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Berserker Vanguard - Mach-5 Massacre (Nightmare Guide) Guide updated for Patch 1.02/1.03 + Isabela build + Isabela Edition 2.0 video added (June 17th)


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#651
Quething

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Not true, the Black Emporium stocks the Anderfel Cleaver (fire damage) from Act 1.

Not that that invalidates your point, sword'n'board still has better. (Plus the three-hit damage of assault can potentially duck the damage cap in a way Mighty Blow/Scythe cannot).

#652
AreleX

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forgot all about that piece of garbage

pre-patch, the itemization kind of worked, due to how strong the combo of a 2h warrior with cleave + sunder and a mage with chain lightning was. sns needed everything it could to keep up. but now?

nope

no mushu

#653
Milancuka

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Perfect, thanks for the answer....yeah I was gonna try templar after seeing Allure's Crook guide by IN1 but I'll leave it for a later run through...after seeing what you did to the ARW with your SnS warrior...well Id love to try and emulate that! I'm going to get all the DLC's soon so I could have access to all those weapons/additional quests/characters.

Thanks again!

#654
Milancuka

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Ok me again :)...I was wondering. the build you use in your video (where you demolish the ARW in 20 secs). this is a build which focuses on the reaver specialization. I think at some point in this or another thread you said it was a build made solely for beating the ARW however looking at it again I don't see how any enemy would fare any better given that the ARW is the most difficult enemy (and obviously main boss) of Act 1. Do you know which specs you were using in that build? I'm following this guide and cannot beat the ARW anywhere near as fast as you do so I was just wondering!

Thanks! :happy:

Modifié par Milancuka, 01 novembre 2011 - 09:16 .


#655
AreleX

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everything, down to the armor, weapons, companion abilities, builds, and tactics was specifically tailored to kill the arw as fast as possible. it's not feasible to play like that under regular combat conditions, the normal build is much, much better overall.

you have to understand that everything you see in that fight is for the arw, and the arw only, that's why it looks so strong.

#656
Milancuka

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Yeah I'll say, its a total massacre...I rarely feel bad for enemies, especially hunters/assasins, but the poor arw didn't get a chance to smile let alone anything else.

Speaking of hunters, until you obtain blood frenzy where the damage they do with that smoke disappearance **** + back stab actually works to your advantage, the only way to deal with them to some degree, that I've seen so far, is the tip you give in one of your videos with the summoning of the dog. Are there any other ways to get them out of cloaking?

And can I assume that adrenaline is only a prerequisite for death blow or should it be actively used?

#657
Relix28

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Milancuka wrote...

Yeah I'll say, its a total massacre...I rarely feel bad for enemies, especially hunters/assasins, but the poor arw didn't get a chance to smile let alone anything else.

Speaking of hunters, until you obtain blood frenzy where the damage they do with that smoke disappearance **** + back stab actually works to your advantage, the only way to deal with them to some degree, that I've seen so far, is the tip you give in one of your videos with the summoning of the dog. Are there any other ways to get them out of cloaking?

And can I assume that adrenaline is only a prerequisite for death blow or should it be actively used?


Whirlwind is a guaranteed way to de-stealth assassins, if you are playing a 2H. Scythe, Mighty Blow, Scatter and Assualt can also de-stealth enemies, but you have to hit  some other enemy that is near where an assassin droped into stealth, so they are not nearly as reliable as Whirlwind. Whirlwind's main advantage is being an ability that can be activated anywhere as opposed to others that have to have a target to work. Huge AoE helps too.

Adrenaline is sort of strange. You are using up your stamina (wich translates into damage for Berserkers) and also wasting time by buffing up, instead of killing stuff. You could buff yourself up with fully upgraded adrenaline,  use Second Wind to regain stamina and deal ridiculous amounts of damage for a short time. But overall, it's not really worth it, since it takes too long to buff up. Better to use that time to kill stuff without adrenaline.

#658
Milancuka

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Relix28 wrote...

Milancuka wrote...

Yeah I'll say, its a total massacre...I rarely feel bad for enemies, especially hunters/assasins, but the poor arw didn't get a chance to smile let alone anything else.

Speaking of hunters, until you obtain blood frenzy where the damage they do with that smoke disappearance **** + back stab actually works to your advantage, the only way to deal with them to some degree, that I've seen so far, is the tip you give in one of your videos with the summoning of the dog. Are there any other ways to get them out of cloaking?

And can I assume that adrenaline is only a prerequisite for death blow or should it be actively used?


Whirlwind is a guaranteed way to de-stealth assassins, if you are playing a 2H. Scythe, Mighty Blow, Scatter and Assualt can also de-stealth enemies, but you have to hit  some other enemy that is near where an assassin droped into stealth, so they are not nearly as reliable as Whirlwind. Whirlwind's main advantage is being an ability that can be activated anywhere as opposed to others that have to have a target to work. Huge AoE helps too.

Adrenaline is sort of strange. You are using up your stamina (wich translates into damage for Berserkers) and also wasting time by buffing up, instead of killing stuff. You could buff yourself up with fully upgraded adrenaline,  use Second Wind to regain stamina and deal ridiculous amounts of damage for a short time. But overall, it's not really worth it, since it takes too long to buff up. Better to use that time to kill stuff without adrenaline.


I'm playing SnS so I have to stick to assault :crying:, but thats ok I'll just run like a scared forest elf until they come out of hiding :wizard:.

At any rate thanks for the adrenaline tip I wont be using that anytime soon again! :happy:

#659
mr_afk

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if you're playing S&S just take it like a man :P
Unlike 2Hers, it shouldn't kill you and will get your hawke nice and angry (when you get blood frenzy).

The better alternative to assault is to use scatter (if an enemy is next to where it the assassin stealthed). In my experience it's more reliable due to its wider aoe.
Also, if you're not having luck with either those or the dog (the dog is generally the best), you can use grenades to knock them out of stealth.

Oh and you don't need to summon the dog in front of them. Just put run away and put the dog between you and where the assassin stealthed. Once stealthed, enemies go for the closest companion/dog/decoy/ally to stick their 'weapons' into. They're a bit desperate like that. 

Modifié par mr_afk, 01 novembre 2011 - 03:50 .


#660
tonnactus

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Milancuka wrote...

I'm playing SnS so I have to stick to assault :crying:, but thats ok I'll just run like a scared forest elf until they come out of hiding :wizard:.



Scatter works too.And if assault and scatter are on cooldown, stonewall allows to take zero damage from their attacks.
Regarding the short cooldown for stonewall,it allow to ignore assasins completly.(as long as the threat is on hawke)

Somehow sucks that barrier for mages has such a long cooldown.(but not for enemy mages of course..)

#661
saskia

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great guides they hlp a lot. i have some question the first i about a anders tactic, am not sure i have understand the mechanics in the tactic, but here is comes
this is the tactic, Is this how is works? way 1- tactic nr 4 then he jump to use 16 and from there is does 17 18 and so on,
way 2 - using tactic nr 4 nr 16 then back to nr 5 nr 6 and so on?
perharps is the answer is given, but i need to ask because i cant really get anders to work desent as a healer, and want to learn also insted of just copy the tactic
1. Self: Health: <50%: deactivate: Vengeance
2. self: mana: <10%: use Lyrium Poultice
3. ally: hp <50%: Heal
4. ally: hp: <50%: jump to tactic 16
5. self: any: deactivate: Panacea
6. enemy: STAGGERED: Chain Lightning
7. self: at least 1 enemy is alive: Haste
8. enemy: clustered with 2 enemies: Glyph of Paralysis
9. self: mana <75%: activate: Heroic Aura
10. self: hp: >75%: activate: Vengeance
11. self: mana: >50%: skip tactics
12. self: hp: >75%: Martyr
13. enemy: target of Hawke: Attack
14. self: any: skip tactics
15. self: any: deactivate: Vengeance - *actual jump destination*
16. self: any: deactivate: Heroic Aura
17. ally: hp: <50%: activate: Panacea
18. ally: status: dead: Regroup
19. ally: hp: <50%: Aid Allies

my second question is about tactic choice " Use current condition for next tactic"
i have a example frorm a varric tactic setup
i am not sure what is does or how it works
what i think is that it works in this way- firstc varric see who is hawke attacking then varric use brand on that one, even if the target of hawke, is not a rank elite or higher and if hawke dont attack any one varric would use brand  some enemy with rank elite or higher or am i wrong
Enemy: Target of Hawke - Use current condition for next tactic
Enemy: Target rank is Elite or higher - Brand
Enemy: Target of Hawke - Use current condition for next tactic
Enemy: Target rank is Elite or higher - Disorienting Shot
 i hope my qustion makes any sence

Modifié par saskia, 06 novembre 2011 - 01:36 .


#662
Malanek

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saskia wrote...

great guides they hlp a lot. i have some question the first i about a anders tactic, am not sure i have understand the mechanics in the tactic, but here is comes
this is the tactic, Is this how is works? way 1- tactic nr 4 then he jump to use 16 and from there is does 17 18 and so on,
way 2 - using tactic nr 4 nr 16 then back to nr 5 nr 6 and so on?
perharps is the answer is given, but i need to ask because i cant really get anders to work desent as a healer, and want to learn also insted of just copy the tactic
1. Self: Health: <50%: deactivate: Vengeance
2. self: mana: <10%: use Lyrium Poultice
3. ally: hp <50%: Heal
4. ally: hp: <50%: jump to tactic 16
5. self: any: deactivate: Panacea
6. enemy: STAGGERED: Chain Lightning
7. self: at least 1 enemy is alive: Haste
8. enemy: clustered with 2 enemies: Glyph of Paralysis
9. self: mana <75%: activate: Heroic Aura
10. self: hp: >75%: activate: Vengeance
11. self: mana: >50%: skip tactics
12. self: hp: >75%: Martyr
13. enemy: target of Hawke: Attack
14. self: any: skip tactics
15. self: any: deactivate: Vengeance - *actual jump destination*
16. self: any: deactivate: Heroic Aura
17. ally: hp: <50%: activate: Panacea
18. ally: status: dead: Regroup
19. ally: hp: <50%: Aid Allies

my second question is about tactic choice " Use current condition for next tactic"
i have a example frorm a varric tactic setup
i am not sure what is does or how it works
what i think is that it works in this way- firstc varric see who is hawke attacking then varric use brand on that one, even if the target of hawke, is not a rank elite or higher and if hawke dont attack any one varric would use brand  some enemy with rank elite or higher or am i wrong
Enemy: Target of Hawke - Use current condition for next tactic
Enemy: Target rank is Elite or higher - Brand
Enemy: Target of Hawke - Use current condition for next tactic
Enemy: Target rank is Elite or higher - Disorienting Shot
 i hope my qustion makes any sence

Question 1, yes, while there is an ally < 50% health it will not use all the tactics in the middle

Question 2, don't quite understand what you are asking, think of it as an "and". Enemy is target of Hawke and Enemy is elite or higher then Brand.

#663
saskia

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first sry for the long time since i ask to now, but because of my work i normaly only play during the weekend
but thx for the answer that will hlp me to set anders up
to my question nr 2 i not sure i still get what is meen
if Hawke attack a normal foe then varric wont use brand on my target,but use brand on some other foe with rank elite or higher?
or will he only use brand if Hawke target is rank elite or higher and if it isent then he wont use brand at all?

#664
mr_afk

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From my understanding of tactics, it's basically conditional reasoning so it reads down the list with an 'if' in front of everything. The 'use current condition for next tactic' is basically an 'and' which joins two 'if's, like what Malanek said.

So in the case of your tactics it would read 'IF the enemy is the target of hawke' AND 'IF the target is elite or higher' trigger the tactic. So fulfillment of both conditions causes the tactic to trigger, in this case causing Varric to Brand that specific enemy which is both the target of hawke and an elite.

Does that make sense? thinking in 'if's can make it easier to read/understand tactics;
basically there's a list of conditions which the AI reads down, and if they are met the tactic is triggered.
Once triggered the tactic causes a certain action to be executed, links to another condition, or causes some change in the tactics reading order.


The tactics is prone to bugging out though, so although i'm pretty sure this tactic works as intended (varric will brand any elite enemies hawke is attacking) certain tactics can't be linked (e.g. enemy is clustered --> enemy is at medium to long range).
Try reading suicidalbaby's tactics guide if you're interested in tactics - i'm pretty sure he updated/wrote most Arelex's tactics anyway haha

Modifié par mr_afk, 12 novembre 2011 - 11:54 .


#665
Relix28

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^^ What he said.

Basically, Varric will not use Brand, if both conditions are not met (target of Hawke + elite or higher enemy rank in this case).

#666
saskia

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ok thx a lot i get it now-_-

#667
SuicidalBaby

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It's all lies.

#668
Relix28

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Image IPB

If serious, I think we would all appreciate your expert input on the matter.

If not, it's nice to see you back from the dead. :)

#669
SuicidalBaby

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:P
Well I did write those tactics. 
And they are being interpreted as intended.
So yeah..

Modifié par SuicidialBaby, 18 novembre 2011 - 04:40 .


#670
GrimjackMV

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AreleX. You r0ck hard sirrah! ^_^

Thank you for taking the time write up this wonderful Warrior spec. I plan on giving Dragon Age 2 a turn as a Zweihänder warrior Hawke on Nightmare difficulty. I am thinking of making some adjustments to your spec. and wanted get some feedback from you and any of the other experts on this thread who would care to comment!

I really want to take advantage of the extra damage stamina gives you through the Berserk specialization and am hoping to create a spec. that dumps tons of attribute points into willpower. I also plan on passing on a few talents that you suggested and invest them in other areas to hopefully maximize DPS.

This spec. shall not take: Scythe / Aura of Pain / Elemental Aegis / Unite / Rally. Would this spec. be able to compete on Nightmare or does it have glaring shortcomings I am not aware of?

Here my numbers and talents:

Total Points = 111

STR 13 +28 = 41
CON 12 +6 = 18
WILL 11 +77 = 88


Level 1: Mighty Blow
Level 2: Giant's Reach
Level 3: Might
Level 4: Control
Level 5: Scythe-1
Level 6: Cleave
Level 7: Berserker Specialization, Destroyer, Elemental Aegis-1 (Tome of Physical Technique)
Level 8: Berserk
Level 9: Barrage
Level 10: Claymore, Adrenaline (Elixir of Technique)
Level 11: Endless Berserk
Level 12: Save talent point
Level 13: Unrelenting Barrage, Savage Berserk
Level 14: Reaver Specialization, Blood Frenzy
Level 15: Death Blow, Massacre (Tome of Technique)
Level 16: Devour
Level 17: Sacrificial Frenzy
Level 18: Aura of Pain-1
Level 19: Fervor (Elixir of Heroism)
Level 20: Rally-1
Level 21: Bolster
Level 22: Second Wind
Level 23: Deep Breath
Level 24: Last Push
Level 25: Deep Reserves
Level 26: Unite-1

5 Talents to Place


#671
Rogue Complex

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Always my favorite build :]

#672
punkgamer01

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 sorry to interrupt, but i did some test on a lv.50 caracter on patch 1.04. 

for those who want to know with a lv.50 warrior with a mod that disable attribute requirement for item, i had 100 will and 100 constitution and guess what ? 

with this guide, with activated buff (upgraded claymore+upgraded assail+upraded sacrificial frenzy+upgraded barrage), my damage output was around 1000 for auto-attack and up to 4000+ on mobs (maybe elite, but i'm not sure, i played a 2h warrior and i got so some number that i was unable to find wich damage number goes with wich mobs lol^^) ON NIGHTMARE !  i also tested it with a SnS warrior but i only got to 2000+ but never up to 4000+

just for lettting you know. 

p-s BTW i was not missing any of my auto attack ^^' and i had like 40 in strengh on lv.50 and  i had no problem to hit boss or thing like that. so, i don't know if strengh IS suppose to play a big role on attack rating, but just for  letting you know that i had no issue with 40 strengh on lv.50.

try it out and you'll see

Modifié par punkgamer01, 16 avril 2012 - 01:33 .


#673
Chaosje

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does this guide include stuff from all the dlc or just the emporium?(ive tried to find the answer myself, but couldnt find it...) :4

#674
mr_afk

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The guide doesn't mention the dlc gear but some of the videos are using it. It doesn't even include the gear from the black emporium, only the tomes.

As a general rule, the dlc weapons/armour from the item packs will be the best to use. The gear picked up during the dlc (mota/legacy etc) can be decent, but are scaled according to your level.

Just look at the item stats. Higher base damage = good. Extra damage/attributes/attackspeed is also good.

#675
Chaosje

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thx <3