I've had similar things happen if you "toy" with enemies in certain ways. You know the fight in the Sundermount tunnels on the Forbidden Tomes quest? The huge one that occurs before you actually interact with the tome? Well I left my party members other than my hero
way back before I triggered the spawn. When all the enemies appeared, the door in between my hero and the rest of my party became locked, thus leaving my hero alone to fight this incredibly hard battle. I got all the enemies gathered around the locked door before my hero inevitably died and then found I could use Merrill's AoE drain sustained ability to slowly kill everything while they couldn't hit her.
After they all died, my hero came back to life but there was a rage demon just standing there like a statue. I'm not sure what happened but it did start attacking again after my hero hit it. The same thing happened when I was shooting the Varterral (sp?) from miles away, up in the higher part of the room with Merrill. It would go to the steps to try and get up and just stand there. If I sent my hero down, it wouldn't react and would just stand there getting shot. Again, my hero attacking it would make it counterattack. It seems in each case, if the enemy considers the current damage dealer out of reach, it's AI kind of gives up.
This kind of screwing around with the enemies will also lead to your party not thinking they're in battle - behaving in every way as if there are no enemies around, although battle-only spells are still selectable and you can manually make them attack. Bodies are also lootable while the other enemies are still running around whereas obviously you normally have to wait for battle to end.
Modifié par Teclo, 18 mars 2011 - 10:42 .