20x6 wrote...
Ever played Chrono Trigger for the SNES?
There was more choice in an old 16bit SNES RPG than in this game
Uh, no. There really wasn't.
Just saying.
20x6 wrote...
Ever played Chrono Trigger for the SNES?
There was more choice in an old 16bit SNES RPG than in this game
Cajeb wrote...
Dangerfoot wrote...
Oh my god YES.Mahtisonni wrote...
The thing that mostly bothered me that pretty much all "choices" in the main story line were pretty much like this.
1. Calm/soothing response
2. Mocking response
3. Angry response
All saying the same thing with different tone of voice.
WHY WOULDN'T YOU LET ME BUTCHER MOTHER PEATRICE?!?!?
Seriously I can understand that I weren't allowed to kill him at first encounter for further story developement, but at least after killing the son of the Viscount Hawke should gain enough motivation to stab her in the face.
She just sent me to my death and I walk into her hide out, and my character only has the option of saying "You made an enemy today." What am I intimidated by her 1 armed guard? So stupid. There were a lot of times where my characters reactions were unbelievably stupid and they were forced on me.
LOL. I actually thought we'd get the option to kill her during that quest. Seems like a Bioware staple. But we didn't get the chance...and there was no reason for it either
New consoles coming out now?20x6 wrote...
DrekorSilverfang wrote...
It's very difficult to tell a story and have it not be linear.
Ever played Chrono Trigger for the SNES?
There was more choice in an old 16bit SNES RPG than in this game and the Story was great.
What I do think though is that they are planning on milking the ever-living-***** out of this story with DLC and "expansions" to ramp up for the next-gen console edition of Dragon Age. They made it linear so they could easily reuse this story as the basis for the next one.
Not a bad move, but as a standalone title, DA:2 left a slightly bad aftertaste on my position towards investing in bioware titles as freely as I have done before.
Everwarden wrote...
"Champion" fits if you kill the Arishok in single combat, doesn't fit quite so much if your group kills him, and doesn't fit at all if you give Isabela over to him.
It's not just the ending. Even minor quests didn't leave you alot of choice or different approaches to solve them. You always run into a swarm of mobs and kill them all, loot the place, quest done.TJPags wrote...
There are plenty of choices, they just ultimately don't mean anything.
Bioware decided what ending they wanted this time, and they gave it to us. It's an interesting ending, but there was no way for us to avoid it.
And that makes the choices we made meaningless.
Yes I felt something.dreman9999 wrote...
You did feel anything when the people you sided with turned on you?Caladors wrote...
Clonedzero wrote...
you mean like my choice in DA:O of picking the templars over the mages that has pretty much absolutely 0 effect on the rest of the game? awesome choices like that? you know how the only real difference is change the unit type you get to summon in the end battle and epilogue slides? choices with real depth to them? like picking werewolves over dalish elves? you know choices that really change thing you know?
oh wait...
However your acts felt like they lead to something.
Often it was the minor quest updates that made it interesting, in dragon age origins.
In this it was.
You beat Meradith and run away.
The first had you ether using a dark way out so that no one dies.
Choosing someone else to die for you.
Or making the ultimate sacrifice.
With each of those choices the wrap up is some of the most epic pieces about it.
The funeral where Alistar balls his eyes out and your suddenly wondering where you can find Prozac is pretty epic.
Or what about the one where you see everyone off, everyone telling you how much they will miss you but they each have there parts.
And how you had your guts ripped out by Morgan because she left with your baby.
But here people fall by the way side and...
You hooked up with someone.
That's it.
You pick the side of the Mages....They can't be all blood mages?.....The first encanter turns out to be a blood mage and turns hims self in to a monster.
My be siding with the Temples is better. The head temple is not crazy.......Nope, she crazy and turn on you because of and over powered sword.
Is it great all your choice is walking into hell.
Everwarden wrote.
The thrust of the original post is still spot on, though. You almost always have to fight the Arishok, and the following scenes make no sense at all with the one choice you can make.
"Yup. Go ahead and take the lady. No skin off my back."
Arishok drags Isabela off.
The people: "..ooh. ahh."
Meredith: "Well, it looks like we have a new champion!"
"Champion" fits if you kill the Arishok in single combat, doesn't fit quite so much if your group kills him, and doesn't fit at all if you give Isabela over to him.
Moondoggie wrote...
Is anyone else noticing the huge lack of choices?
Arrtis wrote...
New consoles coming out now?20x6 wrote...
DrekorSilverfang wrote...
It's very difficult to tell a story and have it not be linear.
Ever played Chrono Trigger for the SNES?
There was more choice in an old 16bit SNES RPG than in this game and the Story was great.
What I do think though is that they are planning on milking the ever-living-***** out of this story with DLC and "expansions" to ramp up for the next-gen console edition of Dragon Age. They made it linear so they could easily reuse this story as the basis for the next one.
Not a bad move, but as a standalone title, DA:2 left a slightly bad aftertaste on my position towards investing in bioware titles as freely as I have done before.
DA2 makes me wish to obtain future titles in a manner that does not dimish my money.
Modifié par tanerb123, 18 mars 2011 - 03:25 .
Modifié par Mouseraider, 18 mars 2011 - 04:19 .
Mouseraider wrote...
Someone mentionend the quest you recieved by sparing the blood mage at the rose, but this quest had no effect, noone used those books if you did nothing.
Letting the blood mage who is tracking the necromancer go (Du Puie or whatever his name was), doesn't alter the outcome of the quest to find your mother. Lets say you let Du Puie go, resoulting in you arriving just as the necromancer chops off your mothers head, or something, and what if you killed Du Puie, resoulting in a later arrival, letting you have a chat with your mother before she dies off.
Again, I am not looking for completely different quest outcomes, I simply want variations on what really happenend.
hes talking about non-side quests. you know, decisions that actually matter.Tleining wrote...
uh, what happens if you let the Arishok take Isabela?
Also, you might want to take a look at the other quests. Feynriel and Magisters Son, Support Templars or Mages. There are a lot of choices which have some influence in later Acts.
Modifié par 20x6, 19 mars 2011 - 10:05 .