Falseprophecy wrote...
Were we playing the same game? Because in DA2:I'm extremely perturbed by all the roll-players' complaints when this game is one of the closest to actual role-playing I've ever seen in a cRPG.
- My companions occasionally engaged in 3-way banter, unlike the exclusive 2-way in DA:O. They even got into arguments during quest dialogue.
- Characters were able to emote through gestures and body language in a very natural way, unlike DA:O where they all stare off into space.
- In certain conversations I could tap a companion, who could directly contribute to it, whether it was Varric's bluffing, Bethany's "I'm an apostate and a good person" speech, or Aveline's "gentle" persuasions. In DA:O and Mass Effect, companions would just complain or offer snarky commentary from the sidelines.
- Hawke's personality actually changed and crystalized based on the type of responses I preferred, and NPCs would actually comment on this. The Warden in DA:O could glare into space, fold his/her arms, and kick in doors. You could act like a total bastard in Lothering and like a saint in Redcliffe, and no one would care whatsoever.
Many are pointing out the immature faults of DA2 (blood, boobs, etc.), but DA2 does represent mature progress with RPGs in these areas. I think people have gotten too used to roleplaying without the game world reacting to them and their actions.





Retour en haut







