is trying to kill me!" From a tactical standpoint, one the first wave is over, gather your people up in a safe middle and have warrior go to choke points. Harder to predict now, and pausing mid-battle doesn't help much.

#103
M47R1X

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Squire wrote...

So...are you saying that we should all like it even if we don't? :P

Change is only inherently good when you're Barack Obama and are trying to win votes with a simple mantra that anyone can copy. A step forwards is only good if it's in the right direction. And yes, I'm sure a lot of people would have loved to see a slightly polished version of Origins with a different story and gameplay that was very similar. It worked with Baldur's Gate 2.

This isn't just "changed", it's a completely different game, and some people simply don't like that style of game. To use the CoD example, would it please you if, in the newest one, you were suddenly jumping around on the Moon with jetpacks, and fighting giant robots with magical balls of energy that you had to replenish by picking up magic rings that were randomly floating around? :D


Ack, don't bring politics here, we'll never hear the end of it!

Modifié par M47R1X, 17 mars 2011 - 03:47 .


#104
yellow cake

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......in DA2 they fixed alot of problems. combat was improved no more team mates pushing you out of backstab position and strange shuffle movements. with the exception of most elves graphics and artwork was improved. talent trees became better my only problem was the healing and unique trees but who cares. these were core issues that were complained about then fixed. that said they also downgraded some things and that is the problem that most people are all qq about and with reason. the repeated areas...every cave is the same..every time you go into the building its the same. maybe they cut off an area here and there but its the same. even shows up on the minimap that you can go down the halway but oh no what was a door is now a gray slab. the in depth character interaction. it got dumbed down and same point for the story. the game is also shorter..proven shorter. i did every quest in DA:O...and yes i mean EVERY (not including dlc other than a quick shale pickup cause i <3 shale but didn't do any other of the shale quest)...ran on casual just a bit under 40 hours. i did EVERY quest in DA:2 even all the sebastian quest on normal just a little bit over 20 hours. that sucks. and last but not least (well the last point i'm gonna make just these points are everywhere) is the gear for your companions...stuck in a default suit with very little upgrades. so in conclusion its a decent game...given my mood its a 2.5 or a 3 out of 5 and i am a jerk when it comes to rating games so it gets a decent score by my standards. but anyway its my opinion and no one cares but the point is some people like it cause its got the great action etc etc some people hate it cause it lost its in depth story but either way stfu. when it comes to opinions no one is right and everyone is wrong cause its usually never fact based. you can't prove anything is good or bad and in life no one cares about what you think. so agree to disagree and please stop flooding the forums on this subject.


super mario rpg > all Image IPB

Modifié par yellow cake, 17 mars 2011 - 03:48 .


#105
Star

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Slayer299 wrote...

tulx wrote...
So many of you here call yourselves hardcore RPG and Bioware fans, you all loved DA:O so much, yet most posts about DA II I see are negative. You should really be THANKFULL for what Bioware is daring to do with such a lucrative franchise as Dragon Age.


I wasn't aware I had to be *thankful* for changes I don't see as improving DA2, my $60 does show my appreciation of the company but it does not prohibit me from pointing out what are valid problems with a game that is unfinished and filled with problems (enemies falling from the sky, the same dungeon, outside area 52435 times)

[

In short - stop whining and start appreciating. There are too few developers who risk to evolve their biggest franchises - don't force Bioware to make cookie-cutter games like Activision does now.

 
It's not whining when what is paid for is not worth $60 dollars. It's not whining when the dev team either thinks we won't notice/care or has too little time to properly put together a game (18 mos) that is filled with problems that are instantly obvious to everyone. I don't know about you, but I have bills to pay and forking over $60 for a poorly made, unfinished game made with too little design time is not going to have me start *appreciating* them. I like BW, but DA2 was not BW quality.


This.

Certainly there are a lot of opinions on the boards and some are expressed more gracefully than others.  Fans have always provided critical feedback to BW and frequently changes - such as the improved combat in DA2 that console gamers seem to be particularly happy about - are the result of critical feedback. 

The ability to listen to critical feedback and take it constructively leads to improvement. And it doesn't mean that one has to take every comment and do something about it.  Still, one of the ways companies improve their sales and market share is by listening to their customers.  So if you like the game say so in your post, tell BW what you like.  If others differ -- well, that's life.

#106
Beardhat

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Modifié par Stanley Woo, 17 mars 2011 - 05:10 .


#107
MPSai

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It's not so much that its different, it's that it's so half-assed. It really feels like a rush job, and I don't feel as strong a connection with the characters as I did in Origins. It's reminding me too much of the laziness and wasted potential of Fable 3...

I hope they learn from this, go on to DA3 with the DA2 artstyle, but the more epic scale of Origins. Lets get to go all over the world next time. Varied places in Fereldan, Orlais and Antiva. Maybe that IS what they're doing, which would be why DA2 feels like Matrix: Reloaded, a sequel that is just wasting time until the third one.

A DA3 with a world-spanning quest and race selection is my dream game for this series, and one I would be willing to wait years for. Having he Origins cast back would be nice too, but if Awakening and DA2 have proven anything that sadly is unlikely to happen.

Modifié par MPSai, 17 mars 2011 - 03:54 .


#108
Il Divo

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M47R1X wrote...

Again, agreed. I love the new trees. I don't love being done with a battle, then "Oh, s***! A slaver just fell from the sky and is trying to kill me!" From a tactical standpoint, one the first wave is over, gather your people up in a safe middle and have warrior go to choke points. Harder to predict now, and pausing mid-battle doesn't help much.


Pretty much this. The new 'wave' system makes it extremely difficult to allocate resources/more difficult to judge boss battles. Halfway through a wave of enemies, I don't know if I should be expecting another group, another two groups, etc. It also adds an arcade element to the gameplay where every boss must summon lackeys, even if it makes no sense for them to do so.

#109
pezit

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tulx wrote...

So many of you here call yourselves hardcore RPG and Bioware fans, you all loved DA:O so much, yet most posts about DA II I see are negative. You should really be THANKFULL for what Bioware is daring to do with such a lucrative franchise as Dragon Age.
The developers are right to push you out of your comfort zone and bring the franchise in another direction, bring it FURTHER. Do you really want this to tur into another CoD where they cough up a more expensive version of the same game each year? Call of Duty Modern Warfare is a great game, it really is, but if you played MW 1, you have absolutely no reason to play MW2 or Balck Ops - it's exactly the same. I played MW1 and MW2, now I can't event tell which episode was from which game - they are so alike.
Do you want the same to happen with Dragon Age? Where there's a bunch of games which all copy the first and milk the same old formula? For how long can you listen to the same song before you start to get sick of it?

As things are now, you have reason to go back and play Origins after you've played Dragon Age II. Because it's DIFFERENT, not just the same game with outdated graphcs and smaller explosions. Enjoy the variaty.

In short - stop whining and start appreciating. There are too few developers who risk to evolve their biggest franchises - don't force Bioware to make cookie-cutter games like Activision does now.


You and i have different definitions of evolving. And no i will never be a fan that accepts whatever **** is thrown at me.

#110
ftg

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If you're going to have the wave system, why not just completely transition to combat oriented action adventure like God of War, Castlevania, Dante's Inferno, DMC? It'd play way better and smoother than what they did which seemed to be wanting to, but having to keep some "tactical" combat.

#111
M47R1X

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MPSai wrote...

It's not so much that its different, it's that it's so half-assed. It really feels like a rush job, and I don't feel as strong a connection with the characters as I did in Origins. It's reminding me too much of the laziness and wasted potential of Fable 3...

I hope they learn from this, go on to DA3 with the DA2 artstyle, but the more epic scale of Origins. Lets get to go all over the world next time. Varied places in Fereldan, Orlais and Antiva. Maybe that IS what they're doing, which would be why DA2 feels like Matrix: Reloaded, a sequel that is just wasting time until the third one.

A DA3 with a world-spanning quest and race selection is my dream game for this series, and one I would be willing to wait years for. Having he Origins cast back would be nice too, but if Awakening and DA2 have proven anything that sadly is unlikely to happen.


This. I'm pissed that I paid $80 for that dumb game. I hope we'll see the return of our Warden in DA3! Hawke and the Warden fighting side-by-side, glorious. Maybe have the character scripted as an NPC with a third new hero as the lead, with Hawke and the Warden's personality traits pulled from past choices in the two previous games? That would be worth the cash for sure.

#112
simpatikool

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I tried DA:O on both PC and my PS3. In the end, I preferred the PC version. It just offered more. This time around, I purchased only DA:II for my PS3. I really feel that this game for the PS3 is vastly improved, compared to DA:O console version. I enjoy the graphics and the game play.

It has shown on occasion, to be a little buggy, but the bugs experienced for me are primarily a minor nuissance.

But as a PS3 game...It is just fantastic!

I am slighly disappointed by the party members. Really, I have having to use Aveline as a tank. It has just forced me to be more creative with party styles and tactics.

Speaking of which, the Tactics option is significantly improved as is the abilities aspect of character generation. In DA:O I felt that ability development was somewhaty flat. My feeling now as I experience it is that this option is now vastly improved and easier (for me) to use.

One thing about DA:O that is clearly different from DA:II is the story line. The story line and the characters interaction in DA:O just seemed more..Epic to me. The characters in DA:II seem more canned or contrived. That notwithstanding, the game of DA:II for me, is better. In my opinion it has taken the world that Origins created, its system and run with it, making some improvements here and there.

The only thing I really really really feel that is missing in both games still is an epic Dungeon crawl centerprice. Sure we have the deep roads, but its never enough deep roads exploration and Dungeoning. Right now, its all plug and play stuff.

With that in mind, I can't help but feel with the more console focused controls and displays that BIOWARE is setting themselves up for some sort of game option akin to DC Universe online.

#113
Drake Sigar

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Modifié par Stanley Woo, 17 mars 2011 - 05:13 .


#114
M47R1X

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simpatikool wrote...

I tried DA:O on both PC and my PS3. In the end, I preferred the PC version. It just offered more. This time around, I purchased only DA:II for my PS3. I really feel that this game for the PS3 is vastly improved, compared to DA:O console version. I enjoy the graphics and the game play.

It has shown on occasion, to be a little buggy, but the bugs experienced for me are primarily a minor nuissance.

But as a PS3 game...It is just fantastic!

I am slighly disappointed by the party members. Really, I have having to use Aveline as a tank. It has just forced me to be more creative with party styles and tactics.

Speaking of which, the Tactics option is significantly improved as is the abilities aspect of character generation. In DA:O I felt that ability development was somewhaty flat. My feeling now as I experience it is that this option is now vastly improved and easier (for me) to use.

One thing about DA:O that is clearly different from DA:II is the story line. The story line and the characters interaction in DA:O just seemed more..Epic to me. The characters in DA:II seem more canned or contrived. That notwithstanding, the game of DA:II for me, is better. In my opinion it has taken the world that Origins created, its system and run with it, making some improvements here and there.

The only thing I really really really feel that is missing in both games still is an epic Dungeon crawl centerprice. Sure we have the deep roads, but its never enough deep roads exploration and Dungeoning. Right now, its all plug and play stuff.

With that in mind, I can't help but feel with the more console focused controls and displays that BIOWARE is setting themselves up for some sort of game option akin to DC Universe online.


This.

BTW, not to start a console war, but having played both the PS3 and 360 versions, the 360 plays smoother with shorter load times. DA2 definitely feels more like it was made for consoles compared to DA:O.

#115
MPSai

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M47R1X wrote...

MPSai wrote...

It's not so much that its different, it's that it's so half-assed. It really feels like a rush job, and I don't feel as strong a connection with the characters as I did in Origins. It's reminding me too much of the laziness and wasted potential of Fable 3...

I hope they learn from this, go on to DA3 with the DA2 artstyle, but the more epic scale of Origins. Lets get to go all over the world next time. Varied places in Fereldan, Orlais and Antiva. Maybe that IS what they're doing, which would be why DA2 feels like Matrix: Reloaded, a sequel that is just wasting time until the third one.

A DA3 with a world-spanning quest and race selection is my dream game for this series, and one I would be willing to wait years for. Having he Origins cast back would be nice too, but if Awakening and DA2 have proven anything that sadly is unlikely to happen.


This. I'm pissed that I paid $80 for that dumb game. I hope we'll see the return of our Warden in DA3! Hawke and the Warden fighting side-by-side, glorious. Maybe have the character scripted as an NPC with a third new hero as the lead, with Hawke and the Warden's personality traits pulled from past choices in the two previous games? That would be worth the cash for sure.


Yeah I really wouldn't mind my warden being suddenly voice acted. Though you'd probably need two different voice actors for each race or it might be weird. This is probably part of the problem. But just another reason why it needs to be a grand game years in the making. You'll sell more copies with a GREAT game than just a good or passable rushed sequel, guys. 

#116
AlanC9

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M47R1X wrote...
From a tactical standpoint, one the first wave is over, gather your people up in a safe middle and have warrior go to choke points. Harder to predict now, and pausing mid-battle doesn't help much.


Unpredictability in a tactical combat game is bad?

I'm not defending the wave system, mind. I'm just not at all sure this is the principle you want to defend.

#117
Kyosukedei

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BIOWARE FOR LIFEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

#118
Guest_Ashr4m_*

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What i really dont get, since when is trying to make every game have the same elements an evolution? For me its just stupid, they try to put the same elements in every game because they think that it will reach the biggest audience, that has nothing to do with evolving the game.

So if every FPS game now ads RPG-Elements and every other game tries to be as action-oriented as possible it has nothign to do with evolution its just companies trying to maximize their market.

Not to mention that this strategy is simply utterly stupid, yes it will work for some time, but a market where everyone is trying to make the same mass-genre-mix will ultimately have a big problem when people want to play something different.

Not to mention that you cant compare similar FPS with similar RPGs RPGs are much more about the story and different locations than FPS, so even if the system stays similiar new games wont get boring if everything else evolves (new locations, new charackters, new spells, better dialogues etc.)

Modifié par Ashr4m, 17 mars 2011 - 05:45 .


#119
hawat333

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Funker Shepard wrote...

I challenge anyone to go through Deep Roads and the Tower+Fade in DAO and come here telling me that longer is always better. With a straight face.

If I could've gotten DA2 (story) pacing in DAO length, I probably would have been ecstatic, but between the two, DA2 wins in my book hands down (in fact, I think that there's a Bioware game that fulfills, and even exceeds those qualities - it's called Baldur's Gate 2). For DA2, the shorter duration is (more than) compensated by a more enjoyable rhythm.

Not sure where this less complex thing comes from, I've spent a lot more time agonising over my equipment and ability choices in DA2 than I ever did with DAO. I could use some elaboration on this front, just in case I'm missing something.

Less interesting, I couldn't disagree more. Finally we have a Bio game that tosses out the old joke "Bioware plotline table", something that was probably in its most distilled form in Origins.

For the record, I really enjoyed Origins when it came out, but I burned out on it really fast (the same thing happened to me with Jade Empire, dunno why). It's possible that this is going to happen with DA2 too, but so far I'm not seeing any of the normal signs of that.


1. That's a nice sentiment. The Fade and the Deep Roads were more or less tiresome in their constant fighting. But you aren't aware that DAII does just the same with countless respawning enemies and overabused recyling of dungeons. So it's not better in this aspect, not one bit. Due to time restraints, I guess. It was rushed.
But those areas weren't that long in DA:O, they just felt long exactly because they were overwhelming. Really, I did check the time I spent there on the last playthrough, completing every bits in the area, and it wasn't that long.

2. This would also be a good sentiment, and I even agree for the story. Or I would, if there were some change in the world. Something significant, based on your decisions. Another aspects of the same town. But again, it's just one big quest hub, which doesn't even change over time. It gives some sour taste to the otherwise enjoyable story. Again, it was a consequence of the time restraints.

3. Just play through DA:O again, and you'll see. DAII is nowhere near in the magnitude of events, and it was supposed to tell the beginning one of the most important historical event in the DA universe. They could have draw a wider picture of course, one that is more complex, stories in bigger stories, but again, we are the time restraints. I guess you get my picture now. :)

4. With this, I agree, it was interesting to be dropped in a more inner conflict and not just defending ourselves against an outside threat. (I tried to be spoiler-free)

5. I still enjoy DA:O more for it's magnitude of events and deeper sight into the conflicts and characters. I also enjoy DAII a really great deal, the only pain in my neck is the obvious signs of the development being rushed. Not a bit, totally.

I wouldn't even mention these if I haven't seen the possiblities in the idea behind this sequel. The Framed Narrative, the Inner Conflict, the Protagonist We Get To Know (instead of creating him/her from scratch), it could've been even better if they'd spent at least six more months on it.
DA:O was a finished product. DA2 is hardly.
It's an awesome game, especially on today's market. But not BioWare-awesome. It has everything in it to be so. But the short cut development time left a nasty scar on the game.

Better yet, ask for four or six more months to polish these features, everyone would benefit from that.
Even EA, but I'm sure they don't see it.

Modifié par hawat333, 17 mars 2011 - 06:16 .


#120
M47R1X

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AlanC9 wrote...

M47R1X wrote...
From a tactical standpoint, one the first wave is over, gather your people up in a safe middle and have warrior go to choke points. Harder to predict now, and pausing mid-battle doesn't help much.


Unpredictability in a tactical combat game is bad?

I'm not defending the wave system, mind. I'm just not at all sure this is the principle you want to defend.


It's more predictable unpredictability. It also makes no sense for more enemies to just appear right in front of me. Having to prepare for the expected unexpected where it doesn't make sense just doesn't make sense. That statement makes sense in my head, so I hope it does for you as well. If the waves were in the Fade or spirits or something, that would actually be pretty good. Or if the enemies came from an area up ahead a good distance, and not two feet from you or where you have previously been. I enjoy expecting the unexpected, but the unexpected should not be so easily expected. Word.

#121
Soilborn88

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hawat333 wrote...

Funker Shepard wrote...

I challenge anyone to go through Deep Roads and the Tower+Fade in DAO and come here telling me that longer is always better. With a straight face.

If I could've gotten DA2 (story) pacing in DAO length, I probably would have been ecstatic, but between the two, DA2 wins in my book hands down (in fact, I think that there's a Bioware game that fulfills, and even exceeds those qualities - it's called Baldur's Gate 2). For DA2, the shorter duration is (more than) compensated by a more enjoyable rhythm.

Not sure where this less complex thing comes from, I've spent a lot more time agonising over my equipment and ability choices in DA2 than I ever did with DAO. I could use some elaboration on this front, just in case I'm missing something.

Less interesting, I couldn't disagree more. Finally we have a Bio game that tosses out the old joke "Bioware plotline table", something that was probably in its most distilled form in Origins.

For the record, I really enjoyed Origins when it came out, but I burned out on it really fast (the same thing happened to me with Jade Empire, dunno why). It's possible that this is going to happen with DA2 too, but so far I'm not seeing any of the normal signs of that.


1. That's a nice sentiment. The Fade and the Deep Roads were more or less tiresome in their constant fighting. But you aren't aware that DAII does just the same with countless respawning enemies and overabused recyling of dungeons. So it's not better in this aspect, not one bit. Due to time restraints, I guess. It was rushed.
But those areas weren't that long in DA:O, they just felt long exactly because they were overwhelming. Really, I did check the time I spent there on the last playthrough, completing every bits in the area, and it wasn't that long.

2. This would also be a good sentiment, and I even agree for the story. Or I would, if there were some change in the world. Something significant, based on your decisions. Another aspects of the same town. But again, it's just one big quest hub, which doesn't even change over time. It gives some sour taste to the otherwise enjoyable story. Again, it was a consequence of the time restraints.

3. Just play through DA:O again, and you'll see. DAII is nowhere near in the magnitude of events, and it was supposed to tell the beginning one of the most important historical event in the DA universe. They could have draw a wider picture of course, one that is more complex, stories in bigger stories, but again, we are the time restraints. I guess you get my picture now. :)

4. With this, I agree, it was interesting to be dropped in a more inner conflict and not just defending ourselves against an outside threat. (I tried to be spoiler-free)

5. I still enjoy DA:O more for it's magnitude of events and deeper sight into the conflicts and characters. I also enjoy DAII a really great deal, the only pain in my neck is the obvious signs of the development being rushed. Not a bit, totally.

I wouldn't even mention these if I haven't seen the possiblities in the idea behind this sequel. The Framed Narrative, the Inner Conflict, the Protagonist We Get To Know (instead of creating him/her from scratch), it could've been even better if they'd spent at least six more months on it.
DA:O was a finished product. DA2 is hardly.
It's an awesome game, especially on today's market. But not BioWare-awesome. It has everything in it to be so. But the short cut development time left a nasty scar on the game.

Better yet, ask for four or six more months to polish these features, everyone would benefit from that.
Even EA, but I'm sure they don't see it.


I appreciate it when people make sense of things. DA2 is an incomplete product, which has been my argument since it's release. And it's because of the fact it was rushed due to time restraints that it can never be a worthy successor to Origins.

Same few maps over and over, 1 city to explore, few outside areas to explore, simplified character system, and redundant quests and constant waves of enemies were implemented to try and make up for all the shortcuts Bioware took and make the game seem indepth.

Modifié par Soilborn88, 17 mars 2011 - 06:44 .


#122
Otterwarden

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KenKenpachi wrote...

Yeah this won't end well, so far as shocking as it sounds the opinion on here and 4 Chan is in the minority, most people I've spoken to around me have enjoyed Dragon Age 2 and are laughing at the forums if they even bother going near them. Its funny how many gamers don't go-online to sites like these. Its a minority here, but like many in the west they seem bigger than they are as they scream from the roof tops like hysterical barbarians.


That's fair enough, but hopefully competitive development houses are monitoring the feedback and taking notes.  When they push the envelop themselves they may take stock to avoid certain things that percipitated such a vocal response from the "minority".

#123
88mphSlayer

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tulx wrote...

So many of you here call yourselves hardcore RPG and Bioware fans, you all loved DA:O so much, yet most posts about DA II I see are negative. You should really be THANKFULL for what Bioware is daring to do with such a lucrative franchise as Dragon Age.
The developers are right to push you out of your comfort zone and bring the franchise in another direction, bring it FURTHER. Do you really want this to tur into another CoD where they cough up a more expensive version of the same game each year? Call of Duty Modern Warfare is a great game, it really is, but if you played MW 1, you have absolutely no reason to play MW2 or Balck Ops - it's exactly the same. I played MW1 and MW2, now I can't event tell which episode was from which game - they are so alike.
Do you want the same to happen with Dragon Age? Where there's a bunch of games which all copy the first and milk the same old formula? For how long can you listen to the same song before you start to get sick of it?

As things are now, you have reason to go back and play Origins after you've played Dragon Age II. Because it's DIFFERENT, not just the same game with outdated graphcs and smaller explosions. Enjoy the variaty.

In short - stop whining and start appreciating. There are too few developers who risk to evolve their biggest franchises - don't force Bioware to make cookie-cutter games like Activision does now.


actually most CoD fans can tell the difference between each CoD game and COD4 sales are tiny compared to every CoD game released since that game, personally i even liked Black Ops more than COD4 which just isn't that fun anymore... most CoD fans don't know/or care about who makes CoD tho

on the topic of recycling gameplay a lot of great games of 2010 did that including Red Dead Redemption, Assassins Creed Brotherhood, Fallout New Vegas and Super Mario Galaxy 2

there were a lot of new IP's that blew everybody else out of the water in evolution like Minecraft, Heavy Rain, Dance Central or Limbo

then you had games that evolved on old gameplay formulas without simplifying anything or making it easier such as Vanquish, Alan Wake, Super Meat Boy, Rock Band 3 or Sin & Punishment 2

finally you had middleware games that took the old gameplay and simply dumbed things down such as FFXIII

then you had truly innovative sequels in Metroid Other M and Kirby's Epic Yarn, the former of which wasn't well received while the latter was extremely well received

finally... you had games that just weren't all that well made and dumbed down old formula gameplay such as Fable 3 and Crackdown 2

where you think DA2 would fall into is up to each individual person, but everything on this forum points to DA2 falling into the same category as Crackdown 2 and Fable 3

Modifié par 88mphSlayer, 17 mars 2011 - 06:53 .


#124
Sylvius the Mad

Sylvius the Mad
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tulx wrote...

The developers are right to push you out of your comfort zone and bring the franchise in another direction, bring it FURTHER. Do you really want this to tur into another CoD where they cough up a more expensive version of the same game each year? Call of Duty Modern Warfare is a great game, it really is, but if you played MW 1, you have absolutely no reason to play MW2 or Balck Ops - it's exactly the same. I played MW1 and MW2, now I can't event tell which episode was from which game - they are so alike.

If CoD offered the same sort of deep rolepaying content that DAO did, that would be a fine model.

The difference between these two genres of games is that one (the shooters) present you with gameplay, and that's all you get.  But the RPGs (like DAO) give you an environment, and that's what matters.  So that the gameplay elements are the same doesn't matter, because the gameplay elements aren't the core of the game.  The roleplaying decisions are the core of the game, and those aer different by virtue of teh game being in a different setting and populated by different characters.

Do you want the same to happen with Dragon Age? Where there's a bunch of games which all copy the first and milk the same old formula?

Yes.  The formula is what I enjoy.

For how long can you listen to the same song before you start to get sick of it?

Based on my record collection, the answer to that question appears to be "forever".

#125
M47R1X

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[quote]Sylvius the Mad wrote...

[quote]tulx wrote...

[quote]For how long can you listen to the same song before you start to get sick of it?[/quote]
Based on my record collection, the answer to that question appears to be "forever".
[/quote]

Lol. If you only ever hear a few dozen songs, then yes. But when you have thousands in your library, it rarely happens. That's literal and metaphorical mind you.