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Berserker Vanguard - Mach-5 Massacre (Nightmare Guide) Guide updated for Patch 1.02/1.03 + Isabela build + Isabela Edition 2.0 video added (June 17th)


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#351
Zachriel

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Aveline will just get owned by Hawke :P


I ended up killing both Aveline and Frenris in the final battle. They kept crowding me while I was attacking Meredith.

#352
Libaboy

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Do you have like a list of talents/skills for Isabella? Just like you did with Anders etc.

Modifié par Libaboy, 14 avril 2011 - 05:21 .


#353
Volman

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I'm sorry if its a stupid or "nooby" question but I'm new to the game and I have no idea how should I remove the Pommel Strike skill at the begining, I'll be thankful for any help [=

#354
AreleX

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Volman wrote...

I'm sorry if its a stupid or "nooby" question but I'm new to the game and I have no idea how should I remove the Pommel Strike skill at the begining, I'll be thankful for any help [=


A perfectly legitimate question!

You need The Black Emporium DLC. Go there and purchase a Maker's Sigh potion, which allows you to respec (switch your current attribute points/abilities around) yourself as you please.

:wizard:

#355
mr_afk

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Wasn't sure where to ask this, but does anybody know if a reaver build (with masses of constitution) could do ~200% extra damage consistently from the start if you load them up with injuries? i.e. they still have reasonable amounts of hit points but proportionally they are injured enough to give heaps of extra damage?
And how does sacrificial frenzy work? Does it simply double blood frenzy damage?
So could you potentially have a build with less focus on strength and willpower and more on constitution with 400% damage - not including the +100% from cleave, 10% from might, and whatever amount stacked from adrenaline? Just a thought.

I'm going to test this out (idea randomly popped into my head) but I don't know if my testing methology/ability is very good so if anyone could confirm that this does or does not work that would be nice

Edit: Nope, can't see a way for it to work since my game is bugged and hawke can't get injured. haha
Maybe if I had access to one of those vicious blade trap things - but either way, that wouldn't be practical as you wouldn't be able to go back to your house. Oh well, maybe you could try something similar for fenris - though he doesn't have as much access to attribute points (so probably will be a lot more fragile) and can't double the damage.

Modifié par mr_afk, 15 avril 2011 - 10:45 .


#356
Liliandra Nadiar

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I rather doubt it, but I can't say it couldn't be done.
As for Sacrificial Frenzy, if you're already cutting your max health, I really don't advise using it. Well, unless my game is bugged and triggering it isn't supposed to put your health to 20%.

#357
Sabotin

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You get a toggle that takes 5% hp per tick on reaver. Subject to friendly fire though, so...

#358
mr_afk

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Liliandra Nadiar wrote...

I rather doubt it, but I can't say it couldn't be done.
As for Sacrificial Frenzy, if you're already cutting your max health, I really don't advise using it. Well, unless my game is bugged and triggering it isn't supposed to put your health to 20%.


I think you missed my main idea.
The concept is that Blood Frenzy (and thus sacrificial frenzy) is calculated proportionally from your total health (unless I completely misread the ability). Thus a build which focuses on constitution (e.g. my level 14 or so warrior had ~440+ health i think when I tested this) could easily cut down their health via injuries yet still maintain decent hp levels (by decent I mean around as fragile as a rogue). I haven't seen the max injuries possible on nightmare but after two or so injuries your companions health bar starts to look quite puny. 

Thus i was thinking you could start injured to ~20% or whatever, do crazy amounts of damage (i mean, -20hp from sacrificial frenzy is definately worth a 200% increase in damage) and kill things so fast you don't ever get dead. Such a build would still have great synergy with Arelex's haste/fervour/barrage speed build so think about it, you get a crazy fast warrior who is hitting at 510%+ each hit - which is larger than anything even a rogue can crit. 

The problem I'm facing is that i can't get injured in the first place and running into battle with masses of hp just means you do crap all damage (cos they could be better spent in strength/will).
If your hawke can get injured, then maybe this build could work. I think it works in theory anyway. 

edit: sorry if i misunderstood your comment. Are you saying that in your game sacrificial frenzy instantly puts you at 20% health? Because I was always under the impression that it simply took off 20hp?

Sabotin wrote...

You get a toggle that takes 5% hp per tick on reaver. Subject to friendly fire though, so...


That still would take way too long to get down to low health levels. Plus anders would probably heal you right up. The idea about injuries is that you can't actually be fully healed - so you would be perpertually in a blood frenzy.

Modifié par mr_afk, 15 avril 2011 - 11:27 .


#359
ulturas

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So I've basically been trying this build out on my warrior just on hard for now seeing as I've never completely finished playing a warrior and I gotta say it's pretty beastly.

I actually had a question for you Arelex is this build viable for 1v1 dueling the Arishok on Nightmare?

The only flaw I've found with this build so far is bosses seem to do a lot of knockbacks and you lose aggro at that stage which I've found kinda annoying I almost thought about investing points in Resilience but I would imagine that messes up the damage output somewhat.

#360
xzisted

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This is the most fun build I've ever played in Dragon Age 2. Thanks!

#361
Liliandra Nadiar

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mr_afk wrote...

Liliandra Nadiar wrote...

I rather doubt it, but I can't say it couldn't be done.
As for Sacrificial Frenzy, if you're already cutting your max health, I really don't advise using it. Well, unless my game is bugged and triggering it isn't supposed to put your health to 20%.


I think you missed my main idea.
The concept is that Blood Frenzy (and thus sacrificial frenzy) is calculated proportionally from your total health (unless I completely misread the ability). Thus a build which focuses on constitution (e.g. my level 14 or so warrior had ~440+ health i think when I tested this) could easily cut down their health via injuries yet still maintain decent hp levels (by decent I mean around as fragile as a rogue). I haven't seen the max injuries possible on nightmare but after two or so injuries your companions health bar starts to look quite puny. 

Thus i was thinking you could start injured to ~20% or whatever, do crazy amounts of damage (i mean, -20hp from sacrificial frenzy is definately worth a 200% increase in damage) and kill things so fast you don't ever get dead. Such a build would still have great synergy with Arelex's haste/fervour/barrage speed build so think about it, you get a crazy fast warrior who is hitting at 510%+ each hit - which is larger than anything even a rogue can crit. 

The problem I'm facing is that i can't get injured in the first place and running into battle with masses of hp just means you do crap all damage (cos they could be better spent in strength/will).
If your hawke can get injured, then maybe this build could work. I think it works in theory anyway. 

edit: sorry if i misunderstood your comment. Are you saying that in your game sacrificial frenzy instantly puts you at 20% health? Because I was always under the impression that it simply took off 20hp?


I get what you mean. Just not sure if it injuries are calculated into it damage bonus. I'm mostly sure it just counts 100% of 'usable health' and what you can regen back from. Injuries seem to be like sustainables. Each one removes X health from concideration in game mechanics. So injuring youself ahead of time to, say, 100 health from 300, wouldn't give you a starting base of +80% damage (number pulled from air) or so. Any damage to that existing 100 would be used.

And yes, in my game, if I hit SF the moment combat begins (using my L19 314hp warrior) I instantly go to 180hp, so slight exageration in my post, but SF does decidedly more then -20hp to me so I never use it anymore period.

#362
mr_afk

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Liliandra Nadiar wrote...

I get what you mean. Just not sure if it injuries are calculated into it damage bonus. I'm mostly sure it just counts 100% of 'usable health' and what you can regen back from. Injuries seem to be like sustainables. Each one removes X health from concideration in game mechanics. So injuring youself ahead of time to, say, 100 health from 300, wouldn't give you a starting base of +80% damage (number pulled from air) or so. Any damage to that existing 100 would be used.

And yes, in my game, if I hit SF the moment combat begins (using my L19 314hp warrior) I instantly go to 180hp, so slight exageration in my post, but SF does decidedly more then -20hp to me so I never use it anymore period.



IN1 wrote...
Update: Unfortunately, 100% hp = max hp with current number of injuries :(


IN1 tested the idea and yeah, you're right. Pity because I was looking forward to dealing huge amounts of damage. I suppose that with a strength build you can actually get higher spike damage anyway, so no huge loss.
That's weird about your sacrificial frenzy - I never used it that much (never got injured enough) and if I did I generally died soon after using it so never noticed anything like that ..on second thoughts, maybe that's why i died..

#363
AreleX

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What, you guys thought I forgot about you? Never! New video of my run through Sebastian's Act II personal quest, Repentance!

Berserker Vanguard - Repentance


I've learned many things since first writing this guide, so I'll be giving it some updates. Check back sometime soon for updated tactics + companion level-up guides!

:wizard:

Modifié par AreleX, 16 avril 2011 - 04:09 .


#364
Darth Kraken

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AreleX wrote...

What, you guys thought I forgot about you? Never! New video of my run through Sebastian's Act II personal quest, Repentance!

Berserker Vanguard - Repentance


I've learned many things since first writing this guide, so I'll be giving it some updates. Check back sometime soon for updated tactics + companion level-up guides!

:wizard:


What is your Sebastian build in that video?

#365
tonnactus

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Volman wrote...

I'm sorry if its a stupid or "nooby" question but I'm new to the game and I have no idea how should I remove the Pommel Strike skill at the begining, I'll be thankful for any help [=


Pommel strike isnt that bad,by the way.It seems just to stuns everything.(ogres and rogues for sure)

Modifié par tonnactus, 17 avril 2011 - 06:47 .


#366
Volman

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I've used this guide all this way, I'm level 12 and it's just great!
I deal so much dmg and don't even use poisons :D
BUT here there is a mistake, you guide and say that I should have Unrelenting Barrage at level 12 while the required level is level 13, fix and help please [=

#367
Odell_2

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I started using this build and I love it. The killing effectiveness of a 2 handed warrior with the speed of a rogue. Awesomeness!!!!

#368
TK8

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How does this build stand against the Arishok duel?
I tried it and you can't just hack away at him because everything he does has knockdown.

And is it better to invest in Willpoewr or in Strength?

#369
mr_afk

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TK8 wrote...

How does this build stand against the Arishok duel?
I tried it and you can't just hack away at him because everything he does has knockdown.

And is it better to invest in Willpoewr or in Strength?


You can always just dodge his attack and run in and whack him once or twice before running back to avoid his next attack.. aaand repeat this 100 times<_<. His attacks are really slow which means that as long as you don't get too bored and lose concentration you should be able to take him out without getting hit much/at all. But yeah, you really don't want to get hit as he tends do nasty stuff to you once you're stuck in the trying to get back up stage.


As for willpower vs strength I would say get enough strength to get 100 attack then from there it's up to your disgression really:
Each point into strength increases your base damage by 0.5. Each point into will increases stamina by 5 points.
As an upgraded berserk give you 15% of your stamina pool as damage:
-Every 2 points into strength gives you 1 dmg
-Every 2 points into willpower gives you 1.5 dmg
This means that pumping willpower (after you reach 100% attack) will potentially increase your basic attack damage by more if your stamina pool remains high. As each attack (with berserk) drains stamina and using abilities will further reduce stamina, it becomes a choice between variable damage depending on stamina levels or constant damage irrelevant to your stamina levels.

Thus if you tend to use lots of abilities I would recommend pumping strength, and if you tend to just autohack things to death you might consider pumping willpower. That's just my opinion anyway, maybe Arelex can offer more insight?

Modifié par mr_afk, 24 avril 2011 - 02:00 .


#370
Sinnthetic

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mr_afk wrote...

TK8 wrote...

How does this build stand against the Arishok duel?
I tried it and you can't just hack away at him because everything he does has knockdown.

And is it better to invest in Willpoewr or in Strength?


You can always just dodge his attack and run in and whack him once or twice before running back to avoid his next attack.. aaand repeat this 100 times<_<. His attacks are really slow which means that as long as you don't get too bored and lose concentration you should be able to take him out without getting hit much/at all. But yeah, you really don't want to get hit as he tends do nasty stuff to you once you're stuck in the trying to get back up stage.


As for willpower vs strength I would say get enough strength to get 100 attack then from there it's up to your disgression really:
Each point into strength increases your base damage by 0.5. Each point into will increases stamina by 5 points.
As an upgraded berserk give you 15% of your stamina pool as damage:
-Every 2 points into strength gives you 1 dmg
-Every 2 points into willpower gives you 1.5 dmg
This means that pumping willpower (after you reach 100% attack) will potentially increase your basic attack damage by more if your stamina pool remains high. As each attack (with berserk) drains stamina and using abilities will further reduce stamina, it becomes a choice between variable damage depending on stamina levels or constant damage irrelevant to your stamina levels.

Thus if you tend to use lots of abilities I would recommend pumping strength, and if you tend to just autohack things to death you might consider pumping willpower. That's just my opinion anyway, maybe Arelex can offer more insight?


I'm also curious about this.

#371
Sabotin

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Willpower is better than strength as long as your stamina is above 2/3. So subtract 2/3 from your stamina pool and you can see how much you have to work with. Usually also subtract 40 for cleave/barrage. Divide the number by 2 (you loose 2 stamina per hit) and you have how many hits you can dish out before investing in str would have been better. Keep in mind though that you regenerate 10% stamina per kill or more (10% critter, 20% normal,...), additional +5% with death blow.


Let's say you have 300 stamina (50 wil). As long as you keep it above 200 you're fine. For cleave/barrage you use 40, so you have 60 to work with before refill. That could be 30 auto hits. Let's assume you wanna use skills. Scythe is 30 stamina, so a long as you kill 2,5 (2 with death blow) critter rank mobs with it you'll have your stamina full again (just 1 is enough for the skill to pay for itself). Same for whirlwind, even less needed for mighty blow. Almost free damage there.

Against a tough target/boss I'd just use upgraded mighty blow vs brittle from the skills, since that is x18 full damage for 20 stamina, while auto hitting you'd get 10 hits for it (with cummulative -0,3 base damage every next hit).


Note: This is kinda simplified, but I think close enough.

#372
mr_afk

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Sinnthetic wrote...

I'm also curious about this.


Curious about what?
The game mechanics are pretty straight-forward. I'm just not too sure what the 'recommended' amounts would be.
If it helps, assuming 100% attack and a fully upgraded berserk (so -2 stamina a hit instead of -4 stamina):

the difference between increasing one willpower and one strength would take 1.6667 stamina to become equal:
(after 1 hit more than 1.6667 stamina is lost which means that there would be 1 hit of increased damage then each following hit would do less dmg than if you had pumped strength).

However, as the difference between pumping strength and willpower grows over time, the difference between 20 strength and 20 willpower would take 33.3333 stamina to become equal:
(after ~16 hits or so you would start to do less dmg than if you had pumped strength).

As the damage potential difference is quite considerable (at 20 willpower compared against 20 strength there ~5 base damage difference) and every couple of hits you should have killed at least several enemies (or used one of the many abilities to recover stamina), if you focus on pumping willpower and mainly use autoattacks you should be dealing a greater base damage than someone focusing on strength. I don't think i need to elaborate that much on the point about attack ratings so suffice it to say that unless the willpower build has comparable attack-ratings to the strength build the glancing blows will cancel out any potential gain in damage between the builds.

The down-side to the willpower build is that as every ability you do uses up stamina turning on cleave before rushing into combat will further reduce the number of hits before you start losing potential damage. If your playing style has you smashing out the mighty blows and scythes very often, unless you have a massive stamina pool (not sure how much strength you need for 100% attack but I'll assume that willpower can get quite large by the end) you might be better off with strength as not only will it increase the base damage used in calculating the damage of those abilities (maybe willpower with berserk will help here too, not sure) but at lower stamina levels it'll still do decent amounts of damage (as opposed to the willpower build which does crap all at 0 stamina).

So as I said before, it really depends on your playing style. I'm not sure what playing style this guide suggests (didn't really follow it that closely) so maybe Arelex might have the recommended stats for this type of Mach-5 Massacre-build


edit: I keep getting distracted before finally getting around to replying. i really should check before posting so I don't keep repeating info. Can't be bothered editing everything but yeah, sabotin covered it pretty succinctly

Modifié par mr_afk, 25 avril 2011 - 09:31 .


#373
AreleX

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Uhh...what those guys said.

#374
thendcomes

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Does the bonus damage from Berserk get modified by any +damage you're wearing? If not, that seriously affects its viability as a place to dump a lot of points.

#375
RobRam10

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Posting the stats of the new items from the Warrior Pack

Weapons and Shield/ The One hand and Shield stats where taken from my lvl 4 warrior so no idea how it scales.
The Blade of the Archon (Two Handed)
21 physical dmg(34 per sec)
+2 Strength
+5% crit chance
+5% attack speed
+6% dmg vs demons and undead
no requirements can be use anytime

The Emperor's Point (Two Handed)
40 physical dmg(66 per sec)
+4% Strength
+13% crit chance
+11% attack speed
+24% dmg vs demons and undead
2 Runes slots
only requirement is to be Lvl 17

The Edge of Night (One hand)
7 Spirit dmg(13 per sec)
+7% attack speed
+10% magic resistance
Improves with lvl up (No idea how it scales)
+4 dmg vs demons and undead
2 Runes Slots
No requirements can be use anytime

Courage (Shield)
+8 Health
+5% Dmg resistance
Improves with lvl up (again no idea how it scales ;O )
2 Rune Slots
No requirements can be use anytime

UPDATE
updated the The Emperor's Point dmg

Modifié par RobRam10, 28 avril 2011 - 08:33 .