Healing Aura doesn't seem to do anything. Help?
#26
Posté 17 mars 2011 - 08:13
#27
Posté 17 mars 2011 - 11:28
#28
Posté 17 mars 2011 - 11:54
#29
Posté 18 mars 2011 - 01:21
#30
Posté 18 mars 2011 - 02:32
And so far, even though people are describing what the resulting effects of the move are, no one has said, mathematically, how that is calculated from the stat "+100". (i.e. +100 regen means 100 hp per minute or something)
Basically, I'm trying to figure out if it's SUPPOSED to be so low.
#31
Posté 18 mars 2011 - 02:40
MicManGuy wrote...
And so far, even though people are describing what the resulting effects of the move are, no one has said, mathematically, how that is calculated from the stat "+100". (i.e. +100 regen means 100 hp per minute or something).
I did. I said it means +100%. And I'm sticking to that until proven wrong. Not sure where you're getting "+100 Points of regen translates to X percentage," but I never saw anything that said that in game so I'm going with Occam's Razor.
#32
Posté 18 mars 2011 - 11:10
MicManGuy wrote...
Well it's so useless that it makes me think that the skill is bugged. Like there's some sort of regen cap that stops it from working properly.
And so far, even though people are describing what the resulting effects of the move are, no one has said, mathematically, how that is calculated from the stat "+100". (i.e. +100 regen means 100 hp per minute or something)
Basically, I'm trying to figure out if it's SUPPOSED to be so low.
Base regen is 20 points of regen, which is translates to 1% of your maximum pool (stam or health) every 5 seconds. Mana base regen appears to be higher (30) but otherwise works on the same formula (so base mana regen is 1.5% every 5 seconds). Therefore 100 health regen means 5% health regenerated every 5 seconds, or basically 1% every second, on top of whatever other regen you have. Regen otherwise appears to be linear.
This is fairly straightforward to test in game. Just realize that the 'ticks' occur every 2 seconds and since most of the time the regen is not evenly divisible and thus require multiple observations.
#33
Posté 18 mars 2011 - 11:20
Seloun wrote...
Base regen is 20 points of regen, which is translates to 1% of your maximum pool (stam or health) every 5 seconds.
Source please? I never saw anything in game about having "Points" in regen. You sound sure of yourself so I'm inclined to believe you, I just want to know where this mechanic is explained.
#34
Posté 18 mars 2011 - 11:30
#35
Posté 20 mars 2011 - 03:23
umm +100% of what? +100% of 1health per second? +100% of 4 health per second? what?AsaTJ wrote...
MicManGuy wrote...
And so far, even though people are describing what the resulting effects of the move are, no one has said, mathematically, how that is calculated from the stat "+100". (i.e. +100 regen means 100 hp per minute or something).
I did. I said it means +100%. And I'm sticking to that until proven wrong. Not sure where you're getting "+100 Points of regen translates to X percentage," but I never saw anything that said that in game so I'm going with Occam's Razor.
#36
Posté 20 mars 2011 - 04:51
#37
Posté 20 mars 2011 - 05:04
L33TDAWG wrote...
At the end of the day... Healing in this game sucks compared to Origin healing.
Truth.
And I assumed it was +100% healing per tick.





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