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#1
Ingrimm22

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You know what guys? In the future i won't even look at "official" forums anymore before i tried the game myself. Thats a lesson i really, really learned here. You people had almost in all seriousness convinced me that DA 2 would be a bad game and a disgrace to the franchise. I even made (totally embarassing) nerdrage-threads myself here, whining that i would cancel my preorder.

Well i did exactly that and now after having played that game for almost 50h (still in act 2) I just have to say that i'm playing a masterpiece, nothing less and most things i read here where utter lies. 15 Hours of Gameplay? Yeah if you skip everything incl. every cutscene and dialogue, ignore most of the sidequest, dont explore at all, copy&paste cookie cutter builds from the interwebs and play on "casual". Then, maybe, yes. Worse graphics? You gotta be kidding me. "Dumped down hack&slash" gameplay? This is one that really pisses me off because DA 2 is MORE complex and more refined than DA:O in every relevant aspect of the battleengine. "Dumbed down"? Yeah right, did you even play the game? Or DA:O for that matter?

Would more dungeons and more variety made the game better? Well, probably yes. But u know what? I don't care. Because Bioware did what they do best: STORYDRIVEN RPGs with Characters you won't forget, Dialogues that don't make you cringe 90% of the time and a rock solid battleengine.

If i want to explore vast open landscapes or indulge myself in Item-Crazyness i will reopen the many MMO-Accounts that i have, i really don't need Offline RPGs for that, in fact: i don't want them too deliver "vast worlds" anymore, that's a thing of the past (and yes i include Bethesda games that look good but are completely devoid of any meaningful content, making up for it with long traveling times and no narrative to speak off). Bioware did the exact right thing in the age of MMOs: Refining the essence of what MMOs can't do into a glorious offlinegame which is EPIC in every sense of the word and much more polished than DA:O (which i loved and played for 200+ hours).

I am an RPG-Veteran who played almost everything since the days of "The Bard's Tale" on my C-64. Offline RPGs or MMORPGs, japanese or western, it doesn't matter i'm a sucker for this genre. My Top 10 of all time would include games like Deus Ex, Planescape Torment, Dark Age of Camelot, Shin Megami Tensai-Series and Baldurs Gate 1 and 2 as well es Final Fantasy X, Valkyrie Profile, Guild Wars and, yes, WoW.   

So to every gamer on the fence about this game: do yourself a favour and try it.

Modifié par Ingrimm22, 17 mars 2011 - 04:02 .


#2
Aidunno

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I think a lot of people made up there minds after the demo was released. Once set, their opinion is naturally difficult to change. I think releasing the demo was a mistake as it did not show a "good impression" of the game as a whole.

Modifié par Aidunno, 17 mars 2011 - 04:02 .


#3
KalDurenik

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Obvious troll.

Also can someone explain to me how people somehow get 30+ hours of gameplay? Do you sit around and look at walls or something?

#4
Ingrimm22

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Sphynx118 wrote...

HAHAHAHAHA HA HA HA HA no srsly...HAHAHAHA

You on crack?


That's the kind of inarticulate gibberish i really expected after reading so many completely incompetent "reviews" of the game here, thanks for supporting my preconceptions.

#5
Rawrimsarah

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People don't realize how amazing the story for this game is. Much better than Origins where all you did was kill the big bad Archdemon. But you know what they are sad because of a few re used areas ( they sucked but hey they crunched the game out ). Too many cry babies out there bashing a beautifully written story. I don't think i've felt that emotional playing a game ever. Good Job Bioware oh and Mr. Gaider please please write some more novels on Dragon Age, I would love you a very long time.

#6
Aesieru

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KalDurenik wrote...

Obvious troll.

Also can someone explain to me how people somehow get 30+ hours of gameplay? Do you sit around and look at walls or something?


I've had that... it's very difficult fighting.

#7
Ingrimm22

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KalDurenik wrote...

Obvious troll.

Also can someone explain to me how people somehow get 30+ hours of gameplay? Do you sit around and look at walls or something?


Your read codex entries, you explore the maps for hidden quests, you tinker with your speccs or try different ones instead of "auto-level", you don't rush on "casual" in "ololol" mode. Just a few examples.

Modifié par Ingrimm22, 17 mars 2011 - 04:08 .


#8
Merci357

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KalDurenik wrote...

Obvious troll.

Also can someone explain to me how people somehow get 30+ hours of gameplay? Do you sit around and look at walls or something?


30 hours? Maybe. Anything less? I don't think RPGs are the right genre for you. From my point of view, you are the obvious troll. Sorry.

#9
mander83

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KalDurenik wrote...

Obvious troll.

Also can someone explain to me how people somehow get 30+ hours of gameplay? Do you sit around and look at walls or something?


My first play through was over 30 hours. I did pretty much everything, never skipped any dialogue, and had some trouble getting past the Act II boss. Wasn't hard to do...

Oh and OP, agreed. :)

Modifié par mander83, 17 mars 2011 - 04:09 .


#10
Cloaking_Thane

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KalDurenik wrote...

Obvious troll.

Also can someone explain to me how people somehow get 30+ hours of gameplay? Do you sit around and look at walls or something?


I'm on 35hrs mid way through act 2 on hard/NM (i switch it up occasionally) exploring the world and doing everything there possibly is to do, I was maybe AFK for 1 hr or 1.5hr tops

#11
Eurypterid

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KalDurenik wrote...

Obvious troll.

Also can someone explain to me how people somehow get 30+ hours of gameplay? Do you sit around and look at walls or something?


My experience on these boards of late is it's usually the person calling 'troll' that fits the description. Just a heads up.

#12
Logikal1

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My first playthrough was 30+ hours.

I forced myself to finish it.

Complete trash of a game. BioWare is dead to me. I keep hoping I'll come to these forums and see an apology for this terrible product and a promise that there will be either free DLC with a Toolkit for the modders as well as an RPG version of Dragon Age 3

#13
Drogo45

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TC - yes, I agree with you. Look at it this way..... The issue is with the haters not the game. When someone calls you a troll for liking the game you know the problem is with the other person. If you try to feel pity for them, that will take away some of your frustration.

Believe this though - DA 2 is a very good game.

#14
Cloaking_Thane

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Logikal1 wrote...

My first playthrough was 30+ hours.

I forced myself to finish it.

Complete trash of a game. BioWare is dead to me. I keep hoping I'll come to these forums and see an apology for this terrible product and a promise that there will be either free DLC with a Toolkit for the modders as well as an RPG version of Dragon Age 3


Hyperbole much

#15
ftg

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Wow you play a lot of rpgs, good for you. You said combat is more complex and refined? That means nothing without support, so please, explain. The one issue you are willing to admit, the reuse of levels, you don't care about anyway, and then rave about BioWare's ability to drive story, and their rock solid battle engine? Cool. Also thanks for telling us that "vast worlds" are a thing of the past. I don't think most of us got that memo.

#16
Eternal Phoenix

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I'm on act 1 and 11 hours through. It's not better than Origins and some things were changed for the worst but it's still a good game and RPG. Intense tactical combat and customizable companions do not make an RPG. It's the leveling up that does that and DA2 handles that well. Side quests are far more better than DA:O's side quests and contain more detail apart from the few deliver quests when you find a certain item and had to deliver it.

But the copy and pasted areas? Bad.
Combat? Good...but hopefully they make DA3 like DA2 and DA:O combined so we have fast tactical combat.

Oh and Bioware...please bring the inventory for companions back.

All in all, people should stop complaining. The fact it contains content that lasts around 40 hours is good enough.

#17
Arppis

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Aidunno wrote...

I think a lot of people made up there minds after the demo was released. Once set, their opinion is naturally difficult to change. I think releasing the demo was a mistake as it did not show a "good impression" of the game as a whole.


This. I had really bad impression from Ninja Gaiden, but you know what? I didn't give up and kept playing till the game started to taste good and I learned Ryu's moves.

But then again, it is not fair to compaire Dragon Age 2 to Ninja Gaiden. NG's fun comes from learning the controls and something clicks in the brain making the game enjoyable. Too bad people can't enjoy this game. It is a great game, even when it might not be DA:O.

#18
Tirigon

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ALL TROLLS BUT MUM!!!!!

#19
ashwind

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KalDurenik wrote...

Also can someone explain to me how people somehow get 30+ hours of gameplay? Do you sit around and look at walls or something?


http://www.youtube.com/user/Toegoff

Watch his LP and your question will be answered.

I recommend watching his Dragon Age Origins and Awakenings LP too. Games in general just seem so much more enjoyable when played the way he played it.

Modifié par ashwind, 17 mars 2011 - 04:29 .


#20
Ingrimm22

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ftg wrote...

Wow you play a lot of rpgs, good for you. You said combat is more complex and refined? That means nothing without support, so please, explain. The one issue you are willing to admit, the reuse of levels, you don't care about anyway, and then rave about BioWare's ability to drive story, and their rock solid battle engine? Cool. Also thanks for telling us that "vast worlds" are a thing of the past. I don't think most of us got that memo.


Combat:
1. Combat now includes much more complex encounters and the means to deal with them
2. Spell and Skill-Synergies actually make sense and are useful now.
3. Skillexecution is now immediate and feels much more visceral (i admit this is more of an aesthetic issue)
4. You can actually dodge now therefore Movement and placement is much more important.
5. Skilltrees now consist of "bread & butter" only, not many filler-skills or boring ones.

Reuse of Levels:
1. Everyone pretended that there are 5 maps and that's it, which is laughable.
2. Artdirection > Mapvariety. If for budgetreasons i as a developer have the choice between fewer but better looking maps or more but less refined maps i'd choose the first option anytime.
3. The Maps are few but are brimming with content, a little thing that no one seems to acknowledge. Oblivion, 2 Worlds, Arcania, Gothic etc. have huge worlds but massive stretches of landscpaes where there is absolutley NOTHING to do.

didn't get the memo about "vast worlds are a thing of the past":
Look at the market, the demands and the budgets and think again.

#21
Cloaking_Thane

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What exactly was tactical about origins combat?

Chugging potions? Seeing the entire enemy at once and knowing exactly how to take it out with next to zero suprising variables ( granted I think da2 went to the opposite extreme of waves in all combat)? Getting hit with a sword that you dodged from 30 ft away? No cross class combos?

I'm failing to grasp why DAO was so tactical comparatively? Is it simply the camera angle or FF on hard? because i've had literally zero problems targeting aoe's

#22
neppakyo

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I never played the demo, never read the forums or anything about DA2 (I did watch the trailor). I went on release day and purchased a copy of DA2.

And I went wtf? Who put Mass Effect in my dragon age? About 4 hours in I started to get bored, and I forced myself to finish it. Right now I'm playing it again as a mage (2nd attempt as a rogue.. totally ruined rogues, only made it around 10 hours in before I stopped playing it) Now its a little more enjoyable as a mage.. I still hate being stuck in prison.. err, kirkwall with no variety to break up the slow place..

Anyhoo.. its not a horrible game (bad game for bioware), its just decent.. average.. ME clonish. Not a good follow up title to DA:O.

#23
Ingrimm22

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neppakyo wrote...
totally ruined rogues.


How?

I'm really interested, because as far as i remember rogues where near broken in DA:O (dex wasn't calculated right, backstab was a pain in the ass, DPS was too low)  all of which was fixed in DA 2?

#24
ftg

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Ingrimm22 wrote...

Combat:
1. Combat now includes much more complex encounters and the means to deal with them
2. Spell and Skill-Synergies actually make sense and are useful now.
3. Skillexecution is now immediate and feels much more visceral (i admit this is more of an aesthetic issue)
4. You can actually dodge now therefore Movement and placement is much more important.
5. Skilltrees now consist of "bread & butter" only, not many filler-skills or boring ones.

Reuse of Levels:
1. Everyone pretended that there are 5 maps and that's it, which is laughable.
2. Artdirection > Mapvariety. If for budgetreasons i as a developer have the choice between fewer but better looking maps or more but less refined maps i'd choose the first option anytime.
3. The Maps are few but are brimming with content, a little thing that no one seems to acknowledge. Oblivion, 2 Worlds, Arcania, Gothic etc. have huge worlds but massive stretches of landscpaes where there is absolutley NOTHING to do.

didn't get the memo about "vast worlds are a thing of the past":
Look at the market, the demands and the budgets and think again.


I agree with your points 2-5 to a certain extent, but disagree with 1, since the means really is mashing the attack button and whatever special moves are refreshed between cooldowns. Sure you can choose to play the game more tactically but it's not necessary, which is the problem. In either case, I didn't like DAO either, but for me, this felt like a poor man's God of War.

Re: areas, look at something like WoW, or Assassin's Creed for a non MMO. I don't understand how level exploration is a thing of the past, or how art direction and map variety would be nearly as counterbalanced as you seem to imply. If the art assets exist, I can't imagine it would break budget to use use them and change position of layouts for a couple extra maps.

#25
Cloaking_Thane

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Ingrimm22 wrote...

neppakyo wrote...
totally ruined rogues.


How?

I'm really interested, because as far as i remember rogues where near broken in DA:O (dex wasn't calculated right, backstab was a pain in the ass, DPS was too low)  all of which was fixed in DA 2?



$10, they say the "animations" ruined it, which i disagree with. My Rogue run currently is a complete blast and DPS monster