TheAwesomologist wrote...
There's barely any moral dilemma anyways. It's just what brand of inexplicable crazy do you want to side with? No matter what Anders destroys the Chantry (murder knife time), and you have to fight Orsino then Meredith after wading through abominations, mages, and templars.88mphSlayer wrote...
as nice as that would be it would basically destroy the point of having the other options if the player gets to have their cake and eat it too, there would be no moral dilemma at the end of the day, like if there was a 3rd option at the end of DAO where you can live and not have to deal with the repercussions of an old god baby - who would ever martyr themselves?
You can still have Fenris wanting you to side with the Templars, Merrill and Anders wanting you to side with the Mages, Isabella wants to high tail it to the docks and the hell out, Varric and Aveline want you to save Kirkwall, and Sebastian just wants to cry.
Perhaps not choosing a side means Bethany dies if she's in the chantry or Carver dies if he's with the Templars. Perhaps other companions can die, because you did not choose a side. Now there's a choice! We've spent the whole game really building relationships. Our interaction with the city and people of Kirkwall is purely reactionary. Hawke is only along for the ride for events that will take place anyways. It's all about the perception of choice, DA2 doesn't offer any in a meaningful way in Act 3.
it's an illusion of choice, much like chapter 5 in the witcher is an illusion of choice - either way you're going after the same people regardless of which side you pick in that game
what i like about DA2 is that illusion of choice that - with some improvements - could've felt less like a hassle and more like a great gray choice, throwing in an easy button isn't appealing to me (besides that, to me Hawke's story is about the deep roads and the idol, not the mage vs. templar civil war, which is why i felt the game needed an act 4 for the decisions in act 3 to be more definitive)





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