I've been playing Dragon age 2 since release on Nightmare and i've spent more hours ****ing at the combat than enjoying the game but i have to say... Cudos bioware for turning out another quality product. However in the last day or so i've been reading soo many complaints i had to go somewhere and say something. I feel alot of complaints unwarrented and alot of the arguments or rhetoric against dragon age to be as strong as a wet peice of toilet paper. This is my take on the games ups and downs and its gonna be fast and brutal but completely unbiased and 100% the truth.
First lets start with the problems to which there are not that many. First my biggest problem with Dragon age 2 has to be the combat system. The new look and feel of combat is a huge improvement on the game but where this game fails as did the first dragon age... is on the actual art of war. Perhaps people at bioware don't read books like... the art of war or any strategic texts at all. Ok so i got tactics to make for my troops cool, i got weapons to implement those tactics, and finally i go to fight and realize that after all is said and done that if i am not doing it myself it doesn't get done. Simple put this is because the tactic system is great but its very simple. They need to expand this HUGELY. A great leader whether in real life or a video game is able to foresee things coming and make plans against them. This is in fact what strategy is making plans to either make good things happen or to stop bad things from happening. The simple solution is simple... contigency. Like when Julius Caesar laid seige to Alesia and knew.. thats right KNEW the Gauls would rally and attack him from behind decided he since were gonna build a fort blocking everyone in alesia in the city why not do the REVERSE and stop our attacks from attacking our unprotected flank. That is what made Caesar one of the greatest generals. In this game it doesn't take to long to realize bloods mages will do certain things at all times... and other mages will do other things. Rogues will cloak and attack merciless (like faster than my guys cooldowns pop). But i can't create tactics to stop this. The answer is soo so simple like a condition reading something like this. When an enemy stealts activate stonewall. Than it simply of making sure the computer plays by the same rules as the players (which they definitely do not in dragon age 2 rogues stealh WAY to much). This is to me the only real flaw the game has. Also if new waves are alwatys available than it seems a little unrealistic and becomes even further impossible to tactically assess the situation. The player should have as much information as they can acquire with obvious the storyline focusing on acquire information or power to fight the big bad. Just remember bioware its epic to slay legions of monsters but not every story needs to see hero wade through half the creatures on the planet. Sometimes epicness is in the details like the huge fights in the game where you fight one really big hard guy they use to call em bosses and put lots of em including mini ones in games sometimes even putting bosses after the games been breat to have fun with.
My other complaint is soo very small but needs to be addressed in all future games as it is not limited to dragon age 2. Cudos on the new grounds bioware charts all the ttime creating a paragon and influence system that hasbecome the staple of all great rpgs since knights of the old republic. However bioware has been getting vary lazy with there writing when it comes to this choices often making good and evil or right and wrong or paragon and renegage as the saying the exact same thing just wording it differently. This is actually really bland and leads to people playing characters that always select the good or bad or middle options. But if you make different things sad and different reaction to these things you will actually give the player HUGE influence and HUGE replayability because of the world they are in. Like these are not hard programming... as a huge commercial entity recruit a psychologist and get them to do a study... bet you i am right on this one =)
Now onto the good stuff i liked about the game. First off the story. So far its been pretty awesome and epic story line. So im gonna say bioware you seem to have the story formula down but becarefuly ou don't do what my ex-favourite before bioware and bethesday (you two are tied) became my number 1s which was square-enix and square back when i was playing ff1 did. The problem with the formula is its good and powerful and wil make you money but if you follow it constantly it becoems repetitive. So far is seem likes all your party characters have the same personality templates with minor adjustments to reflect individualism or environment. However there is so much detail into these people you enjoy the conversation and learning about them. They become a story within the story. This is where alot of love comes from becuase its fun to adventure and meet people. The story line without revealing anyhting is really good alittle broken apart whihc is where some criticism comes from but still amazing perhaps in future games aim for more fluidity and more minature sidequests to keep you into teh focus of the main quest. But beyond that minor little point the story is about life and really is life not a story? Your playing the life of the great champion of kirkwall for all its good or badness cause you get to decide what he/she does or doesn't do. The truly greatest part of this games expansion is the contuity of your choices in teh first game too the second game like things like lelianna showing up and having quests with other people in them it really makes the game great, but its the expansion of this world which is just a reflection of our own world and its histories. You got the tevinter empire who dig power and slavery (Soooo Roman Empire they mid aswell not even try to hide it but encorporate it), Fereldan reminds me alot of a macedonia before philip conquered the city-states of greece kinda of a outskirts place where theres alot of wilderness, farms, and not alot of culture. Orlais reminds me of the actual city of Rome full of intrigue and assassination and bad things. The division of the chantry into two is also very historical such as the division between catholicism and prostinates. The game really tries to share a piece of the real world and its rich history with us by masking it behind the illusions of a game and great stories and it does an amazing job. It even asks deeper probing questions of the ideas of freedom and tyranny such as the mage situation from Dragon age 1 and 2. This game is amazing my only suggestion is think bigger bioware. You got a huge world make a game where we get to see alot of it, where we get to influence all ofit, where we get to save all of it or burn it to the ground. Do that and you'll make your next Dragon age the new mass effect.
All in all I have to say Dragon age 2 does a great job at staying true to the original while building on the system they have and the world. I think everyone who complains about this game is probably playing it alot and will over time have their veiws lessened alittle bit when they realize we as gamers get few really good rpgs to play and bioware and bethesda are almost always leading the charge. Keep up the good work...
What i love and hate about Dragon age 2 a fair and balanced review
Débuté par
Lythlyn
, mars 17 2011 04:19
#1
Posté 17 mars 2011 - 04:19





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