Berserker Vanguard - Mach-5 Massacre (Nightmare Guide) Guide updated for Patch 1.02/1.03 + Isabela build + Isabela Edition 2.0 video added (June 17th)
#676
Posté 31 mai 2012 - 11:05
I want to use the SnS version of this, but I am not sure what shields work best with this. Can anyone help me here?
Also, I love watching your vids, arelex. I have never seen things being killed so quickly on this game, its hilarious to watch xD
#677
Posté 01 juin 2012 - 06:27
so i don't know for you but, 130 dps for 2h and 128 dps for 1h it sound to me like the 2h is better (e.g for Auto Attack...).
i don't have screenshot yet but i will be posting some probably today or tomorow.
like i said if i you trust the dps showed in game on the weapon stats, it seem like the 2h weapon is better that the 1h weapons.
again i used a mod that let ALL item lv.up with you, so, 130 dps is pretty much the max. don<t know if people using no mod can confirm it, but on my game it said clearly 2h weapon = 130 dps and 1h weapon 128 dps.
#678
Posté 10 juin 2012 - 05:04
i'm currently in my warrior lv.50 playthrough and since all weapon lv. up with me (mod) i am having quite the choice ^^'
#679
Posté 10 juin 2012 - 05:18
#680
Posté 10 juin 2012 - 05:19
honestly, you're better off just playing sns
#681
Posté 14 juin 2012 - 08:47
at the end of the game this is what it look like ^^' :
so, basically, the weapon are maxed out by the improve with lv. up property so, i think you guy might want to revuse your thing.
adding to that, i cleared room much more faster with the 2h than with the 1h warrior ^^'
Modifié par punkgamer01, 14 juin 2012 - 08:57 .
#682
Posté 14 juin 2012 - 10:41
#683
Posté 16 juin 2012 - 04:43
and i did some test about :
in the mission where you have to save nathaniel howe from the darkspawm in the deep road (in act 3) i tested the 2 build, and my caracter, at lv.50 or so, was dishing in the 2000 to 2200 with auto attack, all sustain active (iwich mean, cleave, barrage, sacrificial frenzy and assail) and was outright killing the ogre in like 2-3 hit. the sns warrior what killinh them in 3-5 hit and it was dishing something like 900-1100 on auto-attack. now the interesting part is that my 2h was able to clear room faster than the sns warrior simply due to the fact that he can hit multiple ennemy. so, when i was targetting the orgre i was also killing all the little mobs around, wich the sns warrior cannot. yes the sns warrior have more dps, but they make the battle duration longer than a 2h warrior do.
so, when i look at it, i see on one hand a warrior than outright killinh 4-5 ennemy in 1-3 hit and another one that can kill 2-3 mobs in 3-4. so, i was just ended up killinh thing faster with thw 2h than with the 1h.
so, for me yes the sns has better dps IN THEORY but when you take that "theory" into practice the the 1h has only the best SINGLE TARGET dps, and the 2h do as much damage on auto attack, BUT, they can dish out their dps to more mobs at a time. making them spread the same damage number on more mobs than the 1h warrior.
so, in the end, the 2h warrior clean room more rapidly and more efficiently than the 1h warrior.
that's all i'm saying, from what i've seen in my game, and only though i used mod, i used then only for having the better caracter possible AT THE END OF THE GAME. but you have to understand that i have been lv.up from lv.1 to lv.50 through completing quest and did everyt single chest and codex entry that give xp to my caracter. and the mod the make lv. up my weapon with me is more for not having to used generic weapon wich will always have more dps compared to the weapon you acquire trough quest. in fact the second mod, that i was talking about it's just for personal choice. i just wanted to have the unique weapon of the game more worth it than the generic weapon. adding to that, the weapon that lv.up that merchant sell, have astronomic cost, due to the fact that their stats is higher and the more you wait and lv.up the more their cost rise. sometime i was buying these weapon at like lv. 30 at they cost me 50 gold for like 1 weapon.
so, in my head, room cleared faster and same damage applied to more ennemy = more dps. you just have to consider that the dps of a 2h warrior is spread out on multiple mobs. test it yourself and you'll see. when 2h warrior start to have access to elemental weapon, they just clear room faster. adding to that, i'm sure my mod doesn't affect gameplay since i used the version 1.04 of the game, and that ennemies scale with the player level from the version 1.03, i think.
#684
Posté 17 juin 2012 - 07:33
punkgamer01 wrote...
in fact i don't have use the console for level up any of my caracter. there is a mod on dragon age nexus that allow you to get to lv.50 by the end of the game if you complete all thing there are in the game...
Missing the point sweetie. Arelex plays on xbox not on pc so obviously doesn't have the ability to mod the crap out of his game.
#685
Posté 17 juin 2012 - 08:34
punkgamer01 wrote...
...i've tested this build and it's true that sns is better for single target damage. but think about it a 1h warrior cannot target multiple ennemies the way the 2h can. plus, i found the end-game elemental weapon of the 2h better than the one of the 1h, because they did just kill more ennemy.
and i did some test about :
in the mission where you have to save nathaniel howe from the darkspawm in the deep road (in act 3) i tested the 2 build, and my caracter, at lv.50 or so, was dishing in the 2000 to 2200 with auto attack, all sustain active (iwich mean, cleave, barrage, sacrificial frenzy and assail) and was outright killing the ogre in like 2-3 hit. the sns warrior what killinh them in 3-5 hit and it was dishing something like 900-1100 on auto-attack. now the interesting part is that my 2h was able to clear room faster than the sns warrior simply due to the fact that he can hit multiple ennemy. so, when i was targetting the orgre i was also killing all the little mobs around, wich the sns warrior cannot. yes the sns warrior have more dps, but they make the battle duration longer than a 2h warrior do.
so, when i look at it, i see on one hand a warrior than outright killinh 4-5 ennemy in 1-3 hit and another one that can kill 2-3 mobs in 3-4. so, i was just ended up killinh thing faster with thw 2h than with the 1h.
so, for me yes the sns has better dps IN THEORY but when you take that "theory" into practice the the 1h has only the best SINGLE TARGET dps, and the 2h do as much damage on auto attack, BUT, they can dish out their dps to more mobs at a time. making them spread the same damage number on more mobs than the 1h warrior.
...
so, in the end, the 2h warrior clean room more rapidly and more efficiently than the 1h warrior.
so, in my head, room cleared faster and same damage applied to more ennemy = more dps. you just have to consider that the dps of a 2h warrior is spread out on multiple mobs. test it yourself and you'll see. when 2h warrior start to have access to elemental weapon, they just clear room faster. adding to that, i'm sure my mod doesn't affect gameplay since i used the version 1.04 of the game, and that ennemies scale with the player level from the version 1.03, i think.
Level 50/Mods aside, are you playing solo or are you using a party?
The main advantage of a sns over 2h will be the CCCs available, (and perhaps survivability/weapon choices).
Simply put, the 2H brittle CCCs are terrible compared to the sns disorient CCCs.
While brittles are pretty much single target and relatively hard to achieve on elites, disorients are aoe and there are some abilities that guarantee a disorient.
The damage cap will also mean that no matter how powerful the CCC, a 2h brittle CCC will not do more than 40% damage whereas an assault CCC can bypass the damage cap due to the multiple attacks.
This gives the sns much higher spike damage when done right.
Elites can be killed faster (pinning shot +assault) and enemies that cluster around hawke (due to threat management etc) can be killed all at once (fatiguing fog + scatter/assault).
Equipment-wise, sns starts off with access to more elemental weapons which can be used to double damage output against elemental weaknesses.
Desdemona's blade (nature) and The Edge of Night (spirit) are pretty much all you need for the first two acts since a lot of enemies have a weakness to one or the other.
In Act 3 it becomes a bit more even, with good weapons on both sides.
That said, since you're level 50 and your weapons level-up with you, the damage bonuses on dlc weapons (which are already pretty gimmicky to start off with) will be even more overpowered (e.g. +20% physical damage, +34% critical damage on your dogs of war) which may reduce the advantage of elemental weapons (which have more modest bonuses if I remember right).
Basically, if you are killing ogres in 1-3 auto-attacks I don't think you need to worry about any more damage/CCCs.
Since your main source of damage will probably come from auto-attacks, 2h has the advantage due to greater range.
You might as well just go to town with the primeval lyrium rune and haste (since your weapon level will probably have your runes adding a ridiculous amount of attack-speed).
Not sure how fun it'll be, but it'll probably 'clear maps' faster.
If you're talking about the vanilla game (which is what this guide is for), then the various factors like party synergy, elemental weapons, and even the vanilla weapon level (not all weapons have the same base damage) will all play a more significant role - which will probably favour sns in most situations (post-stagger nerf).
Modifié par mr_afk, 17 juin 2012 - 08:38 .
#686
Posté 17 juin 2012 - 10:49
more lv. = more damage ^^' and i like big number ^^ that's all. plus it give me the feeling that hawke is just badass i think it is the same feeling that Arelex had when first created this guide.
i love 2h simply for damage output. i dont know how you guy can have 5000 on 1 hit, when i got only like 3000 on 1 hit, but whatever.. plus, i am kinda liking just outright killing mobs at town
and i forgot to mention, i am not lv.50 by the beginning of the game. wich mean, i start at lv.1 like everyone. the mod just give you more xp for each thing that will give xp in th game and this allow me to get to lv.50, but i have to pass all the quest, chest, codex entry and all that, so, i am very only lv.50 by the end of act 3 (e.g. by the end of the game.)
but i am just researching the feeling that Arelex had in mind when writing this guide, wich is the :
IN YOUR FACE F******ING ASSASIN ! BACKSTAB ! OH ! NO NO NO ! CLEAVE + WILRDWIND : YOU DEAD F****ING ASSASSIN I OWNED YOU !
hehe.
so, sorry for all that
#687
Posté 17 juin 2012 - 06:37
#688
Posté 24 juin 2012 - 09:30
But there weren't any tactics recommended for Hawke (as a Ber/Van warrior).
I've noticed that the second I'm not manually controlling Hawke, he doesn't function very well at ALL. The most common problem is when Hawke's current dies, he won't engage a new enemy (he ends up just standing there).
Anyone have any recommendations for good tactics to use for Hawke as a Ber-Van warrior?
Modifié par word304, 24 juin 2012 - 11:20 .
#689
Posté 24 juin 2012 - 10:10
I ended up taking specific parts of the guide and saving a re-arranged guide directly to my computer because I wanted
something where I could easily to ALT+TAB out the game (doing that with my web browser always lagged my system to hell).So I saved it as a simple txt file.
It was tons quicker & easier ALT+TAB'ing between the game and the file and the way I arranged everything turned out very
helpful. It ended up serving me really well, and since I put a fair amount of time into making it, I figured it'd be good to
share share it so someone else might find it useful too.
I couldn't decide if it'd be better make a new separate post or just copy&paste here as a reply, so I did both.(Let me know if you want me to change it & I will).
P.S. I'd really like to know your opinion on it. (good or bad).
FORUM POST: Berserker.Vanguard.Builds + Recommended Party member builds (orig content by AreleX)
(Of course, I made sure to give full credit to you for all content)
FOLLOWING CONTENT PASTED FROM FILE:
"Berserker.Vanguard.Build.Guide-ally.builds.included(content.by.AreleX).txt"
DRAGON AGE II - BESERKER VANGUARD WARRIOR GUIDE
(content by AreleX)
Ability Layouts
Hawk - Warrior #1 (For early levels)
Level 1: Maker's Sigh (remove Pommel Strike), Save talent point
Level 2: Save talent point
Level 3: Shield Defense, Might, Control
Level 4: Perception
Level 5: Taunt
Level 6: Cleave
Level 7: Berserker Specialization, Destroyer
Level 8: Berserk
Level 9: Barrage
Level 10: Claymore, Adrenaline (Bonus from Act 1 Tome)
Level 11: Endless Berserk
Level 12: Unrelenting Barrage
Level 13: Savage Berserk
Level 14: Reaver Specialization, Blood Frenzy
Level 15: Death Blow, Massacre (Bonus from Act 2 Tome)
Level 16: Devour
Level 17: Sacrificial Frenzy
Level 18: Aura of Pain, Fervor (Bonus from Black Emporium Tome)
Level 19: Bolster
Level 20: Second Wind
Level 21: Deep Breath
Level 22: Last Push
Level 23: Deep Reserves
Hawk - Warrior #2 (For Higher levels - Walking Bomb/Firestorm used frequently)
Level 1: Shield Bash
Level 2: Shield Defense
Level 3: Might
Level 4: Control
Level 5: Assault
Level 6: Cleave
Level 7: Berserker Specialization, Destroyer, Elemental Aegis (Tome of Physical Technique)
Level 8: Scatter
Level 9: Berserk
Level 10: Claymore, Barrage (Elixir of Technique)
Level 11: Adrenaline
Level 12: Endless Berserk
Level 13: Unrelenting Barrage
Level 14: Reaver Specialization, Savage Berserk
Level 15: Battery, Massacre (Tome of Technique)
Level 16: Disperse
Level 17: Blood Frenzy
Level 18: Aura of Pain
Level 19: Sacrificial Frenzy (Elixir of Heroism)
Level 20: Fervor
Level 21: Death Blow
Level 22: Bolster
Level 23: Rally
Level 24: Second Wind
Level 25: Deep Breath
Level 26: Last Push
Attribute Allocation
You're going to want to invest your attribute points into Strength (for damage/fortitude), WIllpower (talents and Berserk), and Constitution (survivability/armor equips). As a general baseline, you'll need 41 STR to equip the best swords, 31 CON to equip the Champion armor, and the rest should go into Willpower. On one of my level 18 saves, I currently have:
39 Strength
21 Willpower
31 Constitution
Companion Builds/Level-up Guides/Tactics
Anders
Set to Aggressive. Invest in MAG/WIL 2:1, then MAG/WIL/CON 1:1:1, alternating each level. Purchase the Black Emporium Tome for Anders as soon as possible (likely sometime in Act II). Build assumes you do Dissent at level 15 for free Vengeance.
Ability Setup #1(For early levels)
1. Mind Blast
2. Barrier
3. Summon Ser Pounce-A-Lot
4. Heal
5. Greater Heal
6. Heroic Aura
7. Valiant Aura
8. Glyph of Paralysis
9. Glyph of Binding
10. Glyph of Repulsion
11. Glyph of Defiance
12. Haste
13. Great Haste
14. Panacea
15. Aid Allies
16. Regroup
17. Vengeance
18. Swift Justice
Ability Setup #2: (For Higher levels - Walking Bomb/Firestorm used frequently)
1.Heal
2.Heroic Aura
3.Greater Heal
4.Spirit Bolt
5.Glyph of Paralysis
6.Chain Lightning
7.Valiant Aura
8.Haste
9.Stonefist
10.Fireball
11.Great Haste
12.Firestorm
13.Golem's Fist
14.Walking Bomb
15.Spirit Strike
16.Vengeance
17.Corrosive Walking Bomb
18.Virulent Walking Bomb
19.Martyr
20.Blood of my Enemy
21.Swift Justice
22.Wrath
23.Glyph of Binding
24.Pyromancer
25.Apocalyptic Firestorm
26.Dispel Magic
27.Death Syphon
28.Spirit Mastery
Tactics Setup #1: (For early levels)
1. Self: Health: <50%: deactivate: Vengeance
2. self: mana: <10%: use Lyrium Poultice
3. ally: hp <50%: Heal
4. ally: hp: <50%: jump to tactic 16
5. self: any: deactivate: Panacea
6. enemy: STAGGERED: Chain Lightning
7. self: at least 1 enemy is alive: Haste
8. enemy: clustered with 2 enemies: Glyph of Paralysis
9. self: mana <75%: activate: Heroic Aura
10. self: hp: >75%: activate: Vengeance
11. self: mana: >50%: skip tactics
12. self: hp: >75%: Martyr
13. enemy: target of Hawke: Attack
14. self: any: skip tactics
15. self: any: deactivate: Vengeance - *actual jump destination*
16. self: any: deactivate: Heroic Aura
17. ally: hp: <50%: activate: Panacea
18. ally: status: dead: Regroup
19. ally: hp: <50%: Aid Allies
Tactics Setup #2 (For Higher levels - Walking Bomb/Firestorm used frequently)
Self: Health <50% - Deactivate: Vengeance
Self: Health <25% - Use Potion
Self: Mana or stamina <10% - Use: Lyrium Potion
Hawke: Health <10% - Heal
Varric (or Sebastian/Isabela): Health <25% - Heal
Enemy: Clustered with at least three enemies - Glyph of Paralysis
Enemy: DISORIENTED - Walking Bomb
Enemy: DISORIENTED - Spirit Bolt
Enemy: DISORIENTED - Stonefist
Self: At least one enemy is alive - Haste
Enemy: Clustered with at least three enemies - Fireball
Enemy: Target between medium and long range - Firestorm
Enemy: STAGGERED (or Clustered 3+) - Chain Lightning
Self: Health >=50% - Activate - Vengeance
Self: Any - Activate: Heroic Aura
Self: Mana or stamina >=50% - Skip tactics
Self: Health >=75% - Martyr
Enemy: Using ranged attack - Attack
Merrill
Set to Aggressive. Invest in MAG/CON 2:1, stopping at 225-250 health.
Ability Setup #1: (For early levels)
0. Blood of the First
1. Stonefist
2. Golem's Fist
3. Rock Armor
4. Chain Lightning
5. Chain Reaction
6. Spirit Bolt
7. Elemental Weapons
8. Mind Blast
9. Crushing Prison
10. Paralyzing Prison
11. Hex of Torment
12. Death Hex
13. Horror
14. Despair
15. Misdirection Hex
16. Petrify
17. Dessicate
18. Galvanism
Ability Setup #2: (For Higher levels - Walking Bomb/Firestorm used frequently)
1.Stonefist
2.Chain Lightning
3.Rock Armor
4.Elemental Weapons
5.Hex of Torment
6.Chain Reaction
7.Blood of the First
8.Golem's Fist
9.Tempest
10.Strikes Twice
11.Petrify
12.Galvanism
13.Wrath of the Elvhen
14.Ensnare
15.Wounds of the Past
16.Deep Wounds
17.Spirit Bolt
18.Death Syphon
19.Spirit Strike
20.Death Vortex
21.Fireball
22.Firestorm
23.Pyromancer
24.Apocalyptic Firestorm
25.Arcane Shield
26.Elemental Shield
Tactics Setup #1: (For early levels)
Self: Health: <50%: Deactivate: Blood of the First
Self: Health: <25%: use Health Poultice
Enemy: STAGGERED: Chain Lightning
Enemy: STAGGERED: use current condition for next tactic
Enemy: Target rank is Elite or higher: Crushing Prison
Self: Being attacked by a melee attack: Mind Blast
Self: Health: >75%: activate: Blood of the First
Enemy: Attacking Varric: Stonefist
Enemy: Attacking Anders: Misdirection Hex
Enemy: Target rank is Elite or higher: Hex of Torment
Enemy: Target rank is Elite or higher: Horror
Enemy: Target rank is Elite or higher: Petrify
Enemy: Clustered with at least 3 enemies: Tempest
Self: Any - Activate: Rock Armor
Self: Any - Activate: Elemental Weapons
Self: Health: <50% - use current condition for next tactic
Self: Mana or stamina level - <25%: Use Lyrium Potion
Enemy: Target of Hawke - Attack
Tactics Setup #2 (For Higher levels - Walking Bomb/Firestorm used frequently)
Self: Health <50% - Deactivate - Blood of the First
Self: Health <25% - Use Potion
Enemy: Target of Hawke - Use current condition for next tactic
Enemy: Target rank is Elite or higher - Hex of Torment
Enemy: Clustered with at leas three enemies - Wounds of the Past
Enemy: STAGGERED (or Clustered 3+) - Chain Lightning
Enemy: DISORIENTED - Stonefist
Enemy: DISORIENTED - Spirit Bolt
Enemy: Clustered with at least three enemies - Ensnare
Enemy: Target between medium and long range - Firestorm
Enemy: Target between short and medium range - Tempest
Self: Health >=50% - Activate: Blood of the First
Self: Any - Activate: Wrath of the Elvhen
Self: Any - Activate: Rock Armor
Self: Any - Activate: Elemental Weapons
Self: Health >=50% - Skip tactics
Self: Mana or stamina <10% - Use: Lyrium Potion
Self: Any - Activate - Death Syphon
Enemy: Using ranged attack - Attack
Varric
Set to Aggresive. Invest in CON to 15, WIL to 15, enough CUN to open traps at your level, and the rest into DEX.
Ability Setup #1: (For early levels)
1. Pinning Shot
2. Bursting Arrow
3. Rapid Pinning Shot
4. Disorienting Shot
5. Blindside
6. Truce
7. Goad
8. Corral
9. Back-to-Back
10. Brand
11. Rhyming Triplet
12. Nameless Grace
13. Well-Oiled
14. Bianca's Song
15. Embellishment
16. Kickback
17. Backlash
Ability Setup #2: (For Higher levels - Walking Bomb/Firestorm used frequently)
1.Rush
2.Miasmic Flask
3.Back-to-Back
4.Armistice
5.Improved Formula
6.Goad
7.Blindside
8.Brand
9.Bianca's Song
10.Rhyming Triplet
11.Kickback
12.Well-Oiled
13.Embellishment
14.Corral
15.Fatiguing Fog
16.Impenetrable Fog
17.Overpowering Fog
18.Bursting Arrow
19.Pinning Shot
820.Rapid Pinning Shot
21.Disorienting Shot
22.Speed
23.Precision
24.Power
25.Harmony
26.Lightning Speed
Tactics Setup #1: (For early levels)
1. self: hp: <25%: use: Health Poultice
2. self: stamina: <10%: use: Stamina Draught
3. enemy: target of Hawke: use current condition for next tactic
4. enemy: elite or higher: Brand
5. enemy: attacking Varric: use current condition for next tactic
6. Anders: any: Back-to-Back
7. Anders: being attacked by a melee attack: Armistice
8. self: being attacked by melee attack: Armitice
9. enemy: attacking Anders: Kickback
10. enemy: elite or higher: Pinning Shot
11. enemy: target of Hawke: Rhyming Triplet
12. self: stamina: <50%: activate: Speed
13. Anders: Being attacked by a melee or ranged attack: jump to tactic 16
14. Merrill: Being attacked by a melee or ranged attack: use current condition for next tactic
15. Hawke: any: Goad ----- *actual jump destination*
16. self: any: activate: Bianca's Song
17. enemy: target of Hawke: Attack
18. self: at least 1 enemy alive: skip tactics
19. self: any: deactivate: Speed
Tactics Setup #2: (For Higher levels - Walking Bomb/Firestorm used frequently)
Self: Health <10% - Use Potion
Self: Mana or stamina <10% - Use: Stamina Draught
Enemy: Clustered with at least three enemies - Fatiguing Fog
Enemy: Target of Hawke - Use current condition for next tactic
Enemy: Target rank is Elite or higher - Brand
Enemy: Target of Hawke - Use current condition for next tactic
Enemy: Target rank is Elite or higher - Disorienting Shot
Anders: Being attacked by a melee attack - Armistice
Self: Being attacked by a melee attack - Armistice
Enemy: Target at short range - Kickback
Self: Being attacked by a melee attack - Rush
Anders: Being attacked by a melee or ranged attack - Jump to: 19
Self: Being attacked by a melee or ranged attack - Jump to: 19
Merrill: Being attacked by a melee or ranged attack - Jump to: 19
Self: Any - Activate: Speed (or Precision)
Self: Any - Activate: Bianca's Song
Enemy: Attacking Anders - Attack
Enemy: Using ranged attack - Attack
Hawke: Any - Goad
Sebastion
Set to 'Aggressive'. Invest in CON to 15, WIL to 15, enough CUN to open traps at your current level/area, and the rest into DEX. Note that Sebastian gets a free skill point, on top of your current level at recruitment.
Ability Setup
1.Blindside
2.Armistice
3.Goad
4.Back-to-Back
5.Brand
6.Guardian Angel
7.Righteous Chain
8.Wounding Arrow
9.Debilitating Arrow
10.Holy Precision
11.Corral
12.Speed
13.Miasmic Flask
14.Rush
15.Charge
16.Fatiguing Fog
17.Impenetrable Fog
18.Overpowering Fog
19.Disciple's Discipline
20.Precision
21.Power
22.Harmony
23.Lightning Speed
24.Energizing Speed
25.Evade
26.Chameleon's Breath
27.Chameleon's Cloud
Tactics
Self: Health <10% - Use Potion
Self: Mana or stamina <10% - Use: Stamina Draught
Self: Health <75% - Guardian Angel
Anders: Health <90% - Chameleon's Breath
Enemy: Clustered with at least three enemies - Fatiguing Fog
Enemy: Target of Hawke - Use current condition for next tactic
Enemy: Target rank is Elite or higher - Brand
Enemy: Target of Hawke - Use current condition for next tactic
Enemy: Target rank is Elite or higher - Wounding Arrow
Anders: Being attacked by a melee attack - Armistice
Self: Being attacked by a melee attack - Rush
Anders: Being attacked by a melee attack - Jump to: 15
Self: Being attacked by a melee attack - Jump to: 15
Self: Any - Activate: Speed
Hawke: Any - Goad
Enemy: Attacking Anders: Attack
Isabela
Set to 'Aggressive'. Invest in CON to 225-250, enough CUN to disarm traps at your current level, and the rest into DEX. Give her The Fallen Star from the Black Emporium (or other health-boosting gear, i.e Brass Nug Charm), and a Fire Resist rune in her armor.
[i]Ability Setup
1.Unforgiving Chain
2.Backstab
3.Explosive Strike
4.Speed
5.Armistice
6.Goad
7.Blindside
8.Merciless Strike
9.Twin Fangs
10.Reversed Grip
11.Back-to-Back
12.Brand
13.Miasmic Flask
14.Rush
15.Charge
16.Fatiguing Fog
17.Impenetrable Fog
18.Overpowering Fog
19.Lacerate
20.Maim
21.Corral
22.Across the Bow
23.Savvy
24.Experienced Hand
25.All Hands on Deck
26.Shore Leave
[i]Tactics
Self: Health <10% - Use Potion
Self: Mana or stamina <10% - Use: Stamina Draught
Enemy: DISORIENTED - Use current condition for next tactic
Anders: Any - Back-to-Back
Enemy: Clustered with at least two enemies - Fatiguing Fog
Enemy: Target of Hawke - Use current condition for next tactic
Enemy: Target rank is Elite or higher - Brand
Enemy: STAGGERED - Use current condition for next tactic
Enemy: Target rank is Elite or higher - Explosive Strike
Self: Surrounded by at least three enemies: All Hands on Deck
Anders: Being attacked by a melee attack - Armistice
Self: Being attacked by a melee attack - Armistice
Anders: Being attacked by a melee attack - Jump to: 16
Self: Any - Activate: Speed
Self: Any - Activate: Lacerate
Hawke: Any - Goad
Enemy: Target rank is Normal or higher - Twin Fangs
Enemy: Attacking Anders - Attack
Modifié par word304, 24 juin 2012 - 10:30 .
#690
Posté 25 juin 2012 - 07:49
because, personnally i do not have that much thing exploding on my screen, so, i just wanted to know if you were using a mod of some kind.
p-s : i'm on pc... don't know if there are less thing exploding on pc.
#691
Posté 06 juillet 2012 - 10:05
i was just wandering about that.
#692
Posté 08 juillet 2012 - 03:06
#693
Posté 08 juillet 2012 - 12:19
#694
Posté 08 juillet 2012 - 04:29
Anyway,
punkgamer01 wrote...
Arekex, i was watching some of your video and i wanted to know how the hell you get the ennemy explode like that ^^'
because, personnally i do not have that much thing exploding on my screen, so, i just wanted to know if you were using a mod of some kind.
p-s : i'm on pc... don't know if there are less thing exploding on pc.
It's the glorious pre-patch. They patched them to stop exploding because everyone was complaining that it was too unrealistic or something.
punkgamer01 wrote...
arelex... have you already tough to make your berserker vanguard be based on the berserk sustain + having higher crit-chance and crit-damage ? like, investing the minimum into strengh, minimum into constitution then some into dex and the rest into willpower and using item to boost your crit-chance and crit-damage ? imagine how the number will be high. however, i do not have time to test this, but it is possible to have some kind of "crit-berserk-vanguard" by the end of the game.
i was just wandering about that.
I'm not sure where you are going with this but I think that's the idea?
"As a general baseline, you'll need 41 STR to equip the best swords, 31 CON to equip the Champion armor, and the rest should go into Willpower."
Now that the patch has pretty much removed the con prerequisite/there's dlc armour available, the idea is to meet the minimum str and put the rest into will.
Using items to boost crit-chance and crit-damage is quite effective, especially if you're doing a physical build. However, pumping dex is not very optimal since it's better to increase base damage.
The main problem with a crit-berserker is that berserkers can't really use sustains effectively. Unless you're willing to sacrifice a whole hunk of base damage (20%) you can't use might (for the 25% crit damage) and bravery is completely out of the question. If you're going to go a crit-build, you're better off with a reaver/templar (imo).
That said, I can't remember if you're that level 50 guy, but by level 50 I assume you can have 100 str and 100 will, so you might as well start pumping dex.
#695
Posté 08 juillet 2012 - 05:50
but nevermind.
i have tested it, in one of my end-game character, and i get good results, before, if my caracter was lv.50 i had like, 40 in constitution, 100 willpower and 100 strength, and i was doing around 900 to 1000 with auto-attack (1000 is when i crit*ed). so, i am test a sns warrior, with 100% crit chance, 40 constitution, 100 willpower and the rest into cunning. and i got auto attack between 950-2300 (using elemental weapon). this build is already very powerful, but now, think that you get 100% crit chance, around 150% crit damage, with an elemental weapon against an elemental weakness and against a desoriented target (i often get 8800 with scatter) ! so, did i said i love big number =) because i love big number ! and for me. big number are never big enough =)
but yes, you're right, if a lv.26 sns warrior using this guide, they will probably not have the abitliy point nor the attribute point to do so.
p-s : but guess what ? i have
ninja ! taaaaayyyyooooo
#696
Posté 14 juillet 2012 - 01:07
for other who critic my "lv.50 player style" i'd say this : There isn't going to be any dlc, nor expansion for this game, from what i heard of new, they will be no expansion of da2. But, in da2 you can go to lv.50, so, why not ? why not use the game at its maximum, with the pleasure to got high number (or speed, or whatever you like) and to see your character evolve. the only thing different is that, your character just lv.up faster that all. adding to that, i think the mobs are scaling with your lv. in the post-patched version of the game.
#697
Posté 02 août 2012 - 02:05
A friendly update for those of us coming late to the game. The last patch changed some things it looks like. 1 blood magic is now 70% reserve. 2 you can no longer go over the 100% reserve mark as soon as you have 40% or more of things reserved blood magic greys out and becomes unsuable. 3. Reaver talent aura of pain requires devour so you need to pick that up before it (weapon and shield build for latest build omits it).
These changes also mean that you can't use everyones favorite blood magic using elf as written. I sugest you swap elemental weapons over to Anders and just not use vengance on him. (be sure to pick up his cool down reducing talent after it though as from what I can tell its independent of vengance). Also have faith in the build it really starts the shine in the mid teens and just picks up pace from there.
Also lots of stuff online saying that Goad and Amaratice do not work for us console players. I am not sure about that at this point and still testing it. Its kind of hard to tell but so far I think it does as long as Someone else has threat on them for Amaratice and Hawke (or whoever you goad to) is near the mob you are goading. Maybe at some point I will try to do some real testing on it... Or you know maybe I will finish up this run and move on to my blood mage.
Edit the first Basic attacks do not friendly fire anymore so you can charge into your party swinging just do not use any special abilities like assualt.
Modifié par arcane257, 02 août 2012 - 02:12 .
#698
Guest_Fleet Command_*
Posté 01 septembre 2012 - 09:45
Guest_Fleet Command_*
Excuse me? Am I missing something?3. Summon Ser Pounce-A-Lot
#699
Posté 01 septembre 2012 - 10:51
Fleet Command wrote...
Excuse me? Am I missing something?3. Summon Ser Pounce-A-Lot
That move is only available on Awakening
#700
Guest_Fleet Command_*
Posté 04 septembre 2012 - 10:22
Guest_Fleet Command_*
So, that means ... what? Does that mean this guide is for Awakening (which I doubt) or does that mean having an Awakening saved game allows player to have "Summon Ser Pounce-A-Lot" skill/talent in DA2? Or is it a secret phrase between hardcore fans?That move is only available on AwakeningExcuse me? Am I missing something?3. Summon Ser Pounce-A-Lot
Modifié par Fleet Command, 04 septembre 2012 - 11:02 .





Retour en haut




