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Please read again Bioware: Gravitic Ring glitches bosses


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#1
Justinian117

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I just finished the Arishok duel with my force mage, and I did so without him even fighting back - I used Gravitic Ring on him once and then proceeded to wail on him till he died, because he just stopped moving, even after the spell wore off. 

I've repeated using the spell on him to see if it was a one-off glitch but without fail, he gets stuck every time he passes the centre of the spell.

I've looked up this glitch online and apparently it happens with all non-normal mobs - basically all the bosses.

Can anyone else confirm this?

Bioware - is this a known issue? It basically makes boss fights pointless if you have the spell.

Modifié par Justinian117, 18 mars 2011 - 03:24 .


#2
Luke Barrett

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You're too good at this game! Try turning the difficulty up :)

We'll look in to balance issues with this spell. Thanks

#3
tivadar27

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Umm, the question was that Gravitic Ring continued to affect a boss even after it wore off. That's not a balance/difficulty issue, that's a bug... Can you give some actual constructive feedback?

#4
Justinian117

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Yea i should have been clearer. This is definately a bug because the boss freezes without attacking back for the duration of the battle even after gravitic ring wears off. It seems to happen when a boss comes into contact with the center of the spell.

#5
Justinian117

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Bump

#6
FulfilledDeer

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I've had the same thing. I used it on....the spider thingy (too lazy too look it up right now). After gravitic ring wore off, it just stood frozen until....maybe about 1/10 of health left (not sure what I did to kick it off of the freeze). I thought the Merrill was somehow stunning it with her lightning staff, until I realized that was dumb and I took control of her and stopped attacking. Nothing changed. Definite problem.

Edit: Like above, it's the center of the spell (which unfortunately is how you'd logically cast the thing).

Modifié par FulfilledDeer, 18 mars 2011 - 08:53 .


#7
Matroska

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I've had similar things happen if you "toy" with enemies in certain ways. You know the fight in the Sundermount tunnels on the Forbidden Tomes quest? The huge one that occurs before you actually interact with the tome? Well I left my party members other than my hero way back before I triggered the spawn. When all the enemies appeared, the door in between my hero and the rest of my party became locked, thus leaving my hero alone to fight this incredibly hard battle. I got all the enemies gathered around the locked door before my hero inevitably died and then found I could use Merrill's AoE drain sustained ability to slowly kill everything while they couldn't hit her.

After they all died, my hero came back to life but there was a rage demon just standing there like a statue. I'm not sure what happened but it did start attacking again after my hero hit it. The same thing happened when I was shooting the Varterral (sp?) from miles away, up in the higher part of the room with Merrill. It would go to the steps to try and get up and just stand there. If I sent my hero down, it wouldn't react and would just stand there getting shot. Again, my hero attacking it would make it counterattack. It seems in each case, if the enemy considers the current damage dealer out of reach, it's AI kind of gives up.

This kind of screwing around with the enemies will also lead to your party not thinking they're in battle - behaving in every way as if there are no enemies around, although battle-only spells are still selectable and you can manually make them attack. Bodies are also lootable while the other enemies are still running around whereas obviously you normally have to wait for battle to end.

Modifié par Teclo, 18 mars 2011 - 10:42 .


#8
FulfilledDeer

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Update: Loaded my pre-Arishock save and fought again - it's something with the center of the ring. He'll just stand there taking everything I dish out until I do something to move him from the center of the ring (stonefist). I can either cast it on him, or just sort of lead him into the center of the spell and he'll freeze. No big deal since there's an easy way to avoid this glitch if you want to (just force enemies that are stuck), just thought I'd let you know.

#9
Justinian117

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You're right - whenever he passes through the center, his run animation will end and he will stand upright, frozen. He will then become unstuck if you use any stun spell to override his "frozen" state. That said, the spell is still completely broken at the moment, and not working as intended I'm certain.

Has anyone tested this on other bosses?

Modifié par Justinian117, 18 mars 2011 - 03:23 .


#10
FulfilledDeer

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Well like I said before, the vasha....vasha....something works with this. Or rather, doesn't. I've also had it happen with some rage demons before (at the end of the Forbidden Knowledge quest).

Edit: Varterral, yes \\/ \\/ \\/ \\/

Modifié par FulfilledDeer, 19 mars 2011 - 07:52 .


#11
Justinian117

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I can also confirm that his happens on the Varterral also. I think its safe to say it will happen on every boss.

#12
Justinian117

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OK, tried a few more bosses and it happens on every one. I'm guessing people aren't noticing this because if you cause another stun effect on the boss, it will overwrite the freeze and the boss will start fighting again. If you don't purposely do this however, the boss becomes a vegetable and won't fight back at all.

Please don't write this off as a non-issue Bioware, and add it to the list of other spells that need fixing.

#13
MicManGuy

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Um, also, I used gravitic ring and now Hawke (only Hawke) has an attack speed for his basic "auto" attack that's 25%-50% slower than before (and my other mages). Tried turning off console (XBox), tried switching weapons, attacking without weapons, etc.

EDIT: NEVERMIND! This is a glitch related to Isabela's "Thumb's Up" friendship ability.

Modifié par MicManGuy, 20 mars 2011 - 04:11 .


#14
Justinian117

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Bump

#15
Justinian117

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Bump

#16
Tsarapihelas

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Why does an Arcane Horror's "Gravity Ring" spell do massive damage to your party and Hawke's "Gravity Ring" only slows down hostile NPCs. Is this a glitch or just another confusing decision from Bioware?

#17
Heather Cline

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I'm thinking it's a glitch. Because I've run into the Arcane Horror Gravity Ring spell causing damage to my characters when it shouldn't.

#18
Justinian117

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Bump.

#19
Cloaking_Thane

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Not to bump a super old thread but this still happens, I can immobilize every single boss if I drop Gravatic Ring on them.

Definitely a bug/glitch can be repeated ad nausea

#20
kristinie13

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Cloaking_Thane wrote...

Not to bump a super old thread but this still happens, I can immobilize every single boss if I drop Gravatic Ring on them.

Definitely a bug/glitch can be repeated ad nausea


Even after the spell wears off? That's odd, my Gravitic Rings seem to work correctly :huh:

Modifié par kristinie13, 28 décembre 2011 - 07:57 .


#21
Cloaking_Thane

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kristinie13 wrote...

Cloaking_Thane wrote...

Not to bump a super old thread but this still happens, I can immobilize every single boss if I drop Gravatic Ring on them.

Definitely a bug/glitch can be repeated ad nausea


Even after the spell wears off? That's odd, my Gravitic Rings seem to work correctly :huh:


Yep, Arishook stayed in place the entire fight well after it wore off, same with almost all the bosses