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If dragon age origins is successful as warcraft 3, will bioware make an MMO out of it?


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#26
Twitchmonkey

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LemuresXL wrote...

Since when did companies not try to have as much of a monopaly as they possibly could?

And I'll name Turbine for you as one company.  SoE as another.  FunCom maybe another soon.  EA.  Believe it or not, MMO as a genre is still very much in it's baby years.  You'll see companies doing it more as time goes by.


Releasing two different MMOs side-by-side does not necessarily help you establish a monopoly of any sort. It just means you have to hire on more people and spend more money maintaining servers while one game necessarily loses subscribers to the other. This doesn't make as much sense as having one MMO they can devote their time to while still releasing single-player games that the MMO will not lose sales to and do not have to be maintained in the same way.

As for your examples, I'm not sure going from DDO to LotRO counts as going from one success to another, as DDO never really took off in a big way. Same goes for Funcom, they may (may) release another MMO, but would they have if AoC was a big success, who knows? Following in SoE's footsteps is certainly a bad idea, and comparing any developer to EA is a bad idea. EA is a megacompany that can delegate development to one of its many owned companines, BW doesn't have this option.

Because an MMO is basically a psycotic serial killer disguising
him/herself as friend or family so he/she can murder you in your sleep.

Or the more serious explaination.

Coz
MMO's are nothing but utter grind trying to slap on shiny pieces of
glittering objects, in the hopes you will be so distracted you won't
notice you're just doing the same utterly dull unimaginative tasks over
and over and over again.

Its just the nature off the beast


Have you read or watched anything about TOR? While I am an MMO fan, I agree they get repetitive and most are composed mainly of kill and fetch quests, but you should look at what BW is trying to do with TOR. If they pull it off, things will be much different.

Modifié par Twitchmonkey, 29 octobre 2009 - 07:38 .


#27
Terwox_

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Twitchmonkey wrote...

Because an MMO is basically a psycotic serial killer disguising
him/herself as friend or family so he/she can murder you in your sleep.

Or the more serious explaination.

Coz
MMO's are nothing but utter grind trying to slap on shiny pieces of
glittering objects, in the hopes you will be so distracted you won't
notice you're just doing the same utterly dull unimaginative tasks over
and over and over again.

Its just the nature off the beast


Have you read or watched anything about TOR? While I am an MMO fan, I agree they get repetitive and most are composed mainly of kill and fetch quests, but you should look at what BW is trying to do with TOR. If they pull it off, things will be much different.


That was meant more as to MMO's as a whole. and the statement is true. The difference with SWTOR is that they are trying to incorperate more shiny objects to hide the MMO's inherit repetetive nature. And although I am abit exited and interested in that game. I am however worried about the combat system/controls. I recently saw a 20 minute gameplay thingy off it, and the combat system looked... clumsy.

#28
Twitchmonkey

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Terwox_ wrote...
That was meant more as to MMO's as a whole. and the statement is true. The difference with SWTOR is that they are trying to incorperate more shiny objects to hide the MMO's inherit repetetive nature. And although I am abit exited and interested in that game. I am however worried about the combat system/controls. I recently saw a 20 minute gameplay thingy off it, and the combat system looked... clumsy.


Well, they're trying to incorporate a story with full voiceover, different stories for each class, an entirely different set of areas and NPCs for each alignment, and the ability to choose multiple different pathways base on your alignment, as well as reflecting the choices you made and the content you completed in the design of the game world via phasing. If you consider these things shiny objects used to hide repetition, then I don't see how you can play any game. KotOR was essentially just getting items and killing things if you remove all the story.

As for the combat, it looked a lot like KotOR to me, which I think is pretty fine, does it compare with ME? No, but it does the job well enough, it was good enough for KotOR anyway.

#29
flem1

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Herr Uhl wrote...

As in most of flamechamps topics: No, god no!

The real question is:  will people ever get tired of feeding the troll?

Neat avatar, btw.  Very Michael York.

#30
Herr Uhl

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flem1 wrote...

Herr Uhl wrote...

As in most of flamechamps topics: No, god no!

The real question is:  will people ever get tired of feeding the troll?

Neat avatar, btw.  Very Michael York.


A combination of boredom and longing for the game. Und danke.

#31
boe2

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I adore Warcraft 3, but I loathe World of Warcraft. Why?

- grind grind grind

- annoying players

- grind grind grind

- BORING fetching/killing quests

- retarded players

#32
Cro5S

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Terwox_ wrote...

Twitchmonkey wrote...

Because an MMO is basically a psycotic serial killer disguising
him/herself as friend or family so he/she can murder you in your sleep.

Or the more serious explaination.

Coz
MMO's are nothing but utter grind trying to slap on shiny pieces of
glittering objects, in the hopes you will be so distracted you won't
notice you're just doing the same utterly dull unimaginative tasks over
and over and over again.

Its just the nature off the beast


Have you read or watched anything about TOR? While I am an MMO fan, I agree they get repetitive and most are composed mainly of kill and fetch quests, but you should look at what BW is trying to do with TOR. If they pull it off, things will be much different.


That was meant more as to MMO's as a whole. and the statement is true. The difference with SWTOR is that they are trying to incorperate more shiny objects to hide the MMO's inherit repetetive nature. And although I am abit exited and interested in that game. I am however worried about the combat system/controls. I recently saw a 20 minute gameplay thingy off it, and the combat system looked... clumsy.


My Thoughts exactly. ).No matter how dramatic the quest sounds, no matter what the objective you will see the very same quest with again different titles and etc later on the game. Take for example KILL LORD AKAZINTOSHYBOOTY then later on the game KILL LORD SOMERPGGENERICNAME.

But then again what happened to the last bloody mature mmorpg AoC? I am all sure you guys know how it failed despite its promise, hell I saw it given out for free with a magazine about mmorpg's here in the land down under. Another massive one is Tabula Rasa which I used to play, to me it was excitingly new but alas died because ultimately NcSoft felt that it wasn't doing good enough for them so not only firing Mr.Garriott with a supposed forged letter they closed down the game. 

Well the point I am trying to get across is every mmorpg that tried something distinctively new failed because of well I guess people are used to games like WoW. Anyway I still don't get how LOTRO isn't exceeding WoW because in my eyes it is a far deeper and expansive MMORPG, Warhammer Online as well.

my points to refine in this argument is no doubt how a proper single player games are effectively dying out and I can safely believe that a MMO was the disease, the poison to the game genre, and boy has it done well rooting out players with promise of EXPANSIVE OPEN WORLS, EXCITING DYNAMIC QUESTS. How many had those?

Heard of Borderlands, that new RPG/FPS hybrid:? Hell it's a mmofps wearing a bloody sheep suit. Single player felt so barren, so lonely and ultimately what the hell was going on, There were absolutely no cutscenes involving your character what so ever, there was no scripted dynamic events, it was just a fps with.. numbers.

But even Fallout 3 managed to captivate people WITHOUT the use of Cutscenes because you were playing as YOU, who you made, what you chose to do it would affect your reputation. 

Oh my I am straying off topic a bit too much..

Well uh in the end I guess this idea is a big nono, Dynamic Party Combat on a online? Does that mean I get to choose what my friends do because I am the leader? What I do.. will just effect me? SO I blow up say the darkspawn camp but when some one else does it it magically appears out of no where again?

And for the big contender... Won't the NPC's be consider ****s/Prostitutes/Jigalo's after they had sex about x10000?

Modifié par Cro5S, 29 octobre 2009 - 08:22 .


#33
maerae

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I don't know. I like playing MMO's,but do I want DA:O to end up as one after the sucess of only the first game? **** no. I play these RPG's for the story and if I enjoy DA (which I'm sure I will) I want sequels. MMO's are good for what they are,but I don't want DA:O to become one anytime soon.

#34
Sornin

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I have not played a fun MMORPG since the original EverQuest and frankly have no desire to play anymore of them, so I do not wish to see another BioWare MMORPG. That genre is stagnating and is too focused on massive amounts of similar, bland content than interesting gameplay. I simply cannot play the same game, day in and day out, long enough to enjoy any MMORPG anymore. I did it for a few years for EverQuest, tried to do it in every major MMORPG since, but I get bored and wander off within a few months or less.

#35
GhoXen

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This troll gets a lot of food, and I just fed it.

#36
Martagin

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If they do make an MMO out of this its going to be a loooooong way down the road. All their focus is going to be on The Old Republic for quite some time.

#37
Terwox_

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Twitchmonkey wrote...

Terwox_ wrote...
That was meant more as to MMO's as a whole. and the statement is true. The difference with SWTOR is that they are trying to incorperate more shiny objects to hide the MMO's inherit repetetive nature. And although I am abit exited and interested in that game. I am however worried about the combat system/controls. I recently saw a 20 minute gameplay thingy off it, and the combat system looked... clumsy.


Well, they're trying to incorporate a story with full voiceover, different stories for each class, an entirely different set of areas and NPCs for each alignment, and the ability to choose multiple different pathways base on your alignment, as well as reflecting the choices you made and the content you completed in the design of the game world via phasing. If you consider these things shiny objects used to hide repetition, then I don't see how you can play any game. KotOR was essentially just getting items and killing things if you remove all the story.

As for the combat, it looked a lot like KotOR to me, which I think is pretty fine, does it compare with ME? No, but it does the job well enough, it was good enough for KotOR anyway.


You touched the reasons why I am still interested in SWTOR, The story elements, the choices, the different experiences.

But the main killer in ANY MMO is their inherit repetiveness. Which is why I'm putting it abit on the edge and saying that the other elememts in the MMO is there to basically hide it. On a more positive note, Its also the spice, the extra cheese, what makes the game stand out and be that much better.

#38
Twitchmonkey

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Terwox_ wrote...
You touched the reasons why I am still interested in SWTOR, The story elements, the choices, the different experiences.

But the main killer in ANY MMO is their inherit repetiveness. Which is why I'm putting it abit on the edge and saying that the other elememts in the MMO is there to basically hide it. On a more positive note, Its also the spice, the extra cheese, what makes the game stand out and be that much better.


What convinces you that MMOs have to be mostly repetitive quests with a few interesting ones peppered in? This is the way it has been, but what is inherent in the genre that requires this? BW has already stated that they intend to avoid inane quests like saving a woman's cat, maybe they will succeed with that, maybe they won't but they don't seem convinced that filler is necessary and it isn't. Filler is just there so developers that don't want to take the time to develop meaningful content yet want to make the player spend enough time completing contet that they don't cancel their subscription in the first month can do so, it is in no way a necessary quality of the genre. If they include an enjoyable storyline to get you to the level cap and then have enjoyable endgame crafting, raiding, and PvP, inane filler is not necessary.

#39
Knifyx

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I rather hope the whole developer team die before they find out they would make an MMO! If the series is succesfull I hope they rather continue on it.

#40
Terwox_

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Time will tell what becomes off SWTOR. I hope it will be good, but considering I'm quite fed up with the whole repetitive dull aspects that have been present in every MMO I have ever tried, I will stem my enthusiasm.



And to set you straight, I am not convinced MMO's HAVE to be repetitive. I simply took off my rose petal covered pre-hyped glasses. Which you seem to find to being overly negative it seems.Or at least grating you in some way.

#41
Darthnemesis2

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I would like to point out that it seems that MMOs do kill the SP games they're based in. Look at SWTOR, Bioware's calling it KotOR 3, 4, 6, 20, to infinity and beyond... but its none of those. Its an MMO, but since they consider it to be a sequel plus plus plus we'll never see another SP KotOR (or at least not in a while anyway). This makes me sad. I miss KotOR/2.

#42
Icinix

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Darthnemesis2 wrote...

I would like to point out that it seems that MMOs do kill the SP games they're based in. Look at SWTOR, Bioware's calling it KotOR 3, 4, 6, 20, to infinity and beyond... but its none of those. Its an MMO, but since they consider it to be a sequel plus plus plus we'll never see another SP KotOR (or at least not in a while anyway). This makes me sad. I miss KotOR/2.


+1
Damn straight. When I read that interview I wept like a hungry angry baby.
IMO MMO's don't tell stories like SP games do, and if they do decide to do an MMO I hope to haven it's non canon.

#43
Twitchmonkey

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Terwox_ wrote...

Time will tell what becomes off SWTOR. I hope it will be good, but considering I'm quite fed up with the whole repetitive dull aspects that have been present in every MMO I have ever tried, I will stem my enthusiasm.

And to set you straight, I am not convinced MMO's HAVE to be repetitive. I simply took off my rose petal covered pre-hyped glasses. Which you seem to find to being overly negative it seems.Or at least grating you in some way.


It's just when you start saying things like repetition is inherent in MMOs, I think it makes sense to ask why. No one wants you ask that question anymore, because that's just the way. Until that stops becoming okay, it will continue to be the way, maybe TOR won't be the game to change that, but it has as good a chance as any game does. The idea that this is part of what defines an MMO is what is grating to me, not the idea that TOR won't succeed here. I'm still cautiously optimistic until I play the beta, and even then, things can change.

#44
Ingrimm22

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No worries, they won't cannibalize their own resources be developing two MMOs side by side. No way.

#45
Darthnemesis2

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Icinix wrote...

Darthnemesis2 wrote...

I would like to point out that it seems that MMOs do kill the SP games they're based in. Look at SWTOR, Bioware's calling it KotOR 3, 4, 6, 20, to infinity and beyond... but its none of those. Its an MMO, but since they consider it to be a sequel plus plus plus we'll never see another SP KotOR (or at least not in a while anyway). This makes me sad. I miss KotOR/2.


+1
Damn straight. When I read that interview I wept like a hungry angry baby.
IMO MMO's don't tell stories like SP games do, and if they do decide to do an MMO I hope to haven it's non canon.


Exactly. I hope they can do what they say they will do, but I'm not holding my breath.

#46
Flamezdude

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flamechamp23 wrote...

i have never even heard about this star wars mmo. you sure it isn't called mass effect 2?


Are you ****ing stupid? God, seriously go get lost. It's a Star Wars The Old Republic MMO, Mass Effect 2 is something entirely different.

#47
Terwox_

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Flamezdude wrote...

flamechamp23 wrote...

i have never even heard about this star wars mmo. you sure it isn't called mass effect 2?


Are you ****ing stupid? God, seriously go get lost. It's a Star Wars The Old Republic MMO, Mass Effect 2 is something entirely different.


Got out off bed on the wrong side off the fence around the bubbling lava pit did we?

#48
LdyShayna

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It's a tad early to be discussing other possible games in the franchise.