Does Rogue Hawke feel less.... epic then mage hawke or Warrior hawke
#26
Posté 17 mars 2011 - 10:03
#27
Posté 17 mars 2011 - 10:15
I took just about every skill in the "Assassin" skill tree, combined it with some Shadow skills and upped his crit chance/crit damage chance every chance I got. Slotted Maker's Kiss with spirit damage rune (very few baddies have a resistance to spirit) and the Primeval Lyrium Rune (+23 attack speed) for extra evilness.
Now when he stealths and assassinates there's a good chance he'll one-shot his target...or at least do a good chunk of damage.
Modifié par MageTarot, 17 mars 2011 - 10:17 .
#28
Posté 17 mars 2011 - 10:25
Luke Barrett wrote...
My highest hit on a Rogue was ~48k on a mage enemy with Assassinate. Big Numbers = Epic right !!!???
Too true. It is particularly nice to have that 48k happen on a brittle Orsino.
#29
Posté 17 mars 2011 - 10:26
#30
Posté 18 mars 2011 - 05:13
It was with Shadow/Assassin build with probably close to the best possible gear you can get at the time.
Also mark of death (-50% damage resistance), Hex of Torment (-25% damage resistance), Petrify (Brittle Status), and fully upgraded Assassinate so it benefits from 400% damage on brittle targets.
Modifié par Tyrith, 18 mars 2011 - 05:15 .
#31
Posté 18 mars 2011 - 05:42
I am working on a Rogue as an archer. It's very easy to deal lots of damage and not take a beating since I'm not wearing the heaviest armor, using the defensive stats like "con" and not up close to the mobs. So far rogue archer and damage dealing mage (my favorite) are most enjoyable.
Modifié par sangy, 18 mars 2011 - 05:43 .
#32
Posté 18 mars 2011 - 06:12
#33
Posté 18 mars 2011 - 06:34
#34
Posté 18 mars 2011 - 07:45
So yeah, if you like big numbers... Rogue hands down

Mark of Death -50% resistance (fully upgraded)
Hex of Torment -25% resistance
Entropic Cloud -25% resistance (death cloud upgrade)
Arcane Poison -15% Magical resist (nature damage dagger)(on allies)
Mighty Offence Potion +10% dmg (on hawke)
Brittle +50% critical damage (not using Petrify since it adds 20% resist)
Pinpoint Precision +25% critical damage
Disorienting Criticals +25% critical damage when obscured (plenty of ways to do this)
Blindside +20% damage when enemy not targeting rogue
Assasinate +400% dmg vs Brittle targets (fully upgraded)
Devious Harm + Gear +274% critical damage @ 68 cunning
Modifié par TG-Nalfen, 18 mars 2011 - 08:24 .
#35
Posté 18 mars 2011 - 09:06
TG-Nalfen wrote...
Faster than rogue attack speed? you high??
So yeah, if you like big numbers... Rogue hands down
Holy crap!
I see 89k +51k
are both of those numbers from the Rogue's daggers with Assasinate?
good lord...and the dude is still alive? or did that kill him?
Modifié par naughty99, 18 mars 2011 - 09:09 .
#36
Posté 18 mars 2011 - 09:20
#37
Posté 18 mars 2011 - 09:28
#38
Posté 18 mars 2011 - 09:39
naughty99 wrote...
TG-Nalfen wrote...
Faster than rogue attack speed? you high??
So yeah, if you like big numbers... Rogue hands down
Holy crap!
I see 89k +51k
are both of those numbers from the Rogue's daggers with Assasinate?
good lord...and the dude is still alive? or did that kill him?
Yeah both numbers are from Assassinate : mainhand is a nature damage dagger thus the green dmg and offhand is physical.
Yeaap it survived.... one of the few in game that can showcase double assasinate dmg numbers (usually first hit kills)
#39
Posté 18 mars 2011 - 11:24
#40
Posté 18 mars 2011 - 11:39
Modifié par Graunt, 18 mars 2011 - 11:41 .
#41
Posté 18 mars 2011 - 11:39
#42
Posté 18 mars 2011 - 11:48
Graunt wrote...
I just can't see a Rogue being able to not only control the field, but wipe it out in a matter of seconds like a Mage can. No doubt they are the best single target damage dealers...by a large margin, this is mostly irrelevant outside of boss fights when most of the game consists of giant wave after "ANOTHER WAVE!". 30s - 45s single target abilities don't matter one bit in these situations. About their best use is killing other Assassins. It also doesn't matter if you can do 48k crits on something that only has 5k health. Can a Rogue hit 5-6 targets at the same time for 3300 damage?
Most large waves consist of mostly critters with a few normal and 1-2 elites+
With a rogue, you have 2 options
1- jump from critter to critter to mow them down quickly while your tank grabs the elites and normals then set up some CCC to bring down the elites+
2- use a warrior or mage to bring down the critters fast while your rogue takes out the 1-2 elite+ then refocus your rogue on the normal enemies.
Personally i prefer option 2, i can one shot any rogue/mage in the game so the high damage enemies are taken care of before they can do serious damage, it also keeps me outside of the AoE and large swings of the 2h warrior
With a regular tank (read one that can take damage but does not deal much); option one is preferable, that tank can grab everything and offtank while your mages lend support leaving you time to jump all over the place killing critters.
Also this is for an Assasin rogue, other rogues will play differently
Note: Isabella is the only rogue that can do a 3k-4k aoe+stun attack, so if you're in the market for AoE bring her along
Modifié par TG-Nalfen, 18 mars 2011 - 11:52 .
#43
Posté 19 mars 2011 - 12:10
Graunt wrote...
I just can't see a Rogue being able to not only control the field, but wipe it out in a matter of seconds like a Mage can. No doubt they are the best single target damage dealers...by a large margin, this is mostly irrelevant outside of boss fights when most of the game consists of giant wave after "ANOTHER WAVE!". 30s - 45s single target abilities don't matter one bit in these situations. About their best use is killing other Assassins. It also doesn't matter if you can do 48k crits on something that only has 5k health. Can a Rogue hit 5-6 targets at the same time for 3300 damage?
You certainly did not play rogue in this game lol. I have 94 % critical chance at the end and around 250% critical dommage. So ennemies with 3300 hp are easy target even in group. One ennemies twin fang(dead) second one assassinate (dead) third one backstab (dead) you want me to continu lol ? Group of ennemies in DAO 2 are pathetic, most of the time you have 3 to 5 normal ennemies and 1 to 3 elite . So lets say 8 ennemies, in less than 10 second the 3 elite are dead. (that's the bad ennemies normal are easy going and if normal are hard for you don't go playing nightmare lol). During this time your mage or archer (depend of your team) do 1 or 2 aoe in the normal mob that gather around your tank and pouf no more ennemies.
for me it feel pretty epic to do so much dommage in short time, and be able to kill mostly all boss with a well place assassinate
( All 3 classes are good at some point so don't try to say one is better than the other. It's the style you play or the way you play that make a classes EPIC.)
#44
Posté 19 mars 2011 - 12:18
#45
Posté 19 mars 2011 - 12:34
I also have over 125% Critical Damage at level 19.
#46
Posté 19 mars 2011 - 12:59
GoldarkZ wrote...
Graunt wrote...
I just can't see a Rogue being able to not only control the field, but wipe it out in a matter of seconds like a Mage can. No doubt they are the best single target damage dealers...by a large margin, this is mostly irrelevant outside of boss fights when most of the game consists of giant wave after "ANOTHER WAVE!". 30s - 45s single target abilities don't matter one bit in these situations. About their best use is killing other Assassins. It also doesn't matter if you can do 48k crits on something that only has 5k health. Can a Rogue hit 5-6 targets at the same time for 3300 damage?
You certainly did not play rogue in this game lol. I have 94 % critical chance at the end and around 250% critical dommage. So ennemies with 3300 hp are easy target even in group. One ennemies twin fang(dead) second one assassinate (dead) third one backstab (dead) you want me to continu lol ? Group of ennemies in DAO 2 are pathetic, most of the time you have 3 to 5 normal ennemies and 1 to 3 elite . So lets say 8 ennemies, in less than 10 second the 3 elite are dead. (that's the bad ennemies normal are easy going and if normal are hard for you don't go playing nightmare lol). During this time your mage or archer (depend of your team) do 1 or 2 aoe in the normal mob that gather around your tank and pouf no more ennemies.
for me it feel pretty epic to do so much dommage in short time, and be able to kill mostly all boss with a well place assassinate. Mage are also really nice but like someone said, with a rogue you need to plan a little in advance and when your able to do that it's really epic
.
( All 3 classes are good at some point so don't try to say one is better than the other. It's the style you play or the way you play that make a classes EPIC.)
You obviously did not even read what was written. I said at the same time. And who cares about a build that only does great at the end of the game? At level 18 I can instantly kill 5-6 non critter level enemies easily at the same time on Nightmare with no friendly fire and without having to do special setups like with Punishing Lance. Assassins lose 75% or more of their health from this as well. I'm not suggesting Rogues don't do nice damage, or that they can't take out priority targets the fastest, but they just can't match a Mage for trash, elites or no.
Modifié par Graunt, 19 mars 2011 - 01:03 .
#47
Posté 19 mars 2011 - 01:02
I stabbed somebody in the chest and they exploded in a gory mess, no bombs needed.
And I can smoke bomb behind people from 30 yards away to instantly explode them in the same fashion.
#48
Posté 19 mars 2011 - 02:45
S+S warrior was dull, but I could tank everything.
Healer mage was dull, but again I could hilariously tank everything.
#49
Posté 19 mars 2011 - 06:00
#50
Posté 19 mars 2011 - 06:01
MageTarot wrote...
I didn't think rogue Hawke was less epic at all. On the contrary - when he's in full Champion gear he looks amazing (bonus points for the helm being a hood instead of the traditional plate helmet!)
That was the only time in the entire game I had helmets displayed.
DW Hawke is epic in every way possible.





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