Becuase having a larger stamina bar allows you to use more activated abilities while maintaining a decent attack bonus after those are used. Having Second Wind simply allows you to dump even more abilities without having to worry nearly as much about your bar. Unless all you do is auto attack and only use Cleave, you aren't going to have a full stamina bar at all times, even with Death Blow, especially on bosses.
I can't really tell what you're getting at here. Could you be more specific?
Maybe you're saying that without Wil investment you won't have enough stamina to use all your activated abilities at once? If so, I disagree; Cleave, Barrage, Mighty Blow, and Scythe totals up to 90 stamina, so you only need 113 to use all 4 of those while sustaining Might, easily obtainable with +stamina accessories, or just a few points in Wil if for some reason you don't want to equip any +stamina gear. It's true that you won't have a full stamina bar at all times, but since your different activated abilities have different cooldown durations (notably, Barrage has a 30 second cooldown vs 20 on the others, additionally it may not always be advantageous to use Mighty Blow/Scythe the very instant they come off CD, etc.), you shouldn't find yourself trying to use them all at once either (after your initial burst of abilities when a fight starts, that is, for which you are guaranteed to have a full stamina bar up since, once again, the fight just started).
Because the damage bonus provided by WIL via the Berserk talent depends on how long you can sustain the skill. Therefore, as you put more points into WIL, Second Wind will return an even greater amount of stamina upon use.
STR is persistant damage and doesn't have a time component. So measuring STR vs. the damage increase of Berserk for 1 full stamina bar will be very different than measuring the damage increase of STR vs. the damage increase of Berserk for 2 or more full stamina bars.
Specifically, the previous STR vs. WIL post concluded, in part, that when stamina is exhausted WIL points become useless whereas STR is always useful. Well, as a counter to that conclusion what if stamina was never exhausted because the stamina bar was sufficient to last 45 seconds so Second Wind (upgraded) was always available for use?
TL;DR: You can't measure the WIL side of the equation without factoring in unlimited stamina or the exact duration of Berserk, which will be affected by instant cast talents such as Second Wind (and to a lesser extent Bolster).
Yes, that was what I concluded, in part; emphasis on the in part. Once again, the majority of the post dealt with how the two builds match up even when both have a full stamina bar, i.e. how they would perform even with unlimited stamina, and Str came out on top. To restate:
I used a couple respecs on my level 20 guy to see just how much of an
attack difference we're talking: After getting 41 Str for Bloom and 31
for Champion Armor, I had 19 points left over to put wherever I want,
and putting all of those into Str resulted in +10% chance to hit as
opposed to what I'd have if I put them all into Wil instead (98% as
opposed to 88% vs normal enemies).
For an idea of how much of a
difference this makes in your DPS: Putting the points into Wil would've
given +4.75 (19 * 0.25) damage over the Str build. With +10% chance to
hit on the Str build, this means it should land an extra hit that the
Wil build would've missed once every 10 hits. So out of 10 attacks, the
Str build would hit 10, while the Wil build would miss one, but the Wil
build would do a little more damage on each hit that it did land.
Which one wins out? Well, my guy's base damage on the Str build is 63
(60 Str + Bloom), so that's at least +63 damage over the Wil build when
that extra hit happens; however, that's just what is displayed on the
attributes screen, which doesn't take into account bonuses from sustains
or runes, so in reality it's much more than 63 damage (exactly how much
more I can't be bothered to calculate). So the Str build gets 63+
extra damage from that extra hit; how much extra damage does the Wil
build get from doing a bit more on the 9 hits it does land? Only 42.75
(9 * 4.75). If I've got my math right, over the course of 10 attacks
(and in general), the build that focuses on Str does more damage.
This passage was assuming that all the additional damage from Wil investment would be present, i.e., the stamina bar would be full. The fact that Str damage stays even if Berserk goes down is just icing on the cake.
Modifié par WJC3688, 31 mars 2011 - 09:45 .





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