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Game difficulty compared to DAO


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#76
CerealWar

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Mecher3k wrote...

sevenplusone wrote...

DA:O Nightmare required 0 strategy because you could spam heal your way through everything. You can literally do naked solo runs in DA:O with 0 problems.

DA2 is harder, mostly because you CANT spam heal your way through everything. DA2 Nightmare is still easy as hell, so I'm hoping DA3 Nightmare will actually offer a challenge.



I love people like you are far too stupid to realize that all you have to do in DA:O is to NOT SPAM HEALS. Don't bring an healbot and don't spec as a arcane warrior blood mage. Hurr Derr.


Playing Origins with one hand tied behind your back, your right eye taped over, facing away from the computer screen and into a mirror with a flat screen that's sitting an angle, palying on a keyboard without a spacebar a 'w' key, while standing on one foot will result in a more difficult gaming experience, therefore proving that DA:O is a greater challenge than DA2.

#77
Chiramu

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CerealWar wrote...

Mecher3k wrote...

sevenplusone wrote...

DA:O Nightmare required 0 strategy because you could spam heal your way through everything. You can literally do naked solo runs in DA:O with 0 problems.

DA2 is harder, mostly because you CANT spam heal your way through everything. DA2 Nightmare is still easy as hell, so I'm hoping DA3 Nightmare will actually offer a challenge.



I love people like you are far too stupid to realize that all you have to do in DA:O is to NOT SPAM HEALS. Don't bring an healbot and don't spec as a arcane warrior blood mage. Hurr Derr.


Playing Origins with one hand tied behind your back, your right eye taped over, facing away from the computer screen and into a mirror with a flat screen that's sitting an angle, palying on a keyboard without a spacebar a 'w' key, while standing on one foot will result in a more difficult gaming experience, therefore proving that DA:O is a greater challenge than DA2.




The only thing that makes Origins more challenging is that it's more painful, the combat is completely unbalanced and the original game combat tactics aren't fair when you go up against the computer.
You're killed more by random chance than being a poor gamer.

It just takes someone who has an immunity to irritation to play Origins on hard settings. It's completely unbalanced.

#78
Brad Rampley

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The only thing i can even consider difficult is something that is unguardable. Such as a assassin going stealth alot and instantly killing or really injuring a party member of his choosing however if u can manage to stun the sins its guardable so i dont find the gmae difficult at all.

#79
soteria

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Meh, once you've come to expect reinforcements possibly coming from anywhere, you just have to let your party stick relatively close together (you don't want the squishies to be isolated from the tanks) and mix up having a back up plan with a little improvisation. That makes fights much more dynamic IMO.

I'll give you that the form could use work, namely enemies shouldn't be able to spawn that close to party members, and instead have backup spawn points so that you can't completely lock them off.


I don't have a problem with the multiple waves in theory, but I agree that it could have been implemented a lot better. In practice they were often frustrating and punishing to certain group makeups. I think if spawn points were more predictable and understandable, such as enemies appearing from doors or maybe near where the enemy originally started or pretty much anything other than dropping out of a clear sky. The player should be asking himself where reinforcements could reasonably come from, not if three warriors are going to magically appear next to his mage.

Also, I think waves were just way overused in general.

But to answer the OP, I'd say DA2 nightmare is definitely harder. Sometimes that was a good thing, other times not.

#80
x-president

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I think they could have mixed up the wave attacks instead of just having it every single battle.  Then having guys pop out of thin air is stupid imo.

I understand why they did it to give it more randomness so you can't spawn camp, but sometimes it's just stupid how they do it.


I do think the battles are harder than Origins.  But not in a high enemy resistance or special way to kill them.  It's more shear numbers and constant spawning, more of an endurance style fights.

Modifié par x-president, 20 mars 2011 - 02:57 .


#81
Sidney

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x-president wrote...

I think they could have mixed up the wave attacks instead of just having it every single battle.  Then having guys pop out of thin air is stupid imo.

I understand why they did it to give it more randomness so you can't spawn camp, but sometimes it's just stupid how they do it.


I do think the battles are harder than Origins.  But not in a high enemy resistance or special way to kill them.  It's more shear numbers and constant spawning, more of an endurance style fights.


I agree with this. DA2 is a lot harder and a lot more frustrating because it takes the DAO combat and basically makes you use it a LOT more.

#82
IN1

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DA2 Nightmare is definitely much more difficult than DAO. It's no Demon's Souls, granted, and enemies usually do not deal a lot of damage, but they are numerous, have a lot of hp, immunities, and scale up to your level really well (as opposed to Zoeller's asymmetrical limited scaling rules in DAO). There is quite a lot of brutally challenging fights, especially if you decide to solo Nightmare.

The only bad thing about the new approach is that it turns most serious sub-boss/boss/arch-boss fights into battles of attrition. You can solo any of them with, say, a random low-level shortbow, as long as you are patient and persistent. Still, a challenge is a challenge, one way or another. DAO presented no challenge at all, unless you were willing to limit yourself to the extreme (no potions > no Mana Clash > no Arcane Warrior spec > no mages > only solo > only solo with non-ranged > only solo with a Shapeshifter).