jds1bio wrote...
And I'm not talking about the M rating or the behavior of some forum users. I'm talking about the game's subject matter and its gameplay.
In some respects it is much easier to see ourselves in a purely good vs.evil. scenario (like in Origins), where no matter our deepest flaws, we are clearly the good guy. We may also enjoy dressing up our characters in different armors like they are dolls, and when we lose such an ability in DA2, we are really losing the ability to control. Perhaps some gamers are being confronted with these situations for the very first time in their lives, and don't quite have a handle on them yet. But analyzing these situations help us understand ourselves, and perhaps that is what scares people the most about this game.
Anyone who has ever been screwed over by a family member, suffered a family loss, or had to make a decision regarding another family member's health will recognize that the writing and the treatment the characters are given in DA2 is completely plausible, and just may hit home for some of you like it did for me. For my first playthrough, with a party made up of mostly women who have lost greatly, but still find something to live for, the experience has been like no other in gaming so far.
As for the gameplay, there have been lots of complaints over the
oft-used settings where the combat takes place. Well, consider a
different game for a moment, like chess. Do chess players complain
about chess because it's the same board over and over? Or that the
opening moves are always the same ones? Or that the chess pieces are
always coming from the same place? Or that the game doesn't allow them
to plan ahead as easily as they did with the last game (checkers)? No.
Chess players allow their maturity to guide them to discover the grand
depth of the game locked inside an an 8x8 square.
So what do you think? Are gamers mature enough for DA2?
OK lets look at the
chess thing first if you mean that although the area may look the
same each fight may turn out different then i agree but if i have
miss understood then feel free to correct me.
as for the story
yes I do agree for 2 reasons or rather 2 people avalin and marrel and
this is why I thought that avalin was unfeeling a bit butch until the
conversation I had after the death of hawkes mother and she told me
of her father that relay touched me and changed my entire opinion of
her(that never happened to me in a game before) and finally marrel
and the way she lost everything because of her pride and although she
was trying to help and had the best of intentions she couldn't see
what she was doing to her and the people around her. the way she
seemed genuinely stuned when it all came crashing down. The pan tha
she felt when she finaly relised what she had done and lost and her
clan rejected her but I would of liked another chat where hawke could
confort her or sculd her to finidh it all of.
And finaly I loved how
it all came together at the end but an epilogue like in DAO would of
be grate and just made the story spot on
Modifié par christrek1982, 18 mars 2011 - 12:04 .