Does Rogue Hawke feel less.... epic then mage hawke or Warrior hawke
#76
Posté 07 avril 2011 - 05:15
Warriors felt just right for the most part although I was very dissapointed in the lack of a DW skill set and the fact that DW weapons did more damage then 1H and 2H weapons base damages felt unbelievably stupid from a balance perspective.
Mages are just broken their DPS was pathetic not a single mage spell did anywhere near the damage of even the weakest rogue dps skill making single target spells worthless wastes of time and AOE's Rogues and Warriors do better My War playthrough at the end would AOE for 500-1K+ per strike of basic attack that alone puts the pathetic Mage AOE's to shame that if lucky did around 150-400ish damage and cost mana and time to cast = waste of time.
The only thing Mages do that is even worthwhile is being buffbots as the damage they add to your group of 1War/2Rogues is greater then the DPS they themselves can ever achieve and wasting any more then 1 slot on a Mage is a waste of space.
Bioware needs to patch Mages to being what they are said to be in lore "dangerous" because as is Playing as a Mage is boring and underwhelming and they need some serious help.
The ONLY real use I found for a Hawke Mage was being a Force Mage and using Gravitic Ring and Pull of the Abyss and being a Buffbot/Healer overall the playthrough was boring and completely failed to convey any level of satisfaction with the lore in place around Mages -> if anything the Templers should free the Mages and lock up the Rogues as they are the real destroyers of worlds...at least in DA2.
#77
Posté 07 avril 2011 - 05:26
I've had lots of fun playing a rogue and a mage. Haven't tried warrior yet, but when I play DA2, I fully control all party members (no tactics, frequent pausing), so I enjoy controlling Fenris, for example, and it's fun, even if he cannot do ridiculous Assassinate crits.
Also with rogues the extremely high Assassinate crits are only possible through teamwork, with very careful setup by your mages to brittle and debuff high health bosses. This doesn't feel overpowered to me because it requires all of the party working together to pull it off.
Regarding mages, I'm currently trying out a party of 3 mages + Fenris and it's pretty impressive when they have three Chain Lightning CCC spells available to use whenever Fenris staggers some enemies. The DAO mages were way overpowerd IMO. In DAO your mage becomes like a god, doing his/her own spell combos and insane AoE damage.
If you look at the stats for any of your save games, you will see total damage deal by your mages will be orders of magnitude higher than any other class in DAO. IMO, it wasn't quite as fun to play a rogue or warrior in DAO.
Modifié par naughty99, 07 avril 2011 - 05:30 .
#78
Posté 07 avril 2011 - 05:51
naughty99 wrote...
Also with rogues the extremely high Assassinate crits are only possible through teamwork, with very careful setup by your mages to brittle and debuff high health bosses. This doesn't feel overpowered to me because it requires all of the party working together to pull it off.
Not true you can hit 30-40K+ with just Mark of Death + Devious harm I did, zero interaction from other group members. you also skip the fact that Twin Fangs can easily hit for 10-25k as well as quite a few other attacks that easily hit for nearly 10K I have had Explosive Strike go over 15K and beyond. the class as a whole is OPed.
Regarding mages, I'm currently trying out a party of 3 mages + Fenris and it's pretty impressive when they have three Chain Lightning CCC spells available to use whenever Fenris staggers some enemies. The DAO mages were way overpowerd IMO. In DAO your mage becomes like a god, doing his/her own spell combos and insane AoE damage.
The thing with DA:O is every class had the ability to be good I played every class multiple times in DA:O and never really felt like from one class to another that any one was drastically OPed or underpowered within the group but this time Mages just feel like a waste of space they do so litle dmg and their only role is to buff the damages that War's and Rogues do through Buffs or Effects -> its a useless role that is boring to play, because if you get rid of the mage and add an archery rogue you do better AOE dmg and can still get a good set of AOE CC from rogues.
If you look at the stats for any of your save games, you will see total damage deal by your mages will be orders of magnitude higher than any other class in DAO. IMO, it wasn't quite as fun to play a rogue or warrior in DAO.
My DA:O stats all favored myself as the player every game no matter class I ended Orgins with around 42-44% of the group DPS done by my main and the highest DPS I garnered was as a DW War Main he outclassed my Mage playthrough easily. Tough, Heavy DPS and good amount of skills available so I rarely had to wait for a recycle, though the Mage playtroughs were also close but that just proves that DA:O is vastly better balanced then DA2 which has pathetic class balance.
#79
Posté 07 avril 2011 - 06:01
#80
Posté 07 avril 2011 - 10:25
#81
Posté 07 avril 2011 - 10:32
#82
Guest_Trust_*
Posté 07 avril 2011 - 10:34
Guest_Trust_*
#83
Posté 07 avril 2011 - 11:54
So yeah, I lurve my rogue. Death button ftw!
#84
Posté 08 avril 2011 - 12:08
Warrior Wawke: 10 enemies for 5k
Which is more epic is a matter of opinion, but Warrior Hawke clears a room faster.
#85
Posté 08 avril 2011 - 12:52
#86
Posté 09 avril 2011 - 12:26
Two-handed warrior Hawke is so much stronger! And mage Hawke is more interesting.
I've tried Archery and Dual-wield with rogue and both builds you are doing piddling DPS while you wait on your cooldowns. My Dual-wield rogue runs out of stamina and soaks up every mage heal, just like Isabela :<.
It's not really balanced.
#87
Posté 09 avril 2011 - 04:43
#88
Posté 09 avril 2011 - 04:58
Chiramu wrote...
My rogue Hawke is waiting on cooldowns mostly >.>, so boring.
Two-handed warrior Hawke is so much stronger! And mage Hawke is more interesting.
I've tried Archery and Dual-wield with rogue and both builds you are doing piddling DPS while you wait on your cooldowns. My Dual-wield rogue runs out of stamina and soaks up every mage heal, just like Isabela :<.
It's not really balanced.
DW Assassin - One-Shot Overkill
Lengthy cooldowns aren't that annoying if you take the time to position yourself carefully and control your companions.
Modifié par lazuli, 09 avril 2011 - 04:59 .
#89
Posté 09 avril 2011 - 05:23
Chiramu wrote...
My rogue Hawke is waiting on cooldowns mostly >.>, so boring.
Two-handed warrior Hawke is so much stronger! And mage Hawke is more interesting.
This.
I enjoyed my archer rogue at fist, but playing him has become a chore. Sure his damage output is pretty sick, but after a while the play is just kind of boring. I even respeced him mid way to try out DW for a while, didn't help. My Mage on the other hand was a blast, just had way more options, and with my Two-handed warrior, blitzing through the battle field just never got old. Both were way more satisfying IMO.
Modifié par godlike13, 09 avril 2011 - 05:27 .
#90
Posté 09 avril 2011 - 08:06
#91
Posté 09 avril 2011 - 08:26
There's a difference between a class being badly designed or balanced, and you not making the most of it. I don't say that to belittle anyone or be arrogant, but if you aren't playing the class to its full potential (it's an absolute monster), of course you'll think it's weak.
I implore all of you that think it's weak to watch my videos and read my guide, because I'd hate for you to not get the kick-ass time you could be having, and think lowly of the class.
Modifié par AreleX, 09 avril 2011 - 08:29 .
#92
Posté 09 avril 2011 - 09:30
Modifié par tonnactus, 09 avril 2011 - 09:30 .
#93
Posté 09 avril 2011 - 05:11
Modifié par Cstriker01, 09 avril 2011 - 05:17 .





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