AreleX wrote...
Graunt wrote...
I was actually going back to my original idea for my first character that I scrapped trying to find something justifiable with the Berserk line other than Barrage. I'm still not seeing it, as Claymore is vastly superior ON as much as possible and gives +100% damage. Wouldn't you need ~750 (given that Claymore is only up 75% of the time) stamina for Berserk to be nearly as effective? I also can't think of a single reason why you wouldn't have Might up. You'll never get more damage with just having Berserk up, unless it's just another bad tooltip.
At 150 stamina all you get from Berserk is +15% extra damage, yet with Might up, you'll drop down to 12% from Berserk yet gain another 10% on top of it from Might. You actually need to take the Berserk upgrade for it to even equal Might + default Berserk. Even then there's absolutely no point to not have Might on because having it on still nets a bigger bonus.
To me Berserk is more of a passive that gives you some bonus damage, but it's mostly forgettable unless you've just used Second Wind or are always sitting above 75% stamina, and Might gives you more of a consistent bonus. The best thing about the tree is Barrage. Adrenaline seems like it has the potential to be really good, except that it's always interrupting your 160%+ swing speed each refresh.
You raise some good points about Might, I'll go back and do some more thorough testing later.
As for the Berserk being more of a passive, when you get deeper into the game, you WILL be able to sustain it near permanently without using Bolster/Second Wind/Stamina draught. My initial idea for the class was actually that; put points into the Battlemaster tree to get Second Wind for when my STA dropped too low. In practice, I found that this wasn't even neccessary, and my stamina was constantly full or near full.
Testing on Adrenaline is still ongoing, and at this point, it's mostly about picking up on breaks in the action to give yourself a good time to activate it.
My thought process behind having Second Wind was just so you would actually get the full potential from Berserk after using Adrenaline a few times, because without having a full stamina bar after you've used Adrenaline multiple times you've essentially depleted your gains just to have a buff that will only last 8s that gives you the same boost as the stamina you just chewed through. Death Blow would help get around the need for Second Wind, yet it doesn't work on bosses and you need to waste
many points just to get it. Second Wind costs two points, and you could also pickup Last Push to slightly reduce the cooldown of Barrage. Another thing is that you can Bolster your stamina back up during lulls in the action.
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And in case Sabre is reading this: Yeah, you were right about Second Wind being mandatory for what I was trying to do, especially with all of the activated abilities and such, but this was also being argued before we had any idea what stamina would look like from gear -- and remember, I had Bolster/Second Wind as a "maybe" ability if it was truly needed. I never leave home without them though now, especially on any tanks)
I also haven't actually seen any info on whether or not the Adrenaline stacks refresh after each application -- it would be beyond terrible if they didn't, especially because you have a 1s cast time. I could actually see it being semi useful as a damage momentum ability, trying to gain 8% damage kill after kill, but there are few fights that would take advantage of this that would allow you to refresh it before the 8s are over after you've built up a 30%+ boost. For bosses it's another one of those abilities you NEED Second Wind for. Even if you don't even plan on using Adrenaline ever, you might not be able to get enough uses of Claymore/Barrage with just potions alone.
The whole design of Berserk/Adrenaline just seems really awful and counterproductive to me and feels like it's hamstrung without Second Wind to work at the start or on bosses. It's also how you would get your stamina back up after using Claymore + Mighty Blow against Assassins and the tougher elites.
Użytkownik Graunt edytował ten post 19 marzec 2011 - 02:27