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Immunity to knockback?


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16 réponses à ce sujet

#1
BTCentral

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Can someone else clarify for that I am not misunderstanding what this means?

When I see that, I think that it means the character should never be pushed to the ground by melee attacks, magic, etc. is that correct?

If so, the ring I purchased (Etched Ring of the Twins) does not appear to be working correctly, as I noticed on multiple occasions magic attacks can end up with my character on the floor.

Either this is a bug or I am not understanding what that actually means - so clarification would be much appreciated.

Modifié par BTCentral, 17 mars 2011 - 02:32 .


#2
Cloaking_Thane

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I think its the physical attacks (usually from 2h enemies) when you stumble backwards a bit that it protects against. Not sure if its supposed to work on mage attacks or not, would be interested to see a Dev response

#3
BTCentral

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Ah, right. That would make sense. I would also love a dev response on this, but unless told otherwise I'll assume that what you said is what it actually means.

#4
Jodou

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It guards against abilities that knockback, like Mind Blast, but not knockdown.

#5
Cloaking_Thane

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Jodou wrote...

It guards against abilities that knockback, like Mind Blast, but not knockdown.


Enemies have a completely different skill set though.

#6
Jodou

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Cloaking_Thane wrote...

Enemies have a completely different skill set though.

The mechanics are the same, regardless of what the ability is called.

#7
BTCentral

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Jodou wrote...

It guards against abilities that knockback, like Mind Blast, but not knockdown.

Ahh, right. That makes sense - thanks.

I believe I had immunity to knockdown with my Warrior in DA:O but thinking back I am sure that was a Warrior skill rather than an item - I was just getting the two terms confused.

:blush:

Modifié par BTCentral, 17 mars 2011 - 03:21 .


#8
Rehwyn

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Knockback is the animation that plays when you stumble back a bit from taking damage. I read the exact mechanics in another thread, but basically you take the attack damage, subtract your fortitude, and if this number is >10% of your max HP you can get knocked back. This is why having immunity to knockback on DW rogues is so important because they likely have both low HP and low fortitude. Some abilities might cause it too.

Knockdown is a different mechanic that is caused by abilities, as far as I can tell. This is where you don't just stumble a bit, but end up on your back.

Modifié par Rehwyn, 17 mars 2011 - 03:24 .


#9
Feranel

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Both the item, and the ability in the defender tree that give immunity to knock back do not appear to prevent knockback from Assassin backflips and fire demon spin attacks. Similarly golem punches and dragon attacks still seem to knockback. Conversely, having enough damage reduction to reduce an attack strong enough to knock down and turn it to knock back range, the knockback is not prevented by these items and abilities. Essentially, for tanking characters with high DR, I see no point in these items and abilities, they simply don't even work on the knockbacks you need them too. The only thing the defender talent seems to mitigate is the stumble from magic effects, but that is only if you don't have Annulment or Elemental Aegis, if you do, knockback immunity is once again worthless.

#10
White_Buffalo94

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It means the stumble you'd normally get from pommel strike or shield bash and whatnot. Fortitude I think deals with other stuff similar like an Ogre charging. Maybe, Idk for sure

#11
Running_Blind

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Rehwyn wrote...
Knockdown is a different mechanic that is caused by abilities, as far as I can tell. This is where you don't just stumble a bit, but end up on your back.


I'm assumming one point of whatever you get after subtracting fortitude is your physical force, which is then multiplied by some abilities, if it's slightly higher than 10% of your max HP you get knocked back and interrupted, if it's a lot higher you get knocked down.

#12
jkj2116

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Knockback and Knockdown are different, take a look at Aveline's special tree, she has a passive there that prevents whichever one the defender tree doesn't prevent (I forget which off the top of my head). One of the reasons she is a monster tank.

#13
opposition01

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I also bought the Etched Ring of the Twins specifically for the immunity to knockback. I really wish it had been clearer in terms of what this actually applies to, as I also found myself still getting batted around like a ragdoll. Preventing those small stumbles is nice, but I never would have payed as much gold as it cost if I had known. Felt a bit cheated actually.

#14
tanerb123

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is there any place we can read details like this? i dont see these in the game manual

#15
Cloaking_Thane

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Just the internet/ $20 game guide/ or Dragon age wiki/ or reading between the lines and figureing out what actually happens on screen!

#16
Rehwyn

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Found the thread I originally found that info in: http://social.biowar...65069/1#6492659

If Damage of attack:

0-10% of total health pool - animation but no knockback
11-20% - knockback
21+% - knockdown

Incoming Damage is mitigated by any resistances, and then Fortitude rating is subtracted before checking the formula. That's why mages in Rock Armor are so knockdown resistant: all incoming physical damage is reduced by a quarter before checking the formula.


That's just for regular attacks. I imagine the one for abilities with force multipliers is more complicated (I'm curious if the multiplier is added before or after Fortitude is subtracted).

#17
Feranel

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The problem is that if something -was- a knockdown pior to mitigation, and would be a knockback after mitigation, the talent/item doesn't work on that knockback.

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