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Berserker Vanguard - Mach-5 Massacre (Nightmare Guide) Guide updated for Patch 1.02/1.03 + Isabela build + Isabela Edition 2.0 video added (June 17th)


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#26
AreleX

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Voylodion01 wrote...

AreleX,

Thanks for putting this guide togetther. I was wondering about the tactics for Anders. Is this correct?:


Anders
...
...
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Enemy: Target of Hawke - Haste


Should Haste not be used on friendlies?


Yes, that's correct. I was trying to think of a way to cut down on Haste's active time being wasted due to casting early, so I set Anders to cast it when I am actually targeting an enemy. And you're welcome!



T3hAnubis wrote...

This link should help.


Ah, thank you! That should help me out some.

[smilie]../../../images/forum/emoticons/wizard.png[/smilie]

Użytkownik AreleX edytował ten post 18 marzec 2011 - 01:59


#27
Ace Attorney

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T3hAnubis wrote...

Jamster1990 wrote...

T3hAnubis wrote...

T3hAnubis wrote...

snip

Now that I think about it, Two Handers have another advantage over One Handers, the slower speed means less losses of Stamina per swing from Berserk. So, anyone else still think an One Hander variation is still viable?


Does the 50% stagger on crit skill from 2h work with a WnS? if not thats another major benifit of 2h as you can stagger from auto not needing to use stam on skills for it. CCC helps alot with taking down bigger foes.

I planned on testing that later. Although Sunder require one point before in Two Handed.

I just tested it, Sunder's Crit only works with Two Handers and I didn't notice the Stagger proc, might need to test again.

Użytkownik T3hAnubis edytował ten post 18 marzec 2011 - 02:11


#28
Ace Attorney

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I just ReSpecced my lvl 8 Warrior. Gave him Adrenaline, Berserk, Cleave, the 2 Two handed Passives and Mighty Blow.
He was SnS and the Maker's Sigh bug gave me the SnS Sustained free. Still, I would consider investing one point in it for hard boss tanking as most of these abilities (everything except the Two handed stuff) works with SnS.

#29
Voylodion01

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AreleX wrote...
Yes, that's correct. I was trying to think of a way to cut down on Haste's active time being wasted due to casting early, so I set Anders to cast it when I am actually targeting an enemy.

Thanks for the explanation.  I totally misunderstood and blame it on the "Hex of Feeling Sleepy on a Sunny Afternoon During a Slow Friday at Work" I appear to be under.

#30
Jodou

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Pretty sick, but I've found Templar builds just as effective and the aoe stun from smite too invaluable.  That and silence is pretty much GG for any assassin mob.

#31
jsamlaw

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Thanks for posting this guide and the video...it looks like an incredibly fun play style. I've been trying to work on my NM SnS build, but when I see that video I get jealous of the non stop action :) I'll probably give it a try on my next play through.

I was especially jealous of how fast your character blew through Secret Rendezvous, which is one of the harder Act 1 side quests.  I had to reload 4-5 times as SnS to get that one down just right :(

Użytkownik jsamlaw edytował ten post 18 marzec 2011 - 03:57


#32
Seblun

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Love it, I was using Sabers guide this whole time, up until when he chose Templar. It might work for PC but the 360 just can't map all of those talents!

Beserker is the way to go, imo.

#33
AreleX

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Jodou wrote...

Pretty sick, but I've found Templar builds just as effective and the aoe stun from smite too invaluable.  That and silence is pretty much GG for any assassin mob.


This is all true. I made this guide not so people could put them on a scale and see which comes out on top (that's really pointless, since I believe their respective strengths and weaknesses even them out pretty well), I just want to provide people a different way of playing the game.

That's the great part about it, I think; you don't have to sacrifice enjoyment for effectiveness, you can do what suits you the best, and what you have the most fun with.

:wizard:

Edit: You're all very welcome, and I hope you enjoy your Berserker Vanguards! Let me know if you have questions or need help.

Użytkownik AreleX edytował ten post 18 marzec 2011 - 04:02


#34
Ace Attorney

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How is this for a SnS variation on this (based on my older post)?
http://biowarefans.c...l0T1EGIvHFsnNpL
In that order in levels (respec to remove Pommel Strike). Bonus is you can tank by turning on Shield Defense. Shield Wall, Assault, and/or the Shield Passives might be worth it too for extra Tank skills.

I would do a serious build/guide topic on a Vanguard Tank but I lack recording equipment, there are 2 Vanguard Guides already, and I worry to not do it justice.

Użytkownik T3hAnubis edytował ten post 18 marzec 2011 - 05:00


#35
cloudblade70

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Awesome video and guide, can't wait to try this out on my next playthrough :)

#36
AreleX

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T3hAnubis wrote...

How is this for a SnS variation on this (based on my older post)?
http://biowarefans.c...l0T1EGIvHFsnNpL
In that order in levels (respec to remove Pommel Strike). Bonus is you can tank by turning on Shield Defense. Shield Wall, Assault  and/or the Shield Passive might be worth it too.

I would do a serious build/guide topic on a Vanguard Tank but I lack recording equipment, there are 2 Vanguard Guides already, and I worry to not do it justice.


That looks extremely solid to me, though I know absolutely nothing about SnS (outside of suffering through Jay Len-err, Aveline, on forced companion quests) to say otherwise. I like it, it's a good take on what I've got, with some personal preference added.

I do have to ask though, why go the tank route when you can just outright slaughter everything, and make it a non-issue? If that sounds like I'm looking down on your playstyle or something, I apologize, it isn't my intention; I'm just honestly curious about what it is that makes you choose it.

Also, my recording equipment cost me less than 20 dollars for everything I needed, so it's not too huge of an investment. The quality isn't always the best, but for what I spent, I'm more than happy with being able to make decent looking videos to share. PM me if you want, I'll set you in the right direction.

:wizard:

Użytkownik AreleX edytował ten post 18 marzec 2011 - 05:10


#37
Salladdbladd

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I can give you the answer :) 1h shield Vanguard Reaver Berserk does more dmg.

I challenge you fellow 2handed brothers :)

social.bioware.com/forum/1/topic/305/index/6608426

#38
Ace Attorney

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AreleX wrote...

T3hAnubis wrote...

How is this for a SnS variation on this (based on my older post)?
http://biowarefans.c...l0T1EGIvHFsnNpL
In that order in levels (respec to remove Pommel Strike). Bonus is you can tank by turning on Shield Defense. Shield Wall, Assault  and/or the Shield Passive might be worth it too.

I would do a serious build/guide topic on a Vanguard Tank but I lack recording equipment, there are 2 Vanguard Guides already, and I worry to not do it justice.


That looks extremely solid to me, though I know absolutely nothing about SnS (outside of suffering through Jay Len-err, Aveline, on forced companion quests) to say otherwise. I like it, it's a good take on what I've got, with some personal preference added.

I do have to ask though, why go the tank route when you can just outright slaughter everything, and make it a non-issue? If that sounds like I'm looking down on your playstyle or something, I apologize, it isn't my intention. I'm just honestly curious about what it is that makes you choose it.

Basically for 2 reasons. One is that it should hold up better against long battle bosses like the High Dragon or Rock Wraith. The other is SnS is currently unappreciated on the forums. Two handers only have a slight advantage on DPS burst (actual auto attack DPS is equal), burn Berserk stamina slightly slower (attack swing is slower), and a bit wider arc and lenght (33% arc vs 25% and the +1m Talent). Since this type of build isn't about burst DPS, trading those advantages for Shield armor and their stats is a valid trade off in my book.

Plus it reminds me of 300 (hence my doctored Leonidas Hawke pic): a rage filled SnS warrior bashing everything in sight.
Posted Image

Give it a try once (just respec and don't save).

Użytkownik T3hAnubis edytował ten post 18 marzec 2011 - 05:30


#39
Seblun

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Noticed that Beserkers have some trouble with Bosses though, the stamina drain is far too great on those giant HP pools.

#40
swk3000

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I have a question for he OP: how do you distribute your stats? I'm currently at Level 8 and working with the following for my three stats:

Strength - 24
Willpower - 11
Constitution - 24

My eventual armor for Act 1(Armor of the Fallen) only needs 21 in Strength and Constitution, so I could pull 3 points from each and dump them into Willpower (and another 4 points if I use the Ring of Resilience and the Enchanted Silverite Chain Belt to meet the requirements). While this would give me a larger Stamina pool, I'd be stuck with Hayder's Razor or Might of the Sten as my weapons, as the Oathbreaker found in the Deep Roads needs 30 Strength. My damage output would then fall behind that of my allies, making me less able to keep threat. On the other hand, if I boost my Strength and Constitution, I won't have the Stamina to get any real damage out of Berserk. I'll probably keep going the Berserk Vanguard route for now, as I'm half a level away from picking up Barrage (and Anders already has Haste), so that will help out, but for now I'm boosting Strength and Constitution equally and ignoring Willpower.

How did you approach this particular dilemma?

#41
Boopie-Ne

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I like the fact that you used the Berserk song for the vid.

#42
Altima Darkspells

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swk3000 wrote...

-snip-

How did you approach this particular dilemma?


Well, I'm not the OP, but you should get plenty of 'freebie' attribute points for willpower to tide you over until you hit 31 con and/or get Rune of Valiance (which adds seven to all your stats).

I think you can get two or three Tome of Mortal Vessals, Avernus' Research, the four points increase from Night Terrors, and two from the Tarohne's Tomes quest (from what I understand, you destroy all the tomes except the Black Grimoire, which you read, and you'll still be able to complete the quest but also get the stat points).  That's about 14 extra stat points.

Remember, this build won't come into its full power until Act 3, where you can get your 'final' sword (in the OP's case, it's Limbtaker which can be bought at the beginning) so you can stick the Primeval Lyrium Rune in there.  With that in mind, if you wish to avoid heavy deviation from the standard warrior build, it's entirely possible that you may wish to go Reaver before Berserker.

#43
swk3000

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I'm only in Act 1 at the moment, so that's part of the problem. I can't get most of those. Also, I go with the Martyr background, and I never let Avernus or Sophia go free, so those are out.

I'll stick with this long enough to see how Barrage works out; once I've done that, I'll make a decision from there. Honestly, though, I'm probably going to give this a miss and go back to the Reaver Vanguard, since it becomes viable much sooner.

#44
Guest_iOnlySignIn_*

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The only thing I don't like about this build is you can't live without Anders (Haste + Heal). I hate Anders (terrorist SOB) so I'm practically forced to play a Mage myself. :-S

#45
Graunt

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Sabresandiego wrote...

A berserker vanguard is a great alternative to my build and much more friendly fire safe. I prefer using active abilities because I love bursting people down with scythe, mighty blow, and whirlwind while under the effect of cleave/claymore. Being a berserker and constantly attacking at 50%+ speed is a great alternative combat style and also very satisfying. Awesome video too.


I was actually going back to my original idea for my first character that I scrapped trying to find something justifiable with the Berserk line other than Barrage.  I'm still not understanding the reasoning behind not having Claymore on cooldown pretty much 100% of the time as Claymore is vastly superior ON as much as possible and gives +100% damage.  Wouldn't you need ~750 (given that Claymore is only up 75% of the time) stamina for Berserk to be nearly as effective?  I also can't think of a single reason why you wouldn't have Might up.  You'll never get more damage with just having Berserk up, unless it's just another bad tooltip.

At 150 stamina all you get from Berserk is +15% extra damage, yet with Might up, you'll drop down to 12% from Berserk yet gain another 10% on top of it from Might. You actually need to take the Berserk upgrade for it to even equal Might + default Berserk.  Even then there's absolutely no point to not have Might on because having it on still nets a bigger bonus.

To me Berserk is more of a passive that gives you some bonus damage, but it's mostly forgettable unless you've just used Second Wind or are always sitting above 75% stamina, and Might gives you more of a consistent bonus.  The best thing about the tree is Barrage.  Adrenaline seems like it has the potential to be really good, except that it's always interrupting your 160%+ swing speed each refresh.  The entire time I was watching the "low level Berserk" video, all I could think was how much more damage you would have been doing if you had taken Reaver first, especially once your health was below 85%.

Użytkownik Graunt edytował ten post 19 marzec 2011 - 01:09


#46
Altima Darkspells

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iOnlySignIn wrote...

The only thing I don't like about this build is you can't live without Anders (Haste + Heal). I hate Anders (terrorist SOB) so I'm practically forced to play a Mage myself. :-S


As far as I know, most Nightmare builds rely pretty heavily on Anders.

#47
Graunt

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Altima Darkspells wrote...

iOnlySignIn wrote...

The only thing I don't like about this build is you can't live without Anders (Haste + Heal). I hate Anders (terrorist SOB) so I'm practically forced to play a Mage myself. :-S


As far as I know, most Nightmare builds rely pretty heavily on Anders.


Even if you aren't going for his group heal, the 80% heal is pretty much essential.

#48
AreleX

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Graunt wrote...

I was actually going back to my original idea for my first character that I scrapped trying to find something justifiable with the Berserk line other than Barrage.  I'm still not seeing it, as Claymore is vastly superior ON as much as possible and gives +100% damage.  Wouldn't you need ~750 (given that Claymore is only up 75% of the time) stamina for Berserk to be nearly as effective?  I also can't think of a single reason why you wouldn't have Might up.  You'll never get more damage with just having Berserk up, unless it's just another bad tooltip.

At 150 stamina all you get from Berserk is +15% extra damage, yet with Might up, you'll drop down to 12% from Berserk yet gain another 10% on top of it from Might. You actually need to take the Berserk upgrade for it to even equal Might + default Berserk.  Even then there's absolutely no point to not have Might on because having it on still nets a bigger bonus.

To me Berserk is more of a passive that gives you some bonus damage, but it's mostly forgettable unless you've just used Second Wind or are always sitting above 75% stamina, and Might gives you more of a consistent bonus.  The best thing about the tree is Barrage.  Adrenaline seems like it has the potential to be really good, except that it's always interrupting your 160%+ swing speed each refresh.


You raise some good points about Might, I'll go back and do some more thorough testing later.

As for the Berserk being more of a passive, when you get deeper into the game, you WILL be able to sustain it near permanently without using Bolster/Second Wind/Stamina draught. My initial idea for the class was actually that; put points into the Battlemaster tree to get Second Wind for when my STA dropped too low. In practice, I found that this wasn't even neccessary, and my stamina was constantly full or near full.

Testing on Adrenaline is still ongoing, and at this point, it's mostly about picking up on breaks in the action to give yourself a good time to activate it.

#49
Graunt

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AreleX wrote...

Graunt wrote...

I was actually going back to my original idea for my first character that I scrapped trying to find something justifiable with the Berserk line other than Barrage.  I'm still not seeing it, as Claymore is vastly superior ON as much as possible and gives +100% damage.  Wouldn't you need ~750 (given that Claymore is only up 75% of the time) stamina for Berserk to be nearly as effective?  I also can't think of a single reason why you wouldn't have Might up.  You'll never get more damage with just having Berserk up, unless it's just another bad tooltip.

At 150 stamina all you get from Berserk is +15% extra damage, yet with Might up, you'll drop down to 12% from Berserk yet gain another 10% on top of it from Might. You actually need to take the Berserk upgrade for it to even equal Might + default Berserk.  Even then there's absolutely no point to not have Might on because having it on still nets a bigger bonus.

To me Berserk is more of a passive that gives you some bonus damage, but it's mostly forgettable unless you've just used Second Wind or are always sitting above 75% stamina, and Might gives you more of a consistent bonus.  The best thing about the tree is Barrage.  Adrenaline seems like it has the potential to be really good, except that it's always interrupting your 160%+ swing speed each refresh.


You raise some good points about Might, I'll go back and do some more thorough testing later.

As for the Berserk being more of a passive, when you get deeper into the game, you WILL be able to sustain it near permanently without using Bolster/Second Wind/Stamina draught. My initial idea for the class was actually that; put points into the Battlemaster tree to get Second Wind for when my STA dropped too low. In practice, I found that this wasn't even neccessary, and my stamina was constantly full or near full.

Testing on Adrenaline is still ongoing, and at this point, it's mostly about picking up on breaks in the action to give yourself a good time to activate it.


My thought process behind having Second Wind was just so you would actually get the full potential from Berserk after using Adrenaline a few times, because without having a full stamina bar after you've used Adrenaline multiple times you've essentially depleted your gains just to have a buff that will only last 8s that gives you the same boost as the stamina you just chewed through.  Death Blow would help get around the need for Second Wind, yet it doesn't work on bosses and you need to waste many points just to get it.  Second Wind costs two points, and you could also pickup Last Push to slightly reduce the cooldown of Barrage.  Another thing is that you can Bolster your stamina back up during lulls in the action.

(And in case Sabre is reading this: Yeah, you were right about Second Wind being mandatory for what I was trying to do, especially with all of the activated abilities and such, but this was also being argued before we had any idea what stamina would look like from gear -- and remember, I had Bolster/Second Wind as a "maybe" ability if it was truly needed.  I never leave home without them though now, especially on any tanks)

I also haven't actually seen any info on whether or not the Adrenaline stacks refresh after each application -- it would be beyond terrible if they didn't, especially because you have a 1s cast time.  I could actually see it being semi useful as a damage momentum ability, trying to gain 8% damage kill after kill, but there are few fights that would take advantage of this that would allow you to refresh it before the 8s are over after you've built up a 30%+ boost.  For bosses it's another one of those abilities you NEED Second Wind for.  Even if you don't even plan on using Adrenaline ever, you might not be able to get enough uses of Claymore/Barrage with just potions alone.  

The whole design of Berserk/Adrenaline just seems really awful and counterproductive to me and feels like it's hamstrung without Second Wind to work at the start or on bosses. It's also how you would get your stamina back up after using Claymore + Mighty Blow against Assassins and the tougher elites.

Użytkownik Graunt edytował ten post 19 marzec 2011 - 02:27


#50
Altima Darkspells

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Graunt wrote...

-snip-


Wouldn't it be easier just to pop a stamina drought instead of putting talent points towards Second Wind for those tricky boss fights?