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#76
GregoriusMaximus

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50 hours? HAHAHA the person who said you were on crack was dead wrong. You must be on temazepam if you took 50 hours. I took my time and played slowly through absolutely everything and came to 26 hours by the end.

#77
neppakyo

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Naitaka wrote...

No, DA2 had better score from the press than it deserved. Alpha Protocol, now THERE'S a really criminally underrated game that's not even going to get a sequel, sigh...


I never saw this game.. just viewed the trailers for it.. looks pretty cool.

#78
JamesX

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neppakyo wrote...

Naitaka wrote...

No, DA2 had better score from the press than it deserved. Alpha Protocol, now THERE'S a really criminally underrated game that's not even going to get a sequel, sigh...


I never saw this game.. just viewed the trailers for it.. looks pretty cool.

Off topic, but it was a decent game... if not for the bugs >.<;;; OMG the BUGS....  such bad execution on such an awesome concept.

At least DA2 did a better job in this aspect.

#79
Ingrimm22

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GregoriusMaximus wrote...

50 hours? HAHAHA the person who said you were on crack was dead wrong. You must be on temazepam if you took 50 hours. I took my time and played slowly through absolutely everything and came to 26 hours by the end.


You know... . Nevermind.

Modifié par Ingrimm22, 17 mars 2011 - 06:04 .


#80
Merci357

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GregoriusMaximus wrote...

50 hours? HAHAHA the person who said you were on crack was dead wrong. You must be on temazepam if you took 50 hours. I took my time and played slowly through absolutely everything and came to 26 hours by the end.


May I ask what level your Hawke was when you were done, and on what difficulty you played? :)

#81
lsdiskewl

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JamesX wrote...
E.g.
Assuming Sony bought Paramount
if a Sony exec issue an order to the Paramount Execs, "These are horrible reviews, you guys fix it!"
the Paramount Execs said to a Office Worker, "This is weird, go write some good reviews."  
Worker went and wrote the good reviews



The only assumption here is you assuming Bioware employees are not directly responsible for their own actions with no evidence to substantiate that assertion.

I on the other hand am assuming nothing, Bioware employess DID collectively attempt to skew user reviews. Got caught doing so, and then had said shill reviews removed.

#82
Merci357

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Naitaka wrote...

No, DA2 had better score from the press than it deserved. Alpha Protocol, now THERE'S a really criminally underrated game that's not even going to get a sequel, sigh...


The funny thing is, in another post I compared DA2 to Alpha Protocol. Both highly flawed, but enjoyable. I'd bet if Obsidian developed DA2 (and named it "Kirkwall" or whatever, pretend it's just a new stand alone action RPG) it would share AP's fate - mediocre reviews, often neglected, but _zero_ raging.

#83
DraCZeQQ

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JamesX wrote...

neppakyo wrote...

Naitaka wrote...

No, DA2 had better score from the press than it deserved. Alpha Protocol, now THERE'S a really criminally underrated game that's not even going to get a sequel, sigh...


I never saw this game.. just viewed the trailers for it.. looks pretty cool.

Off topic, but it was a decent game... if not for the bugs >.<;;; OMG the BUGS....  such bad execution on such an awesome concept.

At least DA2 did a better job in this aspect.


this always bothered me as Black Isle/Obsidian fan ... that a ton of people speak about bugs in their games ... and I never found any (at least no game-breaking one)

#84
GregoriusMaximus

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I played on hard, I forget which level I reached, I think it was 23 or 24

This is what I thought of DA2:

LIKED:

Real-time combat: Much as I like D&D and the whole 6-seconds thing I actually grew to like this. Keep it for the next.

Special skill trees for companions: This was a nice touch, and made party customisation more fun

DISLIKED:

Junk items: Thesewere just pointless. I actually quite liked having items in DA:O that
were obviously junk in terms of gameplay but whose usefulness was nevertheless left to your discretion. Having items pre-labelled as junk just makes them a nuisance and makes the game more mechanical.

Lack of aesthetic variety in equipment: Too few skins for gear and weapons.


Lack of overall items and equipment: Toofew items in general. A much greater variety makes looting and equipping more fun and less of a chore - by about half way through the game I was barely even bothering to look at what I picked up.

Lack of variety in item abilities: In
previous Bioware games a lot of the items had interesting individual abilities and unique attributes; this wasn't really the case in DA2.

Stats:
Not really sure why, but I wasn't really interested in trying out stat combos by equipping specific gear etc. Thisprobably ties into the previous point - there wasn't enough variety in equipment - but I didn't
really feel that most of the items were having an effect on my character's abilities. The stats system was also confusing sometimes; many of the values I simply ignored as it was difficult to work out what
they did and how much of an effect they were having. The system in DA:O, or the one in D&D, makes far more sense.

No little picture icons for items:
Following on from this, having no little picture icons next to items is also a loss. The icons that were in the game were there to indicate the item's gameplay use - which again makes the game feel more mechanical
and less immersive. I think little things like this are important in making an immersive game.

Inability to equip companions:
Well this was a real bummer. Equipping companions is an important part of managing your party. Ican't imagine why anyone would take this out. People moaned like nothing on earth about lack of party control in NWN and the same thing goes for equipment. cRPG players love having as much control over the party as possible. 

Equipment stars: Didn't
ever work out what on earth these meant. Somebody told me it was gear's usefulness in terms of your level - if so, that's pretty patronising. Part of the point of having gear to equip is working out what is good and bad. Putting great big stars next to it is unneccessary and again just makes the whole thing feel mechanical and 'dumbed-down'.
Maybe this is symptomatic of the jumbled stats system - it was difficult to know how much various stats had an effect relative to one another so working out "good" gear from "less good" was kind of hit-and-miss.

Simplified crafting: I much preferred the old enchanting system. Also, it would be nice if there was the ability to have a blacksmith craft you customised weapons and armour - at least in the same sort of manner as DA:O

Mage prestige classes: I played a mage, so I can't comment on the other two archetypes, but the specialist classes were dull. I actually respecced away from having a prestige class in the end - the force mage in particular was pretty useless despite sounding cool. I for one miss the battle mage (or whatever it was called). It would be good to have more prestige classes and to bring back the storyline requirements for them. It didn't really
feel right that I could just become a blood mage at will, there should be some reason I've learned it, even if it was just "ask Merrill".

Removal
of map skills and spells: Not sure if that's the right term, but what I mean is the skills from Origins that allowed you to craft potions/have more tactics etc. The loss of these just contributed to the fact that the game was too combat-oriented. Also, spells and buffs that could be active outside of combat that help the party with things outside of combat (even just a group haste spell or something) would be cool.

Lack of race options: I know this was a plot issue, but it would be nice to have the ability to play different races.

Lack of class diversity: The three archetypes were less like archetypes and more like classes themselves. I think it would be better if you could do more to distinguish your character from the archetype - ie if there were more ways to play each of these. 

Waves of enemies: The manner
in which combat was so clearly demarcated from non-combat was kind of annoying. Worst was when you could see your enemy in front of you, but could not attack because you hadn't walked over the trigger yet. Enemy encounters in general were kind of repetitive; greater variety would be nice, especially with enemy special moves. It would be nice to have more variety in terms of some encounters being with a few strong enemies and some with swarms of weak ones.

Bisexuality: Well, I'm
actually bisexual and I don't really get too worked up over RPG romances but it was kind of annoying the manner in which the romance options had obviously been tailored to be androgynous - that is to say; they'd been written so that they could apply to either a male or female PC with minimal dialogue changes, presumably to save time. It meant that parts of the romance dialogue seemed odd and many of the 'flirts' that the party members engaged in seemed to almost come from nowhere. It detracted from the characterisation of party members; it would feel more
realistic if party members had more individual and distinct personalities.

Conversation wheel: Didn't care for the
standardisation of responses - nice, funny, nasty etc. - nor for the fact that Hawke would often say something that didn't seem to correspond to what you selected. I would prefer a wider range of dialogue options; and for those options to have more of an effect on the outcome of a conversation. On top of this, lengthier conversations would be more interesting. Also, what you say during a conversation should have an effect on what your companions think of you - this applied only during some conversations, so it was difficult to determine when to consider their reactions and when not. For instance, I could sometimes go on about how great mages were in front of Fenris or  what an ass the law was in front of Aveline; and they wouldn't care... but then the next time they would be offended.

[i]Map repetition: C'mon... this was just lazy.

Overall lack of immersion/game too combat-oriented: A lot of this game felt like a chore. Everything  "streamlined" was done with the goal of teleological efficiency, but that isn't really the point of a cRPG in my opinion. Things like equipment choice felt like they were a nuisance, getting in the way of the story and the combat, rather than an important part of the game. I don't think RPGs are really all about the combat; part of the immersion of these games is doing things that have no real value in terms of the story or character improvement but are just there to add flavour. As I said before, it looks like the biggest enemy of this game was time. I hope Bioware just
take greater time with the next installment and make the whole experience a lot more deep and detailed and a lot less like walking through a painting going from quest to quest to combat to combat.

#85
MrDizazta

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Look I really like the game myself and I agree with the OP. The game took me 60 hours to complete and I DID EVERYTHING. I did every little side quest, secondary quest, and main quest not to mention the secret quests. I loved the characters (well most of them (I hate you Fenris)) and loved the story (pretty much up till Act 2 because Act 3 sort of disappointed me). What my BIGGEST complaint about the game is the copy and paste dungeons. Everybody made the joke about it being "Dragon Effect" but for the most part it was, and not the good way. I loved the Friendship/Rivalry system in the game, but I just did not the copy paste dungeons that the first Mass Effect suffered from. I mean seriously BioWare, we complained about the copy and paste dungeons in Mass Effect, don't you think we would have complained about them here as well. Another problem I had was how buggy the game was, especially if you were pursuing a relationship with Merrill. All I am hoping is that they release a patch soon that fixes the Merrill bugs and the bugs with the Exiled Prince DLC achievements. Also I am hoping that any DLC the come later (because you know there will be an Awakening styled expansion) vastly improves on what in the most part is a very good game.

#86
JamesX

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lsdiskewl wrote...

The only assumption here is you assuming Bioware employees are not directly responsible for their own actions with no evidence to substantiate that assertion.

I on the other hand am assuming nothing, Bioware employess DID collectively attempt to skew user reviews. Got caught doing so, and then had said shill reviews removed.

It is an assertion with EA's reputation, EA's Standard Practice, Bioware's past behavior, Standard Business Practice in life, etc.

One makes reasonable deductions.  If a young child is standing in a blood pool with blood on his hands over the body of a 1000 pound dinosaur, you can "assume nothing" and say OMG THE CHILD KILL THE DINOSAUR BAREHANDED!!!

or you can make reasonable assumption that Most likely the Child found the Dinosaur dead and blood came from handling/investigating the body.

Assume Nothing is hardly a basis to make any reasonable assignment of fault or cause.  It is great for presenting a case or facts, but is sorely lacking when it comes to other things.

#87
lsdiskewl

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JamesX wrote...It is an assertion with EA's reputation, EA's Standard Practice, Bioware's past behavior, Standard Business Practice in life, etc.


Careful with all that flailing around you might hurt yourself!

My assertion has no assumptions yet you said it did. I corrected your error, end of story.

#88
SmokeyTheBear

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OP, I'm naming my firstborn child after you. Regardless of gender.

This sums up my views pretty much. I think most of the reviews setting DA2 on fire are comparing it to DA:O, when it's not DA:O2. As a seperate game, and Origins not involved, I'd say that DA2 is extremely good.

A more active combat system, and strategy still required if you're playing on Hard or Nightmare, and dare I say Normal even. It isn't dumbed down, it's just turned auto-attack into attack. I think that's making it LESS simple.

I don't see anything wrong with the game, although I only played Origins and DA2 on the X-Box. My theory was that Origins was made more for a computer, and played better on it, while DA2 was made more for the X-box or PS2. Not sure if that's right, but that's as far as I've heard from a few (most likely biased) sources.

I'm Commander Shepard, and this is my second favorite sequel on the Citadel.

P.S. I THIS is a Hack'n'Slash, I'd hate to hear what Fable 2 and 3, along with similar games, would be considered. I love the last two Fables, but they obviously have viable Hack'n'Slash.

#89
Coldest

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DA2 is a good game, make no mistake. But it could've been great if BioWare took their time with it. Missed opportunity is what makes me sad.

#90
Straatbrak01

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Ingrimm22 wrote...

You know what guys? In the future i won't even look at "official" forums anymore before i tried the game myself. Thats a lesson i really, really learned here. You people had almost in all seriousness convinced me that DA 2 would be a bad game and a disgrace to the franchise. I even made (totally embarassing) nerdrage-threads myself here, whining that i would cancel my preorder.

Well i did exactly that and now after having played that game for almost 50h (still in act 2) I just have to say that i'm playing a masterpiece, nothing less and most things i read here where utter lies. 15 Hours of Gameplay? Yeah if you skip everything incl. every cutscene and dialogue, ignore most of the sidequest, dont explore at all, copy&paste cookie cutter builds from the interwebs and play on "casual". Then, maybe, yes. Worse graphics? You gotta be kidding me. "Dumped down hack&slash" gameplay? This is one that really pisses me off because DA 2 is MORE complex and more refined than DA:O in every relevant aspect of the battleengine. "Dumbed down"? Yeah right, did you even play the game? Or DA:O for that matter?

Would more dungeons and more variety made the game better? Well, probably yes. But u know what? I don't care. Because Bioware did what they do best: STORYDRIVEN RPGs with Characters you won't forget, Dialogues that don't make you cringe 90% of the time and a rock solid battleengine.

If i want to explore vast open landscapes or indulge myself in Item-Crazyness i will reopen the many MMO-Accounts that i have, i really don't need Offline RPGs for that, in fact: i don't want them too deliver "vast worlds" anymore, that's a thing of the past (and yes i include Bethesda games that look good but are completely devoid of any meaningful content, making up for it with long traveling times and no narrative to speak off). Bioware did the exact right thing in the age of MMOs: Refining the essence of what MMOs can't do into a glorious offlinegame which is EPIC in every sense of the word and much more polished than DA:O (which i loved and played for 200+ hours).

I am an RPG-Veteran who played almost everything since the days of "The Bard's Tale" on my C-64. Offline RPGs or MMORPGs, japanese or western, it doesn't matter i'm a sucker for this genre. My Top 10 of all time would include games like Deus Ex, Planescape Torment, Dark Age of Camelot, Shin Megami Tensai-Series and Baldurs Gate 1 and 2 as well es Final Fantasy X, Valkyrie Profile, Guild Wars and, yes, WoW.   

So to every gamer on the fence about this game: do yourself a favour and try it.


I agree with you…

I have no problems with DA2 it’s an excellent game, I am just waiting for a patch to fix some of the game braking bugs. Then I will continue playing DA2.

Modifié par Straatbrak01, 17 mars 2011 - 06:30 .


#91
MorrigansLove

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It's so overrated, I wouldn't know where to begin.

#92
Sylvius the Mad

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Cloaking_Thane wrote...

Warriors can go toe to toe with up to 5 or so enemies at a time and still do near enough damage vs. one opponent as a rogue and can exceed Rogues occassionally if specd right, Rogues shine on 1vs1 battles, but when crowded.....

I think theyve  got class balance and the feeling of differentiation between them down quite well

Making them different and making them balanced are not the only objectives.

A warrior, who learns nothing else but combat, should be able to develop 1 vs 1 skills that exceed those of Rogues.  Limiting their combat effectiveness for reasons of combat balance is harmful to the setting.  I would like to see Warriors who could be specced to out DPS Rogues one-on-one, or instead could be specced to be the best tanks, or the best archers, or any other mundane combat skill.

Choosing to be a Warrior is choosing to fight, and that should make you the best fighter possible (in whatever sort of fighting you choose).

Enforcing combat roles by class is poor design.  I very much dislike it.  I'd much rather combat role be enforced by build, not by class.

Cloaking_Thane wrote...

Sorry mate there are many many cotradictions with this statement......You like tactics but dont like dynamic tactics? youre selective in your like of tactics.

There were no contradictions.

I agree they went to the extreme with waves, but a balance of say 50% waves and 50% "what you see is what you get" could suffice

That would be great.  Then there would still be value to tactical planning, because some of the time it would still pay off.  As I said, it's the planning that's fun, not the implementation.  So as long as there are enough fights that reward planning, the planning will take place before every fight.  That maximises fun.

If, like in DA2, the planning is pointless and never worthwhile, then no planning takes place and we lose the fun of planning.

Changing tactics on the fly to compensate for a new threat is more tactical IMO than rinse and repeat for every fight in origins

But at least DAO let you make a plan and watch it play out.  You could build a different plan each time if you wanted (not that it was necessary - as you point out, nearly every encounter in DAO could be defeated with exactly the same tactical approach).

#93
Apechild

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Ingrimm22 wrote...
3. The Maps are few but are brimming with content, a little thing that no one seems to acknowledge. Oblivion, 2 Worlds, Arcania, Gothic etc. have huge worlds but massive stretches of landscpaes where there is absolutley NOTHING to do.


With regards to Oblivion (and Morrowind & hopefully Skyrim too) I like wandering around huge worlds. I like exploring, climbing up hills and over ridges. I like to explore forests and roam about admiring the scenery. I enjoy finding waterfalls & rivers, taking a look around ruins and generally going for a wander. It's part of the immersion and entertainment for me. When I escaped the Imperial Prison last time I played Oblivion, I went past the lake, climbed up the slope, turned around and looked out across the vast landscape and stayed there for quite some time just looking over the gameworld (had a mod on that removed view distance). In fact some of my best memories of playing Oblivion included exploring the world itself - you never know what surprises you might find.

If we take another game, the venerable & mighty Deus Ex, exploration can change how you play the game. There were things in Deux Ex that I didn't see or find, places I'd not even visited even on my 8th/9th run through. They didn't change the game, but it was great to discover places & find something new in the game and at times have those discoveries alter the gameplay.

Just comes down to what you prefer to do with your game time. Some people like to be sat upon a train tracks being led through the story and not deviating from it whereas others, like myself, want to go and take a walk around beautiful scenery, to stop during the story and go examine what else is on offer in the game world even if it's just a small lake hidden by a stand of trees that we'd not spotted before.

Modifié par Apechild, 17 mars 2011 - 06:37 .


#94
Sylvius the Mad

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SmokeyTheBear wrote...

A more active combat system, and strategy still required if you're playing on Hard or Nightmare, and dare I say Normal even. It isn't dumbed down, it's just turned auto-attack into attack. I think that's making it LESS simple.

I would consider this game unplayable on console.  I need an auto-attack..

#95
DragonRageGT

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neppakyo wrote...
I like DA2.. but not as a AAA bioware game. Its a decent game by itself.. and I agree with your first paragraph. 

Theres a lot of problems with it, the blatant in your face of recycled maps, the stifling lineraty of kirkwall and quests, the combat, most of the lame companions, the ok plot-hole'd story, and the Mass Effect influence.

I still think its a disaster for bioware and a poor bioware RPG, but a good solid action RPG game which in my opinion is a tarnish on the DA name.

Hmm, hope this made sense :D


Kinda "I hate to love it and I love to hate it"... heh

#96
Salaciouschicken

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Rawrimsarah wrote...

People don't realize how amazing the story for this game is. Much better than Origins where all you did was kill the big bad Archdemon. But you know what they are sad because of a few re used areas ( they sucked but hey they crunched the game out ). Too many cry babies out there bashing a beautifully written story. I don't think i've felt that emotional playing a game ever. Good Job Bioware oh and Mr. Gaider please please write some more novels on Dragon Age, I would love you a very long time.


     The story is not interesting. It's an essentially black and white story line. The main enemy in DAO was Loghain essentially, and there was more than the "big bad archdemon." The story was generic, but it was done very, very well. It's absolutely fine to use a story that has been told a million times before; about the hero killing the big bad demon, mainly because there's a reason every single culture has those stories, because they're interesting. If you're going to tell a morally ambiguous story, you have to do it well, and DA2 didn't. The story could have been told well, but the time skipping was extremely irritating and obviously used because they didn't know how else to tell it without making a longer game.
     People have very low standards today about how they spend their money. I'm not trolling, and I don't think DA2 is a terribly game, but you really need to stop bashing people who don't like being ripped off by a game company they have learned to respect over the years.

#97
Cloaking_Thane

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You cherrypicked what tactics you enjoy and what you didnt. but even we can both recognize the merits of the other system, so you dont throw the baby out with the bath water which is good.

I enjoy tactically eliminating the boss and dealing with one assassin, yet still having to be wary of another assassin popping up while im on CD, to me it makes combat much more exciting and keeps me on my toes rather than, hes already dead no need to worry about that.

I think a mix is the best way to go and I think you agree!

#98
Falseprophecy

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Ingrimm22 wrote...

Well i did exactly that and now after having played that game for almost 50h (still in act 2) I just have to say that i'm playing a masterpiece, nothing less and most things i read here where utter lies. 15 Hours of Gameplay? Yeah if you skip everything incl. every cutscene and dialogue, ignore most of the sidequest, dont explore at all, copy&paste cookie cutter builds from the interwebs and play on "casual". Then, maybe, yes. Worse graphics? You gotta be kidding me. "Dumped down hack&slash" gameplay? This is one that really pisses me off because DA 2 is MORE complex and more refined than DA:O in every relevant aspect of the battleengine. "Dumbed down"? Yeah right, did you even play the game? Or DA:O for that matter?


OP, I'm with you. The characterization and dialogue in this game are fantastic. Characters actually emote through gestures and body language--No more characters staring off into space, no more emotionless Warden--the mo-cap team did a fantastic job. Companions actually interact with each other and the quest dialogue (I had Anders and Fenris bickering constantly during one of the mages vs. templars quests). You can tap companions to speak or act for you in certain quest dialogues. And Hawke's personality actually changes depending on which conversation options you favour--and NPCs will comment on this! Just these features put this game miles ahead of other so-called "role-playing" games, and I want to see this commitment to interactive storytelling in games continue.

I'm rather perturbed that this standout feature of the game is being overlooked or neglected by people who are trashing a game that whatever its faults (and yes, the recycled dungeon maps are kind of annoying), is still leagues better than the vast majority of games out there.

#99
augustburnt

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Rawrimsarah wrote...

People don't realize how amazing the story for this game is. Much better than Origins where all you did was kill the big bad Archdemon. But you know what they are sad because of a few re used areas ( they sucked but hey they crunched the game out ). Too many cry babies out there bashing a beautifully written story. I don't think i've felt that emotional playing a game ever. Good Job Bioware oh and Mr. Gaider please please write some more novels on Dragon Age, I would love you a very long time.


Its hard to see a good storyline when there isn't a story line.

#100
luce399

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From my experience, I found this game to be FUN FUN FUN FUN