LemuresXL wrote...
Since when did companies not try to have as much of a monopaly as they possibly could?
And I'll name Turbine for you as one company. SoE as another. FunCom maybe another soon. EA. Believe it or not, MMO as a genre is still very much in it's baby years. You'll see companies doing it more as time goes by.
Releasing two different MMOs side-by-side does not necessarily help you establish a monopoly of any sort. It just means you have to hire on more people and spend more money maintaining servers while one game necessarily loses subscribers to the other. This doesn't make as much sense as having one MMO they can devote their time to while still releasing single-player games that the MMO will not lose sales to and do not have to be maintained in the same way.
As for your examples, I'm not sure going from DDO to LotRO counts as going from one success to another, as DDO never really took off in a big way. Same goes for Funcom, they may (may) release another MMO, but would they have if AoC was a big success, who knows? Following in SoE's footsteps is certainly a bad idea, and comparing any developer to EA is a bad idea. EA is a megacompany that can delegate development to one of its many owned companines, BW doesn't have this option.
Because an MMO is basically a psycotic serial killer disguising
him/herself as friend or family so he/she can murder you in your sleep.
Or the more serious explaination.
Coz
MMO's are nothing but utter grind trying to slap on shiny pieces of
glittering objects, in the hopes you will be so distracted you won't
notice you're just doing the same utterly dull unimaginative tasks over
and over and over again.
Its just the nature off the beast
Have you read or watched anything about TOR? While I am an MMO fan, I agree they get repetitive and most are composed mainly of kill and fetch quests, but you should look at what BW is trying to do with TOR. If they pull it off, things will be much different.
Modifié par Twitchmonkey, 29 octobre 2009 - 07:38 .




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