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Are gamers mature enough to play Dragon Age II?


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#176
jds1bio

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Falseprophecy wrote...

Were we playing the same game? Because in DA2:

  • My companions occasionally engaged in 3-way banter, unlike the exclusive 2-way in DA:O. They even got into arguments during quest dialogue.
  • Characters were able to emote through gestures and body language in a very natural way, unlike DA:O where they all stare off into space.
  • In certain conversations I could tap a companion, who could directly contribute to it, whether it was Varric's bluffing, Bethany's "I'm an apostate and a good person" speech, or Aveline's "gentle" persuasions. In DA:O and Mass Effect, companions would just complain or offer snarky commentary from the sidelines.
  • Hawke's personality actually changed and crystalized based on the type of responses I preferred, and NPCs would actually comment on this. The Warden in DA:O could glare into space, fold his/her arms, and kick in doors. You could act like a total bastard in Lothering and like a saint in Redcliffe, and no one would care whatsoever.
I'm extremely perturbed by all the roll-players' complaints when this game is one of the closest to actual role-playing I've ever seen in a cRPG.



Many are pointing out the immature faults of DA2 (blood, boobs, etc.), but DA2 does represent mature progress with RPGs in these areas.  I think people have gotten too used to roleplaying without the game world reacting to them and their actions.

#177
jds1bio

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moilami wrote...

I try to be durrgon enough for DA2.


Saw this already in this thread, thanks though.  Is this attempting to answer the topic of this thread?

#178
yellow cake

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the world in DA:2 didn't have alot of choices that seemed to be important imo.

#179
mesmerizedish

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yellow cake wrote...

the world in DA:2 didn't have alot of choices that seemed to be important imo.


And Origins only had one. Across all three Baldur's Gate games, there was only one important decision. BioWare's not really known for having important choices that matter.

#180
yellow cake

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origins had a few....dalish choice orzammar choices etc etc...they all sent things in a complete diffrent way and the ending was epic. i've only seen one of the baldur's gate games so can't comment on that but DA:2 everything was bascially a do this or skip it quest and the ending is basically the same no matter what you do.

#181
mesmerizedish

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yellow cake wrote...

origins had a few....dalish choice orzammar choices etc etc...they all sent things in a complete diffrent way and the ending was epic. i've only seen one of the baldur's gate games so can't comment on that but DA:2 everything was bascially a do this or skip it quest and the ending is basically the same no matter what you do.


The Dalish choice, the Orzammar choice, etc. didn't change anything except the epilogue cards. None of them had any real impact on DAII, either. Origins' ending is the same no matter what. Archdemon dies, the world is saved, and there was much rejoicing (yay).

The only important choice to be made is whether or not to do the Dark Ritual.

#182
0x30A88

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ronaldmonster wrote...

You're possibly the most clever troll I've ever seen- great job!

I'm sorry but the writing here is absolutely ****** poor and more than half the dialog and cut-scenes had me in tears. How anyone could walk away with the impression of this being anything else than a ****** poor hack and slash and even worse dialog is beyond me.

Remember when Aveline stabbed her husband in the start of the game? Remember when there was no blood, his armor was still intact and the camera panned out while every one walked away? That was so horrendous that I called my roomate over to watch it while we laughed our asses off.

For a game the values presentation over proper storytelling and writing I'm amazed they actually went trough with it. I finished the deep roads and haven't touched the game in almost a week. There is little to no character customization, the writing is terrible, the one town you're in is boring, the sidequest suck and the graphics in combination with the art direction are a gigantic step down from Origins.

I loved Origins as it was truly the first REAL RPG we've had this generation. I had my doubts about a quick sequel, sure, but look at the time frame between between both Baldurs Gate games. Dragon Age 2 could have been a fantastic sequel, but it wasn't. They streamlined the combat, made the presentation the main draw instead of a cohesive story and caved into the same crowd that turned Mass Effect into Gears of War.



Oh...god forbid. He didn't have your opinion. The resenting opinion is not the right...heck, opinions are entirely subjective, and there's no need to go ape**** on him.

Seriosuly, a troll is one staiting something considered controversial in other to start something, he was merely stating his opinion.

I felt Hawke's sorrow when....let's not post spoilers.... Sorry, but I thought the acting was good. Sue me!

Modifié par Gisle Aune, 17 mars 2011 - 08:29 .


#183
yellow cake

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dark ritual or to die or to send alistair or loghain to slay it it and while yes none had any real impact it was nice to have alot of those options available. instead of poof you win and you are gone

#184
Imryll

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ishmaeltheforsaken wrote...
DAII is the darkest story BioWare's ever done, but KotOR2 was darker still, if for different reasons. You know. Whatevs.


Dark is not a synonym for mature ...

It's also silly to talk about maturity and something "awesome" needing to happen every time you push a button in reference to the same experience.

#185
jds1bio

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Imryll wrote...

ishmaeltheforsaken wrote...
DAII is the darkest story BioWare's ever done, but KotOR2 was darker still, if for different reasons. You know. Whatevs.


Dark is not a synonym for mature ...

It's also silly to talk about maturity and something "awesome" needing to happen every time you push a button in reference to the same experience.


That marketing message insulted many a gamer.  Someone else in this thread brought up whether DA2 itself was mature enough for gamers.  I think posing that question might make for an interesting thread, in another thread.

#186
ronaldmonster

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jds1bio wrote...

ronaldmonster wrote...

If you think Dragon Age 2 is "Mature" then I feel sorry for you. There are plenty of true mature games out there and Dragon Age 2 is far from being one of them.


Example?


Planescape: Torment
Red Dead Redemption
Fear Effect
Heavy Rain
Silent Hill 2
Deus EX
Shenmue
Manhunt

The list goes on and on. Video Games and storytelling have been getting better, Dragon Age 2 was LARGE step in the wrong direction.

#187
Morning808

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ronaldmonster wrote...

jds1bio wrote...

ronaldmonster wrote...

If you think Dragon Age 2 is "Mature" then I feel sorry for you. There are plenty of true mature games out there and Dragon Age 2 is far from being one of them.


Example?


Planescape: Torment
Fear Effect
(Remove because it should of never been made)
Heavy Rain
Silent Hill 2
Deus EX
Shenmue
Manhunt

The list goes on and on. Video Games and storytelling have been getting better, Dragon Age 2 was LARGE step in the wrong direction.

These to yes

#188
ronaldmonster

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Morning808 wrote...

ronaldmonster wrote...

jds1bio wrote...

ronaldmonster wrote...

If you think Dragon Age 2 is "Mature" then I feel sorry for you. There are plenty of true mature games out there and Dragon Age 2 is far from being one of them.


Example?


Planescape: Torment
Fear Effect
(Remove because it should of never been made)
Heavy Rain
Silent Hill 2
Deus EX
Shenmue
Manhunt

The list goes on and on. Video Games and storytelling have been getting better, Dragon Age 2 was LARGE step in the wrong direction.

These to yes


Also forgot to include the System Shock games.

#189
Brenus

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Deus Ex was definitely a very mature game.

DA2 hardly seems mature when you look at the middle joke comments you can make - 'I want to be a Dragon', 'I'm hungry' (as a response to someone saying they love you??? What?).

Modifié par Brenus, 17 mars 2011 - 09:09 .


#190
ronaldmonster

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jds1bio wrote...

Falseprophecy wrote...

Were we playing the same game? Because in DA2:

  • My companions occasionally engaged in 3-way banter, unlike the exclusive 2-way in DA:O. They even got into arguments during quest dialogue.
  • Characters were able to emote through gestures and body language in a very natural way, unlike DA:O where they all stare off into space.
  • In certain conversations I could tap a companion, who could directly contribute to it, whether it was Varric's bluffing, Bethany's "I'm an apostate and a good person" speech, or Aveline's "gentle" persuasions. In DA:O and Mass Effect, companions would just complain or offer snarky commentary from the sidelines.
  • Hawke's personality actually changed and crystalized based on the type of responses I preferred, and NPCs would actually comment on this. The Warden in DA:O could glare into space, fold his/her arms, and kick in doors. You could act like a total bastard in Lothering and like a saint in Redcliffe, and no one would care whatsoever.
I'm extremely perturbed by all the roll-players' complaints when this game is one of the closest to actual role-playing I've ever seen in a cRPG.



Many are pointing out the immature faults of DA2 (blood, boobs, etc.), but DA2 does represent mature progress with RPGs in these areas.  I think people have gotten too used to roleplaying without the game world reacting to them and their actions.


I'm going to guess and say neither of you have ever played the likes of Deux Ex or System Shock.

#191
jds1bio

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Brenus wrote...

Deus Ex was definitely a very mature game.

DA2 hardly seems mature when you look at the middle joke comments you can make - 'I want to be a Dragon', 'I'm hungry' (as a response to someone saying they love you??? What?).


Since these are choices of dialogue, you didn't have to choose them if you didn't want your Hawke to act immature.  That doesn't make the game itself immature.

#192
Vicious

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No, because the primary flamers are those who wanted to 'glomp' Alistair or 'squee' over Leliana or pine over Morrigan, and don't see the same stuff available here.

And also DA2 is not heroic fantasy like DA:O. DA2 is actually dark fantasy.

Damned if you do, damned if you don't, you aren't a godly savior or superhero, you are some guy/gal who changed the world and set things in motion you cannot possibly stop.


It's a big departure from everything Bioware has done so far. It lived up to it's name. It's not surprising so many hate it.

#193
AkiKishi

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Brenus wrote...

Deus Ex was definitely a very mature game.

DA2 hardly seems mature when you look at the middle joke comments you can make - 'I want to be a Dragon', 'I'm hungry' (as a response to someone saying they love you??? What?).


Definately. If you want shades of grey Deus Ex is the place to look.

I've never felt so restricted or a slave to the story tellers whim as I have in DA2. I don't consider that as mature I consider it quite the opposite.

#194
ronaldmonster

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Vicious wrote...

No, because the primary flamers are those who wanted to 'glomp' Alistair or 'squee' over Leliana or pine over Morrigan, and don't see the same stuff available here.

And also DA2 is not heroic fantasy like DA:O. DA2 is actually dark fantasy.

Damned if you do, damned if you don't, you aren't a godly savior or superhero, you are some guy/gal who changed the world and set things in motion you cannot possibly stop.


It's a big departure from everything Bioware has done so far. It lived up to it's name. It's not surprising so many hate it.


Sounds like typical Bioware to me.

#195
Brenus

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Maturity in DA2:

Posted Image

#196
jds1bio

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ronaldmonster wrote...[*]
I'm going to guess and say neither of you have ever played the likes of Deux Ex or System Shock.


Incorrect.  I played System Shock.  In 1994.  With audio logs.  Audio logs were "new" then in terms of storytelling, considered to be a tired trope in 2011.  Like DA2, that game had lots of blood and exploding enemies.  And re-used areas.  And a less mature storyline than DA2 (computer AI tries to take over world).  But none of this stopped me from enjoying it immensely. 

I also played Police Quest II in 1989, and even with its cutting edge 320x240 child-like graphics presentation, managed to tell a mature story.

Modifié par jds1bio, 17 mars 2011 - 09:30 .


#197
ronaldmonster

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jds1bio wrote...

ronaldmonster wrote...[*]
I'm going to guess and say neither of you have ever played the likes of Deux Ex or System Shock.


Incorrect.  I played System Shock.  In 1994.  With audio dialogs.  Audio dialogs were "new" then in terms of storytelling, considered to be a tired trope in 2011.  Like DA2, that game had lots of blood and exploding enemies.  And re-used areas  And a less mature storyline than DA2 (computer AI tries to take over world).  But none of this stopped me from enjoyed it immensely. 

I also played Police Quest II in 1989, and even with its cutting edge 320x240 child-like graphics presentation, managed to tell a mature story.



You have to be kidding me.

#198
FellowerOfOdin

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Mature enough for a game with incredibly bland and clichée characters that are all bisexual for marketing reasons alone? A game with more exploding corpses than Unreal Tournament to attract younger players?

If you want to see whether someone is mature enough for a game, you'd need a mature game first.

#199
K12aze

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About the bisexuality how is that immature? Would it be easier to think of it as if your male some charchters are gay and some are not? And if you are playing a female those roles are reversed? I think by allowing people to pursue the LI they want is actually pretty progressive (as well as a time saver as they only needed to have one set of dialogue ready to go) I just fail to see how it makes any impact on the game.

#200
jds1bio

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ronaldmonster wrote...

jds1bio wrote...

ronaldmonster wrote...[*]
I'm going to guess and say neither of you have ever played the likes of Deux Ex or System Shock.


Incorrect.  I played System Shock.  In 1994.  With audio dialogs.  Audio dialogs were "new" then in terms of storytelling, considered to be a tired trope in 2011.  Like DA2, that game had lots of blood and exploding enemies.  And re-used areas  And a less mature storyline than DA2 (computer AI tries to take over world).  But none of this stopped me from enjoyed it immensely. 

I also played Police Quest II in 1989, and even with its cutting edge 320x240 child-like graphics presentation, managed to tell a mature story.



You have to be kidding me.

[*]System Shock - How many times did you have to run back between the reactor level, the maintenance level, and the executive level without seeing any new maps?  What about the groves on level 6? First unlock the groves, then work through them, then finally jettison them, and in between run back and forth between different levels (with much longer loading times than you have to deal with today).  And the cyberspace, arguably the game's coolest feature back in 1994, was all about the reuse.
[*]And what was immature about Police Quest II?  What lessons should DA2 have learned from it by now?