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request: DA2 body models into DAO


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#26
tmp7704

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http://social.biowar...m/project/1936/ is a very handy tool which can do it, amongst other things Posted Image

ack, new page. It's for extracting files from the .erf archives.

Modifié par tmp7704, 20 mars 2011 - 06:29 .


#27
errant_knight

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Okay, I got it.... Uh, how do I use it? there doesn't seem to be any documentation. Oh, wait, never mind. I was trying to use the wrong .exe and thinking it was a command line thing.

Modifié par errant_knight, 20 mars 2011 - 06:44 .


#28
tmp7704

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Yeah it's the "editor" one, it has option to extract either selected files or everything in bulk.

edit: also make sure to grab the optional "fnvdump" file if you didn't already -- it translates large part of the cryptic filenames into human-readable ones.

Modifié par tmp7704, 20 mars 2011 - 07:05 .


#29
errant_knight

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tmp7704 wrote...

Yeah it's the "editor" one, it has option to extract either selected files or everything in bulk.

edit: also make sure to grab the optional "fnvdump" file if you didn't already -- it translates large part of the cryptic filenames into human-readable ones.


Great! I didn't grab that and I need it for sure. Say, I'm not seeing an animation erf. What are they calling it?
NM, found it: globalani-core.rim

Modifié par errant_knight, 20 mars 2011 - 07:30 .


#30
Ehlesgens!

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Is it true ? I am not dreaming ? someone is going to convert dao body into da2 ones ? :D

#31
Crimea River

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Right now, I'm working on getting Dragon Age 2 hair meshes -- the new ones, not the ones that already exist in Origins -- into Dragon Age Origins. tmp, I managed to find the ERF file containing the hair; it's artfp.erf. Exporting it using GFF and it's going well. :3

Hopefully, the tutorial on http://social.biowar...1079/blog/4097/ will help me; I'm not sure, though.   I will figure this out, though.  xD.  On a random note, I love your "Tucked Hair," tmp.  ^^

EDIT: The model does not seem to be importing into Blender.

Posted Image

Here is the Wavefront file:  http://www.sendspace.com/file/4xtce

Am I doing something wrong, or is there something else that I must do?  I've been following the instructions on that blog (aside from the extracting of the meshes, which I did using GFF4Editor).

Modifié par Crimea River, 20 mars 2011 - 03:25 .


#32
tmp7704

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Crimea River wrote...

EDIT: The model does not seem to be importing into Blender.

Am I doing something wrong, or is there something else that I must do?  I've been following the instructions on that blog (aside from the extracting of the meshes, which I did using GFF4Editor).

No idea; it's possible the Blender script expects the mesh files to be in exact format used by DAO and so fails to import DA2 which use a bit different version of it?

#33
Crimea River

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Yeah, that's what I'm thinking. I saw that you have some DA2 hairs on your Tucked Hair mod now. How did you do that? I'm doing this because I -- and several others -- badly desire more male hairs.

#34
tmp7704

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I use custom plugin for Lightwave rather than Blender, it's bit more flexible so it manages to import things. The plugin for 3d Max also works from what i've read.

on topic: dang, does that look suit Leliana or what Posted Image

Posted Image

#35
nos_astra

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Her neck seems a bit short ... or the shoulders too high?

#36
tmp7704

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This particular model has thick padding layer on the shoulders, it's like some medieval prototype of american football armour oO

edit: easier to see here.

Posted Image

Modifié par tmp7704, 20 mars 2011 - 06:57 .


#37
Dreadstruck

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So... are there any issues with the animations and stances? I remember the ME2 Blood Dragon Armor which made my character look a bit... thin.

I assume since it's from DA2 there is more consistency?

Modifié par Avalla'ch, 20 mars 2011 - 07:05 .


#38
tmp7704

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It depends on the source model. The ones Hawke can wear are generally NPC armours and are built around similar/single body shape, but as obvious example Isabela's armour would require quite a few tweaks in order not to stand out. And elf meshes are very different from DAO ones given both their newly acquired anorexia and growth spur.

Modifié par tmp7704, 20 mars 2011 - 07:05 .


#39
Emperor Iaius I

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tmp: Do the bone weights carry over? Like, some of the armors with skirts or fabric strips (the DA2 version of the generic leather armor your character is wearing there, or Merrill's keeper outfit, etc.) move around when you walk/run. Would that still happen in DA:O?

edit: Ah, so you couldn't import the elves easily because you'd have to match them to DA:O's larger skeleton?

Modifié par Emperor Iaius I, 20 mars 2011 - 07:06 .


#40
Crimea River

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Does "Lightwave Discovery Edition 10" work with this?  I can't afford the full program itself, but it says the 30-day trial runs as Discovery Edition after 30 days.  Hm, the Apostate Mage armour does look good on Leliana. ^^ Those are some very bulky arms, though. XD

Modifié par Crimea River, 20 mars 2011 - 07:09 .


#41
tmp7704

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There's no equivalent bones in DAO skeleton so anything longer than the "skirt" in DAO leather armours would require adjustments. Either the pieces would need to be shortened, or assigned to other bones like the leg bones. That would result in somewhat different behaviour, obviously.

#42
tmp7704

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Crimea River wrote...

Those are some very bulky arms, though. XD

That's because that armour uses the same set of textures for male and female version. So the arms are made more with male Hawke in mind, but personally i rather like it -- it makes sense for an archer or melee fighter to have some developed muscles. The shading in that particular shot makes it more severe than it's in regular daylight, too.

I didn't upgrade to Lightwave 10 yet so can't check how things work there. But given they changed a lot of things compared to 9 it'd probably require some adjustments.

Modifié par tmp7704, 20 mars 2011 - 07:33 .


#43
Crimea River

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This won't work for me because Discovery Edition won't let me export anything with more than 400 polygons, or something like that. And even if that wasn't the case, after importing it, I don't know where to start, though it did show up when using your Lightwave plugin.

Modifié par Crimea River, 20 mars 2011 - 08:51 .


#44
Ehlesgens!

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I was wondering, is it possible to do the same thing with the animations (thinking about the battle animation of mage hawke ^^) ?

Modifié par paprika67, 29 mars 2011 - 08:10 .


#45
Rixxencaxx

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bump

#46
Rixxencaxx

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bump?

#47
gambit51hawke

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its possible to port only the head hair and beard of the default Hawke into origins?

#48
graavigala85

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tmp7704 wrote...

This particular model has thick padding layer on the shoulders, it's like some medieval prototype of american football armour oO

edit: easier to see here.

Posted Image


that is nice :) Now just let us know how to import the Warden Armor from DA2 to DAo and you will be rewarded

#49
Thychiz

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 Everyone seems to be keen on the warden armor.... I WANT THE CHAMPION ARMOR :( ... can it be done? :o

#50
yondaime4017

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can you get this armor into origins? http://www.dragonage...ile.php?id=2488