ack, new page. It's for extracting files from the .erf archives.
Modifié par tmp7704, 20 mars 2011 - 06:29 .
Modifié par tmp7704, 20 mars 2011 - 06:29 .
Modifié par errant_knight, 20 mars 2011 - 06:44 .
Modifié par tmp7704, 20 mars 2011 - 07:05 .
tmp7704 wrote...
Yeah it's the "editor" one, it has option to extract either selected files or everything in bulk.
edit: also make sure to grab the optional "fnvdump" file if you didn't already -- it translates large part of the cryptic filenames into human-readable ones.
Modifié par errant_knight, 20 mars 2011 - 07:30 .

Modifié par Crimea River, 20 mars 2011 - 03:25 .
No idea; it's possible the Blender script expects the mesh files to be in exact format used by DAO and so fails to import DA2 which use a bit different version of it?Crimea River wrote...
EDIT: The model does not seem to be importing into Blender.
Am I doing something wrong, or is there something else that I must do? I've been following the instructions on that blog (aside from the extracting of the meshes, which I did using GFF4Editor).
Modifié par tmp7704, 20 mars 2011 - 06:57 .
Modifié par Avalla'ch, 20 mars 2011 - 07:05 .
Modifié par tmp7704, 20 mars 2011 - 07:05 .
Modifié par Emperor Iaius I, 20 mars 2011 - 07:06 .
Modifié par Crimea River, 20 mars 2011 - 07:09 .
That's because that armour uses the same set of textures for male and female version. So the arms are made more with male Hawke in mind, but personally i rather like it -- it makes sense for an archer or melee fighter to have some developed muscles. The shading in that particular shot makes it more severe than it's in regular daylight, too.Crimea River wrote...
Those are some very bulky arms, though. XD
Modifié par tmp7704, 20 mars 2011 - 07:33 .
Modifié par Crimea River, 20 mars 2011 - 08:51 .
Modifié par paprika67, 29 mars 2011 - 08:10 .
tmp7704 wrote...
This particular model has thick padding layer on the shoulders, it's like some medieval prototype of american football armour oO
edit: easier to see here.