BioWare - if you guys are listening, what were you thinking when you designed the duel with the Arishok? Its like you wanted it to be like an action game's boss fight only DA2 isn't an action game so it works out terribly.
Maybe it wouldn't have been so bad if it didn't take so long to chip through his health, or he didn't chug down Health Potions, but seriously the fight is nothing but tedious. All you do is try run behind him while he attacks and get in a few attacks of your own before he turns around, over, and over, and over, and over again.
To make things worse the hit boxes on the attacks seem wonky and attacks I was sure I was out of the way of would still hit at times, either that or its not completely clear when the attack is "active" (see this is why the trying to make it like an action game fails, in something like DMC you know when the enemies attacks are active and can do damage, while its really hard to tell in DA2 - also why the hell am I concerned about hit boxes and active frames in a game like DA2 in the first place?). Then if you do take a hit you'd better start praying because at this point its up to luck whether or not you end up getting locked down by repeated knock-downs without being given a chance to get back up. Fustrating as hell.
Of course most of my skills were useless the only thing that got anything resembling a respectable amount of damage was Assassinate, Backstab could be semi-useful as a way to dodge his attacks, but not much damage so I usually just ran behind him saving my stamina for Assassinate. Explosive Strike is utterly useless because for some reason your chain refuses to build normally and constantly resets itself. Fatiguing Fog never seemed to actually effect him, and Miamic Flash rarely works and if it does never keeps him stunned long enough to make a difference. The worse part, the only actually usefull attack I seemed to have, Assassinate, had to be timed perfectly in order to be done with the attack animation before the Arishok turned around and knocked me on my ass. Things like Pinpoint Strikes and Mark of Death? Useless because I actually have time to attack for such a small part of their duration they really don't do much for me.
It turned the fight into a long, tedious, extradonarily fustrating affair. Really in a game like DA2 it seems like proper use of your abilities should be what decides the fight not how well you can run around in circles for 15min. Yeah I get that the Arishok is supposed to be one tough mother, but it just seems like duel was poorly designed to me. Most of my abilities proved to be useless, and the actual strategy you have to use is extremely tedious given how long you have to keep it up for. Add in his almost instant "grab" atttack, and being locked down by knock down and the fustration factor just sky rockets.
Okay. I'm done now. /rant.
Its probably worth noting that I am enjoying the game for the most part, I just needed to get that off my chest.
I feel better now.
Modifié par cynicalsaint1, 17 mars 2011 - 03:48 .





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