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Why does this game get such a bad rap?


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#26
Korva

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Count me among those who love Jade Empire, and let me say that I am glad you all do, too. :happy:

It was a breath of fresh air in many ways. Yes, the combat system did take getting used to, but once I did I enjoyed it quite a bit. A martial arts RPG like that would simply not work with a turn-based combat system and a scriptable AI that you can leave on autopilot. The only massive annoyance with it were all those damn invisible walls all over the place, especially the ones that only appear during combat. I'm a super-athletic martial artist for the Water Dragon's sake, don't make me slam against nonexistent barriers every time I take three steps in battle!

The lack of an inventory and loot aside from a few weapons and essence gems? That was a GOOD THING in my book! I hate Monty Hauls and games in which your gear defines your character, rather than your skill and her skills. JE got it right spot-on. In terms of RP elements, it was great, not "dumbed down" or "mainstreamed" at all. The setting was a wonderful breath of fresh air among all the generic lily-white Western fantasy settings, and it really captivated me, as did the story and many characters.

Damn good game, this. It's a bloody shame it does not play nice with Win7 because I have this itch to replay it ...

Bearbeitet von Korva, 25 April 2011 - 10:54 .


#27
Nashiktal

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Ah Jade Empire.

Its a good game, but one that has not aged as well as some of the other games of its era. Its fighting mechanic is stiff and cumbersome, its rpg stat system is skeletal, and the graphics have definitely not aged gracefully, yet I still count it amongst my fondest "golden age" game.

The story definitely pulled it through, and still does. Its a game that could definitely use a sequel to flesh out the world and give it new life. We'll just have to hope Bioware is able to pick this up someday. It deserves a fair shake.

#28
agewisdom

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Well, I've no problems with minimal inventory. It's just that for some gamers [e.g. Diablo] - the loot is the main point of playing the game, rather than role playing.

Korva - now about the setting... it's a funny thing isn't it? Most people would complain about the generic setting of a game e.g. DAO - medieval western LOTR type with elves, dwarves and humans. Yet, when you start a new setting like Jade Empire - it doesn't sell so well. Why? I think most people still prefer what they're familiar with rather than some exotic setting that they can't relate well to.

As for the battle system... it could use some improvements but it was pretty good for its' time. It's still superior to the hybrid system used in DA2 which is neither here nor there.

#29
Surmansuuhun

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Korva wrote...

Damn good game, this. It's a bloody shame it does not play nice with Win7 because I have this itch to replay it ...


I just bought it on Steam and played it on Windows 7 and it worked beautifully. I don't think it crashed once. Are you using your old discs? If you are, I'd try buying it from Steam instead.

It was really great to play Jade Empire again, but I can see where people who didn't like Dragon Age 2's combat wouldn't like Jade Empire. I personally enjoyed both very much. I'm hoping after Mass Effect 3 and TOR are out, Jade Empire 2 will be brought up. I definately don't think we'll hear anything about it until after ME 3 and TOR, though.

#30
pecoes

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I'm running it from the original discs in Windows XP compatibility mode and with admin priviliges. It works just fine.

#31
Surmansuuhun

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Well, Korva could try that then. :)
I only had the XBOX version and wanted to play it on my PC so I just grabbed the Steam version.

Bearbeitet von Surmansuuhun, 02 Mai 2011 - 04:27 .


#32
k1vzirrum

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Yeah, I always wondered why Jade Empire is so under-appreciated. Until Mass Effect 2 came out, it was my second favorite Bioware game. I love the look of the game (even with the dated graphics, it's beautiful), I love the combat, and I especially love the story and characters. I connected with that game way more than I did with Knights of the Old Republic (even though KotOR had the better combat and inventory systems).

#33
rayvioletta

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I've been wanting to replay it again for a while now but I had to leave some of my stuff with a friend when I moved house and unfortunately JE is sitting in a box in another country right now

#34
RadiatedSlime

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It's one of the most enthralling Bioware games I've played. Although the combat system was different I thoroughly enjoyed it and every other aspect of the game.
Still play it from time to time on the pc.

#35
L33TDAWG

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I wish my cpu is compatible with JE, so I wouldn't have fps issues.

#36
Lumikki

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Jade empire's is consider "bad" for few reason and it has nothing to do with story or movies scenes or visual "chinese" style. It's about gameplay it self, it reminds people more about some kind of console action game, like Street Fighter, than actual RPG. So, people who aren't use to play this kind of games can have really hard time at first with combat system. I know, because I had. In RPG's you select targets and you can move freely. In Jade Empire, you are locked this arena type of combat where you character allways automaticly turns to direction of target enemy.

It's little bit same what has happen with DA2, people having problems with DA2 because they are still old fashion classic traditional RPG players and they just can't accept action RPG style games so well.

I don't love or hate any Bioware games. Bioware have good stories in some of they games, I include Jade Empire to this. ME2 was one of Biowares success where story wasn't so good, but gameplay was really well done.

Bearbeitet von Lumikki, 04 Mai 2011 - 09:47 .


#37
zx2781

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Lumikki wrote...

Jade empire's is consider "bad" for few reason and it has nothing to do with story or movies scenes or visual "chinese" style. It's about gameplay it self, it reminds people more about some kind of console action game, like Street Fighter, than actual RPG. So, people who aren't use to play this kind of games can have really hard time at first with combat system. I know, because I had. In RPG's you select targets and you can move freely. In Jade Empire, you are locked this arena type of combat where you character allways automaticly turns to direction of target enemy.

It's little bit same what has happen with DA2, people having problems with DA2 because they are still old fashion classic traditional RPG players and they just can't accept action RPG style games so well.

I don't love or hate any Bioware games. Bioware have good stories in some of they games, I include Jade Empire to this. ME2 was one of Biowares success where story wasn't so good, but gameplay was really well done.



You are incorrect. You may disengage and fight freestyle in Jade Empire. You may not disengage from combat sequences as in any BW game.

#38
Lumikki

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zx2781 wrote...


You are incorrect. You may disengage and fight freestyle in Jade Empire. You may not disengage from combat sequences as in any BW game.

You mean there is option to change it?

At least in default, combat is how I sayed it to be, I never did find option to change it.
EDIT: Okey, I founded the free movement key toggle *grins*

PS: I don't my self consider Jade Empire as "bad", more like I can understand why some others do. It takes while to get use to JE's combat system. I played Jade Empire two times allready from beging to end.

PS: You can get out of many other BW games combat modes, by just running away far enough. How ever, if enemies are able to follow you and do so, the combat doesn't end. How ever, if you are able to delay enemies following you and get far enough, the combat sequences does end. Meaning you are out of combat "mode".

Bearbeitet von Lumikki, 06 Mai 2011 - 05:55 .


#39
pecoes

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I think, I agree with Lumikki here. RPG lovers come for the story, the characters and the atmosphere. They may find Jade Empire's combat a little too hectic and not strategic enough. While those who like combat games probably find the combat system a little wonky and all the dialog and all the cutscenes get in their way. Of course, there are people who like the story, the characters, the atmosphere *and* the combat. I should know. There are just not that many of us. And to be perfectly honest: That's not necessarily a bad thing.

Bearbeitet von pecoes, 05 Mai 2011 - 01:39 .


#40
Tottenham

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It may not be perfect, for some reasons mentioned in this thread, but I still very much enjoyed JE myself and would be confident Bioware would improve on the first game, if they ever make a second installment.

I hope Bioware make a JE 2 at some stage, I know I would buy it on steam for sure.

#41
Korva

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(I did eventually get the game to run by simply running JadeEmpire.exe directly as the configuration utility is the culprit no matter what compatibility/moderator settings I use. Its progress bar fills about a third and then it hangs permanently and I have to kill the task. The launcher won't start the game until the configurator has completed, but
thankfully using the actual game executable works. Was facepalming when I discovered that simple solution.)

Yeah, I do imagine the combat is off-putting for some people -- especially with the invisible barriers all over the place. I'm VERY much a lover of pausable tactical combat with a proper party myself, so it took me a good while to get used to the fighting. The characters, the story and setting make sticking it out very much worth it, but it was probably a bad choice to begin the game with (very easy) combat instead of world-building. First impressions matter, and if one's first impressions is being too annoyed by the sparring practice ...

I could never warm up to Mass Effect for similar reasons (though I did perservere through the intro and Citadel): I HATE its combat and nonexistent companion AI with a passion. Unlike JE, though, ME doesn't have anything that really appeals to me, that makes gritting my teeth and dealing with the parts I don't like worth the effort. In the end, I even grew to like the JE combat, and it is much more fitting for a martial arts fantasy RPG than a pausable, scriptable combat system (just get rid of those invisible walls, damnit!) -- but I doubt I'd ever enjoy the Mass Effect fighting.

And I agree that it is a bit curious that people call for less generic settings but don't really warm up to the few that exist. Of the three original settings that Bioware has created (Mass Effect, Dragon Age and Jade Empire) I definitely like this one best.

Bearbeitet von Korva, 09 Mai 2011 - 08:46 .


#42
pprrff

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I feel that Bioware's fan base is mostly consist of people who love RPGs and people who love good narratives in games. The two groups of course over-lap, but there are plenty people to whom stories are just excuse to play digitized D&D, and then there are people who hate RPG but but would play them anyway if the story was attractive. That's why you see the fan base often divided over their later games.

#43
pecoes

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I'm VERY much a lover of pausable tactical combat with a proper party myself, so it took me a good while to get used to the fighting. The characters, the story and setting make sticking it out very much worth it, but it was probably a bad choice to begin the game with (very easy) combat instead of world-building. First impressions matter, and if one's first impressions is being too annoyed by the sparring practice ...


You do realize that JE has a pause button as well, don't you. The default key layout incoveniently places it on the on the opposite side of the keyboard. I keyed it to "C" instead. There it's always within reach.

You cannot go in and out of Focus mode or in and and out of Chi mode while the game is paused, but other than that you can do a lot: Pick a different style or a different target e.g.  I use that a lot. No matter how often I play the game, my style-switching and my target-switching skills will never be awesome enough. :whistle:

#44
Korva

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Yeah, and thank goodness for that feature. Remapping that hotkey was one of the firsz things I did too. :P

#45
Get Magna Carter

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pc elitists dislike it because of the Xbox release

some people aren't interested in far-eastern history/fantasy settings...

#46
Seraosha

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I think an important part of the reason Jade Empire is so under-appreciated is that it was first released as an Xbox exclusive. The Xbox had an eventual installed base of what? 24 million and it wasn't exactly an RPG box. When it did come to the PC it was already a few years old, a bit dated. It never got the audience it deserved.

For me, Jade Empire probably provided my favourite Bioware storyline and environs. It was a very good game but I can understand if the setting and culture put people off. Funny how outer space and Tolkien's imagination can seem so normal to so many in contrast to Chinese mythology but there you go.

Ah well, we should just be happy that we 'got it' and had the pleasure of enjoying Jade Empire. Forget what anyone else thinks.

#47
William Adama

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Jade Empire is THE best RPG ever created period. I hope that this E3 will unveil Biowares plans to bring Jade Empire 2 back after ME3 finishes (man that game needs to end... for Biowares sake).

Jade Empire was one of the few Bioware games that had a soul. It was like playing inside an emotion. I loved ALL of the characters (which is rare) and was deeply involved in the culture and atmosphere the game brought.

Unbelievable experience that no game has matched thus far.

#48
OBakaSama

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I loved the pseudo Chinese feel of it all and it does the culture justice. (Fear Effect 1 and 2 also gets points from me for the Chinese background.)

I guess one of the problems is that it was developed for the XBox first and wasn't a traditional RPG in the sense BioWare had been creating? Perhaps it felt too action orientated (like the recent DA2).

Implementation of the combat was a bit strange. Why aren't they attacking my companion who is just sitting there meditating to give me a stat boost?

Don't get me wrong, I loved the game when I first got it and still plan to revisit it some time; but there are odd little things in the game. The bugs sort of detracted a bit but some can be avoided.

#49
docthe12th

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As an added bit of enjoyable memory, I went back and recognized a certain Fontlebottom the Magnificent Bastard as John Cleese from MP, so getting Mirabelle was all the more enjoyable. The inventory and levelling management elements were scaled to about the degree of ME2: choice of weapon/ powers + equippable upgrades to boost stats (with a few special ones), with proper focus on morality and story told through characters. Too bad my last playthrough kept freezing at the ghost orphans on 360...

#50
rozzer2k1

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i have had this game in a random cupboard for years and never played it.
After playing DA i noticed bioware made it...
im gonna give it a try.