Berserker Vanguard - Mach-5 Massacre (Nightmare Guide) Guide updated for Patch 1.02/1.03 + Isabela build + Isabela Edition 2.0 video added (June 17th)
#376
Posté 28 avril 2011 - 10:04
Helm of the Exile
42 armor
+10 health
+23 attack
+2% crit chance
+3% magic resistance
2 Rune slots
No requirement can be use anytime
Beregrand's Breastplate
97 armor
+1 to all attributes
+8% dmg resistance
1 Rune slot
Requires to be lvl 6
The Exile's Gauntlets
30 armor
+1 strength
+7 heath
+16 attack
Requires to be lvl 8
The Ancestor's Greaves
38 armor
+9 health
+11 defense
+7% healing to this character
Only requirement is to be lvl 7
The Golden Mask
144 armor
+42 health
+62 attack
+3% crit chance
+9% magic resistance
3 Rune slots
Requires to be lvl 17
The Golden Prince's Raiment
254 armor
+2 to all attributes
+44 health
+10% Dmg resistance
2 Rune slots
Requires to be lvl 15
The Gauntlets of Summer
43 armor
+1 Strength
+9 health
+21 attack
+1% attack speed
Requires to be lvl 13
Golden Greaves
64 armor
+13 health
+16 defense
+8% healing to this character
1 Rune slot
Requires to be lvl 11
#377
Posté 28 avril 2011 - 03:31
#378
Posté 28 avril 2011 - 08:34
Updated thanks manthendcomes wrote...
@RobRam Double check the Emperor's Point, the damage is too high
#379
Posté 28 avril 2011 - 10:09
Empress' Point and the armor are looking mighty delicious right now...
Modifié par AreleX, 28 avril 2011 - 10:09 .
#380
Posté 28 avril 2011 - 10:10
#381
Posté 28 avril 2011 - 10:18
Sallul wrote...
But Arelex! warriors are so underpowered because they must use abilities and stuff!
LOL, I know, right?
I guess I modded the games of the thousands of people who've used my build, so they can do well with it, and the hundreds who've posted in this thread/PM'ed me to tell me how much fun and success they've had with it are lying...
It's a shame, too; it'd be easy to correct the problems with his build and play, but not the ones in his head. I know for a fact that you and everyone else who's tried this build has loved it and enjoyed it, I'm not going to lose a second of sleep over some ignorant, self-important fool who absolutely refuses to be helped, or change his mind.
The rest of you lovely people, however, are awesome, and I'll keep helping you be awesome for as long as I can.
#382
Posté 29 avril 2011 - 03:21
Finally beat the Arishok alone with my zerker. Stocked up on more potions then just some rejuvenation and used poisons. Still a drawn out event, but it was on Hard and it worked.
#383
Posté 29 avril 2011 - 10:56
#384
Posté 30 avril 2011 - 10:27
#385
Posté 30 avril 2011 - 04:22
#386
Posté 30 avril 2011 - 04:26
Im not sure wether you guys have figured it out but im going to post this anyway.mr_afk wrote...
Liliandra Nadiar wrote...
I get what you mean. Just not sure if it injuries are calculated into it damage bonus. I'm mostly sure it just counts 100% of 'usable health' and what you can regen back from. Injuries seem to be like sustainables. Each one removes X health from concideration in game mechanics. So injuring youself ahead of time to, say, 100 health from 300, wouldn't give you a starting base of +80% damage (number pulled from air) or so. Any damage to that existing 100 would be used.
And yes, in my game, if I hit SF the moment combat begins (using my L19 314hp warrior) I instantly go to 180hp, so slight exageration in my post, but SF does decidedly more then -20hp to me so I never use it anymore period.IN1 wrote...
Update: Unfortunately, 100% hp = max hp with current number of injuries
IN1 tested the idea and yeah, you're right. Pity because I was looking forward to dealing huge amounts of damage. I suppose that with a strength build you can actually get higher spike damage anyway, so no huge loss.
That's weird about your sacrificial frenzy - I never used it that much (never got injured enough) and if I did I generally died soon after using it so never noticed anything like that ..on second thoughts, maybe that's why i died..
The reason your Sacrifical Frenzy does so much damage is because there is a glitch that happens when equiping shield with 100% damage to enemy that attacks in melee (eg: Shield of the Knight Herself).
The damage SF does is being treated as if you re attacking your self in melee and thus it is reflected back upon you. I ve died so many times when using SF under the influence of Cleave, then i switched to Mage's friend and the issue cease.
Oh on an unrelated topic this 100% damage to enemy that attack in melee works prety well againts the Arishok. He deals a lot of damage to himself from attacking you especially that grab attack of his. I would post a video to prove it but i dont have the appropiate hardware.
#387
Posté 02 mai 2011 - 05:23
Modifié par Scatterblack, 02 mai 2011 - 05:31 .
#388
Posté 05 mai 2011 - 08:41
#389
Posté 05 mai 2011 - 08:58
#390
Posté 07 mai 2011 - 12:11
Thanks again for creating such a great, fun, and AWESOME build.
Modifié par trunglefever, 07 mai 2011 - 12:13 .
#391
Posté 07 mai 2011 - 12:23
#392
Posté 16 mai 2011 - 06:09
#393
Posté 16 mai 2011 - 07:09
#394
Posté 16 mai 2011 - 09:29
#395
Posté 16 mai 2011 - 09:39
#396
Posté 16 mai 2011 - 09:44
#397
Posté 18 mai 2011 - 01:43
#398
Posté 18 mai 2011 - 03:16
SuicidialBaby wrote...
s/s cant be berserker vanguard? damn, I should respec my warrior then
Pommel Strike is also an extremely effective way of stopping mages. If it's upgraded you get a handy on-demand Stagger, something that 2Hs don't necessarily have (S&S have Shield Bash).
#399
Posté 18 mai 2011 - 06:02
ryoldschool wrote...
Just a question. I am trying this guide, at level 9 now ( just started using Barrage ), and I'm hoping that it gets better faster. I'm comparing it to my experience with Sabre's build at this point. I just did the Hightown hideout "The Barracks" and Fenris Deneris's Mansion and found them more difficult than with Sabre's build. With that build you get a burst where you can cleve, Mighty Blow, Pcythe, whirlwind and the boss and several of his friends are gone straight away. With this build it took me longer and I took a lot of damage ( party members got killed while I focused on the Boss). Does Endless Berserk, Unrelenting Barrage, and Savage Berserk spike up your damage a lot?
SnS will have a lower apparent damage output. If you have Shield Defense activated it will be lower due to the -25% damage so make sure it's only on when really needed. Arelex's main thrust is on auto attacks to fuel Berserk which is more a battle of attrition over spike damage like you get from the chain you quoted. Assault + Battery and Scatter + Disperse have some good damage but SnS is not an activated attack focused set like 2-handed is.
SnS also has a much smaller arc so swings are not to likely to hit more then 1-2 clustered enemies as opposed to 2-handed which tends to hit 3+ per swing in clustered groups.
#400
Posté 18 mai 2011 - 08:18
Modifié par AreleX, 18 mai 2011 - 08:19 .





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