Aesieru wrote...I was more indicating the Templar vs Mage thing was a bit more mature, even in the journal entries, in the Dragon Age: Origins game, as opposed to Dragon Age 2.
I thought a few of the ideas were darker, but there was always the over-arching "ultimate good" option, like with the ability to sidestep the sacrifice for the kid's survival in Redcliffe, which meant you had to go to another main-quest area and stay along a certain line, or the werewolves.
Some of the decisions were about finding the "third way", but even with those, you had to choose a specific set of responses. If you told Jowan to run and never come back, and don't have Morrigan with you, then you have no choice but to kill Connor. The werewolves....that was a much harder choice for me playing a elf than a human, especially my Tabris, whose initial reaction to learning why Zathrian had invoked the curse was, "Kill all the shems and let the Maker sort them out." Only after she'd really thought about it did she realize that Zathrian was what she could be, and she didn't like that idea. In the end, she still wasn't sure that she did the right thing by letting a bunch of murdering werewolves go back to being shems, and probably go back to murdering and raping because that's what they do.
In DA2, the end comes down to a binary--Templars or Mages?--and because of the way you've got plenty of examples of both sides behaving badly, they're almost exactly equally weighted. And because of the narrative conceit, you know that whichever you you choose, the result will be the same: Thedas degenerating into chaos.
Origins actually has two decision points--and depending on gender and origin, three--which both narrow down the possibilities at the end. For any given run, there are three possible final game conclusions: Dark Ritual, sacrifice the other Warden, and sacrifice yourself. The Dark Ritual choice is a big question mark; you suspect it'll come back to bite you, but nothing is certain.
I don't think either is more or less mature. I think it comes back to the nature of the games being different, at least for me. Origins was a story that I played out, and my choices shaped the outcome. In DA2, the story's already been told. Many of the important moments have no choice involved, and in the end, regardless of my choice, there's only one ultimate outcome. I prefer the first style, but YMMV.
Modifié par darkrose, 17 mars 2011 - 07:14 .