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Boss Fights on Casual


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27 réponses à ce sujet

#1
Tesslyn

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What the hell? I'm trying to breeze through this game for Storyline and then have to fight the Arishok in single combat as a mage where no spell effects do anything to him.


Then later on I fight a full fledged High Dragon that not only seems nigh invulnerable to attacks but also has a whelp phase (ripoff WoW much?)

I picked the 'no challenging combat thx' option. So.. why am I being subjected to a challenging battle? Explain..

#2
SuicidalBaby

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You must have one really bad mage build. Hitting auto-level are we?  A mage needs a reasonable ammount of Magic so their spells are not resisted.  The Arishok is Immune to Fire and Lightning as well, but he's weak to nature damage.  Horror works well.  The High Dragon is Immune to fire, try cold.  Spread your people out to avoid Fireball. 

Difficult to you is another's walk in the park.

The Arishok is not a well designed fight, everyone is basicly annoyed at Bioware for this one.  High Dragon on the other hand is quite fun in my opinion.

Modifié par SuicidialBaby, 17 mars 2011 - 05:26 .


#3
Naitaka

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runscript pc_immortal

Enjoy...

#4
AsaTJ

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I thought the Arishok was one of the easiest fights in the game. I did it my first try on Hard- all of the other bosses pretty much (except Meredith and Orcino) took multiple attempts.

#5
Tekman9

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SuicidialBaby wrote...

 Spread your people out to avoid Fireball. 

Difficult to you is another's walk in the park.


dont have to worry about friendly fire on anything under nightmare just sayin.  Yeah i dont really know whats up with the OP, sorry youre having problems =(

#6
AsaTJ

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I think he meant the dragon's fireballs.

#7
Tekman9

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duh, my bad!

#8
SlamminHams

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I'm trying to breeze through this game for Storyline


Why would anyone ever do that for DA2?  >.<

Then later on I fight a full fledged High Dragon that not only seems nigh invulnerable to attacks but also has a whelp phase (ripoff WoW much?)


The High Dragon fight is optional.

Also, Blizzard didn't invent putting adds in boss fights.  "WTF Bowser just spawned Koopas behind me, WoW ripoff."

#9
Tekman9

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Everquest had some hella complicated boss battles before WoW came out. pretty much a staple of MMORPGs. Spawning adds on your head in a single player RPG doesnt really happen often tho.

#10
Tesslyn

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Eh.. I meant the massive female dragon landing. Getting beat on. Then periodically flying out of reach to throw fireballs while the pit is SWARMED with whelps.

Thats a straight Onyxia ripoff.

My point is on a difficulty level that is supposed to make combat a formality the High Dragon Fight requires me to run about stocking heal potions, making an optimal team and  fiddling with tactic slots.

Even though I theoretically waived the munchkin requirement by picking 'casual' difficulty.

Modifié par Tesslyn, 17 mars 2011 - 07:15 .


#11
AsaTJ

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Well for what it's worth, ALL massive dragons in DA are female. :P

#12
SuicidalBaby

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It's been done before WoW, like most other encounters.


The Simpsons did it!

My point is on a difficulty level that is supposed to make combat a
formality the High Dragon Fight requires me to run about stocking heal
potions, making an optimal team and  fiddling with tactic slots.

Even though I theoretically waived the munchkin requirement by picking 'casual' difficulty.


In a game where the combat system is the supposed highlighted improvement over the previous game, they seemed to ignored the rest of Origins better qualities, that is the focus of this paticular issue of Dragon Age.  The combat system is why people bought it.  That and hopes of a good story, letdown, a good dialoge system, letdown, and some overall improvements over the previous game.  Of which they failed on about half, graphicly they did succeed.

Modifié par SuicidialBaby, 17 mars 2011 - 07:21 .


#13
SlamminHams

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Tesslyn wrote...

Eh.. I meant the massive female dragon landing. Getting beat on. Then periodically flying out of reach to throw fireballs while the pit is SWARMED with whelps.

Thats a straight Onyxia ripoff.


Again, Onyxia wasn't the first dragon fight in video games.  Just because that's what you can quickly associate it with, doesn't mean you're correct.

My point is on a difficulty level that is supposed to make combat a formality the High Dragon Fight requires me to run about stocking heal potions, making an optimal team and  fiddling with tactic slots.

Even though I theoretically waived the munchkin requirement by picking 'casual' difficulty.


The High Dragon was kinda a cakewalk on hard, which I did right after I entered Act 3.  Spread out, hit the big thing, and then collect the Champion chest armor.

I almost think that you imagined Casual to be a, "You can do watch TV and tap A repeatedly and still win." type of mode.

Modifié par SlamminHams, 17 mars 2011 - 07:24 .


#14
AsaTJ

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Of which they failed on about half, graphicly they did succeed.


Did you not see the hurlocks?  Sorry, off-topic.  That is all.

#15
SlamminHams

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AsaTJ wrote...

Of which they failed on about half, graphicly they did succeed.


Did you not see the hurlocks?  Sorry, off-topic.  That is all.


I definately didn't see any genlocks!

#16
Siven80

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Ignoring all the hard and nightmare talk...

Yes some of the bosses on casual (the supposed cakewalk difficulty) are imo more difficult than they should be. I only know this as i changed the Arishok duel fight from normal as it was annoying.

#17
OrlesianWardenCommander

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That means your charater you built isn't good. Its all about the builds man!

#18
AsaTJ

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OrlesianWardenCommander wrote...

That means your charater you built isn't good. Its all about the builds man!


This is true.  If you have the right gear, the right runes, the right tactics, and the right party with the right build, you more or less can beat Casual while watching Buffy re-runs (at least, if Normal is any indication.)  So I guess it comes down to this: Casual does have some challenge involved no matter what.  It's up to you to decide if you want that challenge to be in getting your build right or in the fights themselves.  Getting one of the two down negates the need for the other.

Higher difficulties require both to be right, so the break you're getting in casual is only having to worry about one element.

Modifié par AsaTJ, 17 mars 2011 - 07:56 .


#19
SuicidalBaby

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AsaTJ wrote...

Of which they failed on about half, graphicly they did succeed.


Did you not see the hurlocks?  Sorry, off-topic.  That is all.


Reminds me of an orangutan.  They fall in the lesser half.

#20
Medet

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Perhaps you should consider reading a book or watching a movie if you want any less involvement than casual demands.

That came out harsher than I meant it to but it is the general idea I'd like to get to you here.

#21
AsaTJ

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Also this...

Naitaka wrote...

runscript pc_immortal

Enjoy...


If you're not in it for the challenge at all and want to see the story with a 0% chance of defeat, go for it.

#22
puff

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Tesslyn - I know what you're saying. I don't expect the fights to be challenging at all on casual and I was surprised/annoyed/amused at getting my butt kicked by the Arishok on so many levels :) - o and the high dragon was on a whole other level - good thing I made those elfroot potions. Although the cooldowns force me to run around like a crazy person - but I still had fun!

I don't see why people are getting on your case - isn't this why casual is available?

I suck at setting up tactics and builds but I still love the game for the story - to each her/his own.

#23
RPGamer13

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I thought Casual would be easier than Origins and it was pretty easy, some people died on Flemeth or Andraste but I was still able to win.

Why do healing items have cooldown anyway? If I have them, should be able to use them when I need to.

I however understand the need for cooldowns on Bombs and Coatings/Poisons. But healing items? Defeats the purpose on stocking up on them.


I just tried the fight and got handed defeat to me min-maxing on casual should also be viable.

Also, I probably have more problem with the fact that my archer Hawke wasn't halfway across the bsttlefield out of the way of the enemy while I was controlling Merrill.

Albeit, I forgot to apply buffs before the battle. So I am trying again after giving Aveline more Stamina because she doesn't need as much health as I gave her and she couldn't hold the attention for anything.

#24
Chiramu

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Boss battles are the easiest part of combat imo, and I skipped casual and started learning to play on normal.
Although I play mage with my spec as spirit healer, I find you barely need to heal on boss fights cause of your auto regen capability with spirit healer mod activated. I like never healed on the second to last boss fight.
I think it is down to your characters not being balanced that you are having troubles. You shouldn't be having any trouble at all :/.

#25
lizzbee

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luvvy wrote...

Tesslyn - I know what you're saying. I don't expect the fights to be challenging at all on casual and I was surprised/annoyed/amused at getting my butt kicked by the Arishok on so many levels :) - o and the high dragon was on a whole other level - good thing I made those elfroot potions. Although the cooldowns force me to run around like a crazy person - but I still had fun!

I don't see why people are getting on your case - isn't this why casual is available?

I suck at setting up tactics and builds but I still love the game for the story - to each her/his own.


People get on your case if you play casual because they like to feel their extreme pain on Nightmare makes them more special than the common mortals who play games for other reasons than combat.

I thought the boss fights in general were ridiculously hard compared to the average encounters, and most of it came from weird game design, and the "invulnerable" phase they all went through that suddenly rendered you unable to even wield a weapon.  Half of my problems came from just not getting that the game didn't want me to shoot arrows at the dragon when it's on the ledge.  I sat there clicking and clicking, but Hawke wouldn't even string an arrow, let alone shoot it.  I swear, I thought it was a bug!  Even worse, if there was one little dragonling way in the corner that didn't register on the map, Hawke would sit there like an idiot unable to do anything but get fireballed.

Drove me nuts.  I thought the high dragon in Origins was difficult enough, but at least you could use tactics, and swap just about everyone's weapons for bows.  This swarmling thing just made what was originally a tough, but winnable, and sometimes satisfying fight, feel long, drawn-out and irritating.