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Anyone else annoyed that enemy Enchanter mages just bubble up till they are alone?


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#1
SuicidalBaby

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What a worthless enemey.  Even on Nightmare they do nothing till every single other enemy is dead.  Enemies Among Us, has what's suppose to be the most powerful mage.  One who has delved deeply into the lore of Blood Magic and brought new secrets to life, yet she is this pathetic Enchanter class that deserves no real attention while you kill everything else.  I understand why they may have run this paticular tactic script so they won't kill the rest of the enemies with ff on nightmare, but surely there is a better way than to make them sit there in a bubble doing nothing. 

Now the Sarabaas tactic script is awesome, incredibly aggressive and very much in your face mage that can and will tear your group to shreds in seconds with out thinking about bubbling up.  A constant threat, as a mage should be.

Modifié par SuicidialBaby, 17 mars 2011 - 06:00 .


#2
Jkol1

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Definately not the most enthralling. I'm guessing that they were meant to have
an aoe on par with other Mage enemies but were dumbed down to keep the shield and some semblance of balance.

I've died often enough to surprise Sarabas aoes from second wave spawns to make me paranoid.
A mage that alternated shields and aoes would be truly terrifying.

I was definitely worried when I ended up in a full battle with the Arishok and his entourage including two Sarabas. Neither of them used their full aoe - prefering instead to use single target attacks. It felt like their AI had been hobbled. I understand why two aoe beasts could be problematic but if it couldn't be balanced why not bring it down to one?

#3
AsaTJ

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Right when they spawn, hit them with petrify and then burn them down before they can get the shield up. Worked every time for me- might have to use Scythe and Back to Back to get to them fast enough.

#4
Jkol1

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Petrify plus archer's lance work pretty well for me. One shots mages and rogues that don't resist the paralyze, brittle or both. That's not the point though. I don't need to do this. Right now my urgent kill priority is something as follows:

Sarabas
Arcane Horror, Specific mages (some tevinter don't use the shield.) Hadriana?
Rogues
Archers
Melee/Melee leaders
Bystanders
Circle mages.

The point is that they are the least threatening mob in the game and they should be much more challenging.

#5
AsaTJ

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I'd put Archers higher on your priority list. Rogues have a lot of health, and those archers are chewing away at your health while you're trying to take them down. Generally, anything that can be killed in two seconds is worth taking out early just because of what it does to the damage equation of the fight.

#6
Jkol1

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I should clarify. I have slightly different priorities for Focus Fire v. Crowd control and class combo tactics. That would be my 'shatter' priority because rogues are pretty erratic on whom they focus. If I can two shot them with a combo great. Their healing, HP and low uptime put them functionally behind other Melee for focus fire. I cannot kill them quickly reloading the encounter is often a matter of random chance. Also it seems as though a solo rogue enemy won't use their stealth.

Circle mages are still lower priority though.

#7
SuicidalBaby

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I'm not saying they are difficult AsaTj, I'm saying they are a bore. Dispel works well enough on the shield anyway, but why bother till the rest of the enemies are dead. It's not like they are a threat, which is what I'm talking about.

Modifié par SuicidialBaby, 17 mars 2011 - 07:33 .


#8
AsaTJ

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Ah, I see. Well when you've got Templar Hunters to deal with, I'll take a "boring" enemy, thank you very much.

#9
Naitaka

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Glype of Repulsion > Assassin type enemeis.

Bubble/Stonewall + Taunt also work too.

#10
AsaTJ

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Taunt has a bad habit of being completely ignored by cloaked enemies...

#11
Naitaka

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AsaTJ wrote...

Taunt has a bad habit of being completely ignored by cloaked enemies...


Did you taunt before they stealth or after? I found that taunting right after they flip works wonder, taunt and bubble, then you take no damage.

#12
AsaTJ

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I try to do it before, but sometimes in multi-assassin fights, it's hard to get the timing down.

#13
SuicidalBaby

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Naitaka wrote...

AsaTJ wrote...

Taunt has a bad habit of being completely ignored by cloaked enemies...


Did you taunt before they stealth or after? I found that taunting right after they flip works wonder, taunt and bubble, then you take no damage.


Ive been doing this and can say it works well.

#14
hazmatzak

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Is the bubble effect an actual Spell that you can use -- not that you'd want to -- or is it just something that enemy mages do?

#15
AsaTJ

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You can learn it as well, but I'm blanking on which tree it's in.

#16
naughty99

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I think it is the Barrier spell in the Arcane school.

#17
SuicidalBaby

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nope, not the same. the enemy has a 10 second cooldown on theirs, and it restricts them from movement or action.

#18
Naitaka

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Glype of Repulsion remain the best tool though, if they even step near it they get knocked out of stealth. Anyway, Yes, Stonewall and Barrier, those are the two spell to protect your tank. Other than those, Confusion, Petrify, Horror are all very good spell to keep one busy while you focus down the other. It really isn't so bad when you can fight at a choke point, which you can do pretty much most of the game except some battles in Act 3. But you should be ridiculously overpowered then that it doesn't even matter. My Hawke was doing 2k~2.5k damage with Whirlwind on Nightmare and pretty much destroys anything.

#19
lazuli

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Naitaka wrote...

Glype of Repulsion remain the best tool though, if they even step near it they get knocked out of stealth.


Interesting.  I was under the impression that assassins were just handily removed from the game until they decided to strike.  It's refreshing to hear that they aren't cheating quite that badly.

#20
Naitaka

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lazuli wrote...

Naitaka wrote...

Glype of Repulsion remain the best tool though, if they even step near it they get knocked out of stealth.


Interesting.  I was under the impression that assassins were just handily removed from the game until they decided to strike.  It's refreshing to hear that they aren't cheating quite that badly.


No, you can always hit them while they're in stealth, the problem is they don't get knocked out of stealth unless they get knocked down or knocked back DURING their assassinate animation. You can stun, petrify, paralyze them all you want, they'll still remain in stealth even if you see blood spurting out of thin air. Which is why Glype of Repulsion works so well since it remains active for quite a long time and will almost always knock enemy assassin out of stealth before they even complete their action.

#21
TeamLexana

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I think it's funny sometimes when my whole party will be standing in front of some stupid mage waiting for it's sheild to drop after we've slaughtered it's whole crew. I almost feel sorry for them, mwhahaha.

#22
Joy Divison

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Gonna have to agree w/ the OP about mages.

The mage in Sebastian's quest (w/ the desire demon in the basement) actually doesn't bubble up and makes that fight quite challenging.

Modifié par Joy Divison, 18 mars 2011 - 05:49 .