In some respects it is much easier to see ourselves in a purely good vs.evil. scenario (like in Origins), where no matter our deepest flaws, we are clearly the good guy. We may also enjoy dressing up our characters in different armors like they are dolls, and when we lose such an ability in DA2, we are really losing the ability to control. Perhaps some gamers are being confronted with these situations for the very first time in their lives, and don't quite have a handle on them yet. But analyzing these situations help us understand ourselves, and perhaps that is what scares people the most about this game.
Anyone who has ever been screwed over by a family member, suffered a family loss, or had to make a decision regarding another family member's health will recognize that the writing and the treatment the characters are given in DA2 is completely plausible, and just may hit home for some of you like it did for me. For my first playthrough, with a party made up of mostly women who have lost greatly, but still find something to live for, the experience has been like no other in gaming so far.
As for the gameplay, there have been lots of complaints over the oft-used settings where the combat takes place. Well, consider a different game for a moment, like chess. Do chess players complain about chess because it's the same board over and over? Or that the opening moves are always the same ones? Or that the chess pieces are always coming from the same place? Or that the game doesn't allow them to plan ahead as easily as they did with the last game (checkers)? No. Chess players allow their maturity to guide them to discover the grand depth of the game locked inside an an 8x8 square.
So what do you think? Are gamers mature enough for DA2?
Modifié par jds1bio, 17 mars 2011 - 05:17 .





Retour en haut






