1. Dwarf Noble: Hands down the best of all origin stories. First, you get to fight darkspawn - a lot - which helps tie it into the main campaign. Secondly, it plays as the longest IMHO - you have the arena, and then two different areas of the deep roads. Lastly, the betrayal by Bheran (sp?) was expertly written and acted - I really didn't see it coming. The only negative is you're stripped of all your belongings when you are banished - including your DLC!
2. Dwarf Commoner: The writing here was excellent as well - I really felt immersed within the role. I played expecting my rogue to be a more "evil" character, and found meeting my family I really couldn't RP the role, as you seem to be more a morally ambigious person driven to an extreme end. If I have any real issue, it's that you face no enemies in combat aside from other dwarves during the origin story, although that's perhaps understandable given you've probably never left Orzammar.
3. Mage: As with the Dwarf Noble, you get a variety of opening dungeons. First, the awesome introduction to the Fade, and then two sections of the Tower. You get to battle a fairly wide variety of enemies early in the game. And unlike the other origins, you can open every chest (no locked ones even after the rogue joins your party). That said, the origin did have a major flaw IMHO - your helping Jowan just comes across as quite odd. I realize you're RPing someone quite young and naive, and obviously your character doesn't know they are going to be recruited into the Wardens - but going into the basement of the Tower and killing Templars (or guardian spirit things - it's not clear to me what they're supposed to be) just seems weirdly out of character.
4. Human Noble: Honestly, the setup story is quite blah and generic. Besides the castle at night all you get is a very easy fight against some rats. But this origin is impeccibly voice acted, which made the tragedy of losing your family much more real to me.
5. City Elf: Underwhelming. Fairly similar to the Human Noble, in that the action is all one location, more or less, and all you fight is humans and some mabari. Still, you don't even have to deal with one mage, which makes battle a bit more simplistic. Mostly, this origin annoyed me because it didn't seem dark enough - probably because I didn't get across real depth of feeling from the voice actors. Honestly, it reminded me of NWN.
6. Dalish Elf. This origin had potential, but I left feeling like it was unfinished. You go through one very small dungeon, get knocked unconscious by the mirror, and then get revived by Duncan. You then get together one or two clan members and go back EXACTLY where you came from - only now there is darkspawn on your tail. The origin honestly seemed to me to last less than an hour. Now, I think I might have missed something - Duncan was cagy when I wanted to look a bit more for my friend's body, and there was that unexplored path behind the mirror. Either way, I felt cheated with this origin a bit - it had more potential because it was so different (for once you aren't a criminal or a fugitive), but it ended up falling flat for me.
Thoughts?
Modifié par telephasic, 17 novembre 2009 - 03:09 .





Retour en haut






