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Debilitating bugs


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#1
Mr11

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 I have played many Bioware games and never once have any of them had as many issues as I have run into with DA2 (I would have posted this into the technical issues but since I haven't registered the game yet it wont let me Posted Image)

I am playing on the PC as a male rogue and I have these issues (with varying frequency):
1. Click on an enemy to attack him but he is up on a hill so Hawke leaps towards him and apparently hits him once but isn't next to him (he didn't leap up the hill, he just stops as though there is a wall there) and then just stands there.  Seems like he should have pathed around so he could run up the hill to the enemy before he lept.
2. Hawke will be attacking an enemy and then just lose his target.  I can immediately reselect someone and things seem to fix themselves but it is freaking annoying.
3. If a character dies (say Hawke for example) and then I revive him using Anders then he is now invincible!  Well, not invincible but he has retardedly fast health regen.  As soon as he takes damage he regens back to full life.  This is true of anyone that I use revive on.  It kind of makes the boss fights stupid because I am playing on hard and I want to be punished and overcome rather than cheated out of a proper victory.
4. Sometimes characters get into this weird state where I will tell them to attack an enemy and they will swing once and then just stop...and stand there...eventually putting their weapon away.  Its so bad (note: this is different from issue 2 because with issue 2 its more like a gap in the fighting that I can recover from by selecting a new target, this problem however is a done deal, you are just screwed).

I mean seriously, how was this game shipped out the door?  Any Bioware folks care to comment?  The game is fun, but these bugs are starting to ruin the game for me.  Please fix them before my second play through if I still have the will to play Posted Image

#2
Luke Barrett

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#1 is something you'll just have to deal with for the foreseeable future
#2 can you be more specific? Is it certain skills causing this or just you losing your target every so often? Are you using the 'r' button to fight or right clicking?

Number 3 and 4 are the same issue and will be fixed in the next patch.

Hope that helps.

#3
Mr11

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#2: A lot of times he's just AA someone. I think that I have noticed more and more now that what happens is he gets stunned/knocked over or something happens and I have to reselect the target I want. I expect to have effects applied to me, but I don't expect to have to tell him what to do when I already have :P. I use R when the enemies are too weak for me to need to be strategic (that happens a lot, I am playing on Hard btw) but many times I am clicking on them.

Also, am I dense or is there a way to free the camera from the characters? Many times I want to target an enemy with a companion/Hawke but the enemy is out of their sight or it is hard to shift the camera to make them selectable. I just want to move the camera wherever I want it to.

#4
G_Admiral_Thrawn

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I think EA came up with a brilliant idea. "Why not release an incomplete game full of bugs and have the people that buy the bugfest be our beta testers. We can save a fortune and release it early. Doesn't matter if the company take a hit, we're EA, the borg of the gaming world. We can't be stopped...

#5
Mr11

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G_Admiral_Thrawn wrote...

I think EA came up with a brilliant idea. "Why not release an incomplete game full of bugs and have the people that buy the bugfest be our beta testers. We can save a fortune and release it early. Doesn't matter if the company take a hit, we're EA, the borg of the gaming world. We can't be stopped...


Although I think this is far too dramatic, I have to admit I do sometimes feel the same way.  The reason being that these bugs are not obscure.  I have no idea how you could have missed these Bioware unless they were machine specific.

#6
Thalandor21

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Yeah, most are very obvious.

I think the problem is that the beta testers probably don't test the game in a linear fashion, in the sense that they use the console to get from one location to another and test something specific that's on their list to do. And they'll put themselves in god mode when they test quest/story triggers.

That would explain why obvious things such as the passive bonuses not being applied properly causing permanent character slowdowns/acceletations pop-up only after release.
And finally, due to time contraints, they probably focus on testing the main story line just so they can be sure that the game works at release and people can finish it. Side quests probably recieve very little testing focus.

In spite of all this, you'd expect that some people on the developement/testing team played the game from A to Z like its meant to be played, and that they'd found most of the issues that are being reported in this forum...

#7
desperadoll

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i am playing as male mage and he started casting spell in slow-motion in Act 3. Merrill and Anders can do the basic attack 3 times faster than i do. It is really frustrating because it always get my mage killed and make "cross-class combo" much difficult.