Game difficulty compared to DAO
#51
Posté 18 mars 2011 - 09:53
#52
Posté 18 mars 2011 - 09:57
I played both games on Casual and I ran into more scenarios in Dragon Age II where the enemy destroyed me if I wasn't careful.
#53
Posté 18 mars 2011 - 10:20
#54
Posté 18 mars 2011 - 11:14
DA:2 requires a bit more micromanagement, but not that much harder once you get the hang of it.
#55
Posté 19 mars 2011 - 12:03
GodBID wrote...
DA:O had arcane warrior = made the game stupidly easy on any difficulty
DA:2 requires a bit more micromanagement, but not that much harder once you get the hang of it.
So once again I see people using the choice of being an arcane warrior as proof that DA:O was easier and worst off then DA2 and mages were overpowered in DA:O
Pretty fail to be using that. Arcane warrior was one spec that you didn't have to pick. Yet you still had plenty of choices and still be useful.
DA2 is the complete opposite. Entire spell trees are rendered useless in DA2. Such as elemental. Yep, huge improvement...
Modifié par Mecher3k, 19 mars 2011 - 07:25 .
#56
Posté 19 mars 2011 - 12:08
Boss fights in DA2 are 100% better though, due to a conscious effort to implement fight mechanics. DAO bosses just felt either really boring as Ranged or really frustrating as Melee.
#57
Posté 19 mars 2011 - 12:11
Mecher3k wrote...
DA2 is the complete opposite. Entire spell trees are rendered useless in DA2. Such as elemental. Yep, huge improvement...
I don't know about that. Mages are the most balanced of all the classes, in terms of tree effectiveness. No one tree is heads and shoulders above the rest. Primal is probably the top, but not by a whole lot. Not like Vanguard for Warriors or Assassin for Rogues.
#58
Posté 19 mars 2011 - 12:30
I actually like DA2 combat, but it is easier than DA:O so far.
I played my first playthrough on normal, I felt that DA2 normal was about as difficult as DA:O on casual and didn't find it to be challenging. I actually went most of the game without any kind of healer in my party. Once Bethany was gone, I had a party of Me (daggers rogue), Varric, Aveline and Fenris. We just used pots to survive, even up to the final battle.
It is less tactical and requires a bit less planning and thought. The character tactics are easier to setup and they seem to respond to them better, which is good, but they also seem less important and necessary this time around.
I am doing my new DA2 playthrough now on Hard, and it falls somewhere between DA:O hard and nightmare. Its slightly more difficult than DA:O hard, but not as difficult as DA:O nightmare, especially without the friendly fire.
#59
Posté 19 mars 2011 - 12:47
There's also the issue of longer healing-based cooldowns.
#60
Posté 19 mars 2011 - 12:52
#61
Posté 19 mars 2011 - 04:41
Mecher3k wrote...
GodBID wrote...
DA:O had arcane warrior = made the game stupidly easy on any difficulty
DA:2 requires a bit more micromanagement, but not that much harder once you get the hang of it.
So once again I see people using the choice of being an arcane warrior as proof that DA:O was easier and worst off then DA2 and mages were overpowered in DA:O
Pretty fail to be using that. Arcane warrior was one spec that you didn't have to pick. Yet you still had plenty of choices and still be useful.
DA2 is the complete opposite. Entire spell trees are rendered useless in DA2. Such as elemental. Yep, huge improvement...
Figures a dumb downed DA would has well the dumb down elements of humanity defend it.
DA:O had tons and tons of options for your class and they where all very good in one way or another which made DA:O easier in my eyes then DA:2 where you are given watered down baddie talents all around, i mean where did DWWarrior go?, why was there not added more ranged talents for Rogue Hawke that actually go all out with bow attacks?, Pinning/Lance/Explo/Rain is not very fun in the long haul, but ya i get it using Arcane Warrior as my only argument is bad sorry about that ^^
#62
Posté 19 mars 2011 - 05:08
Its called nightmare mode for a reason. Its not suppose to an easy ride. Its for masochist and people who have mastered the game to the point of breaking it.
I like how people complained that DA:O was too easy but when they make it harder in DA2 they hate it. You can no longer fully plan out your battle before each battle thanks to enemy spawning. This is a good thing since it forces you to think on your feet and react quickly to a changing battlefield. Did the enemy just spawn in a mage or assasin. You'd better lock them down with a spell and kill them off quickly with a cross class combo ASAP. Enemy spawn near your mage. Either use back to back with a rogue to rescure your mage or use some type of agro talent to get the enemy off your mage.
If anything, the dynamic battles of DA2 make it much more fun than DA:O where the vast majority of battles could be solved with either Mass Paraylse + walking bomb or storm of the century.
I'm also quite happy that mages are not nearly as overpowered as they were in DA2. Now Warriors and Rogues can be just as powerful. And Cross class Combos give you a very very good reason to build a balance party unlike DA:O.
Modifié par Wissenschaft, 19 mars 2011 - 05:12 .
#63
Posté 19 mars 2011 - 05:24
So, DA2 is easier for me, in a weirdly good way.
#64
Posté 19 mars 2011 - 06:08
#65
Posté 19 mars 2011 - 08:18
Wissenschaft wrote...
(bizarre immunities, assassins every other wave, every fight being in waves designed to surround you)
The only idiots saying DA:O was too easy were the ones using a arcane warrior bloodmage equiped with the best gear in the game.
Yea let me play anygame and put on godmode then **** about it being easy. LOL fail.
"with a cross class combo ASAP."
Good job and proving how much the game fails compared to DA:O, idiot.
What's retardded is your complete of ability to see that being forced to respec for mage every few fights is proof how retarded the combat it.
And having an enemy that one shots your mage or archers and there is no defense against it isn't balance, it's call console retardation.
#66
Posté 19 mars 2011 - 08:36
#67
Posté 19 mars 2011 - 08:41
What I would give for a Paralysis Explosion, a working Repulsion Glyph and an old school Force field.
#68
Posté 19 mars 2011 - 08:46
Any battle that does not include a boss (like the Rock Wraith) is very easy with the proper use of the CCC system. You can easily down LTs, assassins, etc. with seconds of a battle beginning. Stun + stagger + explosive strike, or something similar. For a while I was posting and saying that the assassins were ridiculous and unfair, but if you properly use the CCC system you can easily dominate them.
I'm only in Act 1 on my second playthrough, but random general mob battles don't change too much. I think the only challenging fights will be boss fights since they just have a ludicrous amount of health.
#69
Posté 19 mars 2011 - 08:48
A lot of the difficulty for me comes from group set ups and not bosses. I have no problems taking down a boss, but give me about 10 archers or shades and I have trouble :<. The end bosses especially for me where ****** easy!
But the battle right before the end bosses; the blood mage, pride demon and about 10 shades I had SOOOOO much trouble with :<.
When in Origins, you just needed a high tolerance to play on the harder settings. It was so much more irritating how the computer had a zillion more tactics than what you characters had at the time.
Origins only got easy once you downloaded the Advanced Tactics mod :/.
Although, I have read a lot of people saying hard and nightmare are easy, if you tell me I suck I would appreciate a theory-crafting thread about what's the best way to play mage/rogue/warrior for the harder mods lol.
But for me especially, the combat is so much more balanced than Origins
#70
Posté 19 mars 2011 - 09:03
Stun + stagger + explosive strike, or something similar. For a while I was posting and saying that the assassins were ridiculous and unfair, but if you properly use the CCC system you can easily dominate them.
I'm only in Act 1 on my second playthrough, but random general mob battles don't change too much. I think the only challenging fights will be boss fights since they just have a ludicrous amount of health.
Assassins are unfair when there is more than one of them, and when you are in one of those moments when you don't have optimal gears.
I know some quests (ship captain quest for example) had more than one elite level assassin who could resist both a twin fang and a CCC and still keep going. You really had to lock *both* down and kill one before he manages to drink yet another potion :-( (especially as they steal them).
#71
Posté 19 mars 2011 - 09:15
#72
Posté 19 mars 2011 - 09:17
Brad Rampley wrote...
I found DA 2 to be ahrder because of instant killing assassins who can spam freakin stealth thats the only reason to me this game was harder
I hate two templar hunters on my mage at the same time, I like get knockbacked to death :<. Can't even get mind blast off or manage to run away if I have two of them on me T_T.
#73
Posté 19 mars 2011 - 09:24
#74
Posté 19 mars 2011 - 10:16
#75
Posté 19 mars 2011 - 10:32





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