It was a breath of fresh air in many ways. Yes, the combat system did take getting used to, but once I did I enjoyed it quite a bit. A martial arts RPG like that would simply not work with a turn-based combat system and a scriptable AI that you can leave on autopilot. The only massive annoyance with it were all those damn invisible walls all over the place, especially the ones that only appear during combat. I'm a super-athletic martial artist for the Water Dragon's sake, don't make me slam against nonexistent barriers every time I take three steps in battle!
The lack of an inventory and loot aside from a few weapons and essence gems? That was a GOOD THING in my book! I hate Monty Hauls and games in which your gear defines your character, rather than your skill and her skills. JE got it right spot-on. In terms of RP elements, it was great, not "dumbed down" or "mainstreamed" at all. The setting was a wonderful breath of fresh air among all the generic lily-white Western fantasy settings, and it really captivated me, as did the story and many characters.
Damn good game, this. It's a bloody shame it does not play nice with Win7 because I have this itch to replay it ...
Bearbeitet von Korva, 25 April 2011 - 10:54 .





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