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Tactics Question


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9 réponses à ce sujet

#1
PantheraOnca

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I see that there is no "and" function but I want an action to take place only when 2 conditions have been met.

Would doing something like

6- Enemy is elite or higher, jump to tactic  7.
7- Enemy is target of Hawke, cast Hex of torment.

only work if the target is only both elite and my target?

would line 7 be tested even if there are no elite or higher enemies?

if it would, what if i unchecked 7 so that it is faded, would it not register when line 6 says to jump to it, or would it only register when line 6 says to jump to it?

#2
SlamminHams

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PantheraOnca wrote...

Would doing something like

6- Enemy is elite or higher, jump to tactic  7.
7- Enemy is target of Hawke, cast Hex of torment.

only work if the target is only both elite and my target?


No.  If the target isn't elite, it would skip tactic 6 and proceed to tactic 7.  

What I've seen the majority of people do when trying to separate different tactics sets for elite and whatnot, is you have a setup like this...

1 - Target Rank is Elite or higher => Jump to Tactic 3
2 - Target Rank is Normal of lower => Jump to Tactic 7
3 - <Tactics dealing w/ elite or higher mobs here>
4 - <Tactics dealing w/ elite or higher mobs here>
5 - <Tactics dealing w/ elite or higher mobs here>
6 - <Tactics dealing w/ elite or higher mobs here>
7 - <Tactics dealing w/ normal mobs here>
8 - <Tactics dealing w/ normal mobs here>
9 - <Tactics dealing w/ normal mobs here>

You could even set something like Target Hawke's Target => Use condition for next Tactic to send eveything to Hawke's target.

Most single target abilities that help bring down big guys (Petrify, Hexes, etc), I just manually coordinated them.

Modifié par SlamminHams, 17 mars 2011 - 07:46 .


#3
AsaTJ

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Yeah, in Origins it was worth setting this kind of thing up, but in DA2 I found it less of a bother to just manually trigger most of my party's heavy-hitting abilities. I only automated things like Healing and Evasion.

#4
PantheraOnca

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Bleh, looks like I'll have to rethink how I organize the tactics. I want to need to control my companions as little as possible, but thank you for the reply.

#5
Mark B

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You should use "Use condition for next tactic" so both conditions must be complied with.

#6
Tekman9

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this is a dumb question but you know you can just move tactics around right? it shouldnt be much work

#7
Mark B

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Tekman9 wrote...

this is a dumb question but you know you can just move tactics around right? it shouldnt be much work


No not dumb, but what slamminhams is suggesting is probably the easiet way to set up tactic sets, but it should be;

1 through whatever (lets say 4)  as sustainables, healing, etc.

5) Target Rank is Elite or higher => Jump to Tactic 11

Use tactics 6 through to 10 for your standard mob tactics as if tactic 5 is a negative, tactic 6 will be applied anyway.

Use tactics 11 onwards to set up your desired series of tactics for dealing with the Elites and above.

Doing it this way reduces the confusion a bit and makes moving new tactics slots and abilities, when acquired, into the right order significantly easier.

The answer to the OP though is;
6- Enemy is elite or higher, Use condition for next tactic.
7- Enemy is target of Hawke, cast Hex of torment.

This sets 2 conditions that have to be met to use hex of torment.

Hope this helps.

Modifié par Mark B, 17 mars 2011 - 08:30 .


#8
PantheraOnca

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Tekman9 wrote...

this is a dumb question but you know you can just move tactics around right? it shouldnt be much work


Its less the moving the tactics around and more trying organize how i think with how the game wants me to think about such things.

Mark B, I will look at that, ty. Edit: now that you've specifically show it, tyvm!

Modifié par PantheraOnca, 17 mars 2011 - 08:31 .


#9
Mark B

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PantheraOnca wrote...

Tekman9 wrote...

this is a dumb question but you know you can just move tactics around right? it shouldnt be much work


Its less the moving the tactics around and more trying organize how i think with how the game wants me to think about such things.

Mark B, I will look at that, ty. Edit: now that you've specifically show it, tyvm!


No problem, took me some thinking about to tune it myself.  With some practice you'll get it down in the end.

One last thing, on my example above, depending on difficulty and party makeup, before I do the elites condition, I'll stick in an AOE on somebody in the party so there's one fired straight away if there are clustered enemies.  You don't necessarily want everybody nailing that first elite with all of their bad ass spells. 
Also doing this builds in a delay for whoever uses the AOE so with a bit of planning you can use this to (try to) set up a cross class combo with whoever does the AOE having the end move.

Modifié par Mark B, 17 mars 2011 - 08:38 .


#10
Mark B

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Damn, just thought of one other tip. When considering the order you put your abilities in the tactics list REMEMBER if the condition is not met it skips onto the next tactic BUT ALSO if the action is not performable (i.e. cooling down) it skips onto the next tactic. I mention this because if you put all of your quick cooldown talents/spells at the top of the list you will rarely see the later tactics used as the previous actions will be available too often.
Given this, I'd recommend you give consideration to putting the longer cooldown powers near the top so they will get some use.