No one is pretending that theres only 5 maps. There are only like 5 maps lol. Open your fanboi eyes for once.Ingrimm22 wrote...
ftg wrote...
Wow you play a lot of rpgs, good for you. You said combat is more complex and refined? That means nothing without support, so please, explain. The one issue you are willing to admit, the reuse of levels, you don't care about anyway, and then rave about BioWare's ability to drive story, and their rock solid battle engine? Cool. Also thanks for telling us that "vast worlds" are a thing of the past. I don't think most of us got that memo.
Combat:
1. Combat now includes much more complex encounters and the means to deal with them
2. Spell and Skill-Synergies actually make sense and are useful now.
3. Skillexecution is now immediate and feels much more visceral (i admit this is more of an aesthetic issue)
4. You can actually dodge now therefore Movement and placement is much more important.
5. Skilltrees now consist of "bread & butter" only, not many filler-skills or boring ones.
Reuse of Levels:
1. Everyone pretended that there are 5 maps and that's it, which is laughable.
2. Artdirection > Mapvariety. If for budgetreasons i as a developer have the choice between fewer but better looking maps or more but less refined maps i'd choose the first option anytime.
3. The Maps are few but are brimming with content, a little thing that no one seems to acknowledge. Oblivion, 2 Worlds, Arcania, Gothic etc. have huge worlds but massive stretches of landscpaes where there is absolutley NOTHING to do.
didn't get the memo about "vast worlds are a thing of the past":
Look at the market, the demands and the budgets and think again.
Just because they close the cave off at certain points to make it seem different doesnt change that its obviously the same damn cave you are running through for the 45th time.
And fewer but better quality maps? Again. You on crack son???
That would be ok if the maps actually ARE that much higher quality as you make them sound like they are





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