Berserker Vanguard - Mach-5 Massacre (Nightmare Guide) Guide updated for Patch 1.02/1.03 + Isabela build + Isabela Edition 2.0 video added (June 17th)
#76
Posté 20 mars 2011 - 09:49
I need to finish my Rogue, do a Mage .. then I can go back to Warrior and follow this.
#77
Posté 20 mars 2011 - 10:20
3-Minute Deep Roads Dragon Boss Kill
Mini-Guide
I've still got the Deep Roads footage on my laptop, I can make a vid from that if you guys want. I just have to cut out the 20 minutes of me getting lost, and also lowering the difficulty to Casual to fight the Monstrous Spider so I can look away and mash A, because it puts me on the verge of a panic attack.
X-Frame wrote...
Honestly why couldn't you have made this guide BEFORE I did my Warrior playthrough?! XD
I need to finish my Rogue, do a Mage .. then I can go back to Warrior and follow this.
I was too busy having a terrible time playing Rogue.
Modifié par AreleX, 20 mars 2011 - 10:31 .
#78
Posté 20 mars 2011 - 10:25
#79
Posté 20 mars 2011 - 10:38
AreleX wrote...
also lowering the difficulty to Casual to fight the Monstrous Spider so I can look away and mash A, because it puts me on the verge of a panic attack.
Wow I'm an arachnophobe too lol. I didn't even bother going over there to fight it this playthrough with my vanguard beserker lol. but yeah I did the same thing for ALL spiders--not just the monstrous one's--on my first playthrough. I lowered it to casual, mashed 'X', hell I even muted my TV so I couldn't hear them hiss! I can actually look at giant spiders now without getting too scared, but not for too long. I just look at the map the whole time as I fight them lol. Monstrous ones though, forget it.
#80
Posté 20 mars 2011 - 10:40
Modifié par AreleX, 20 mars 2011 - 10:40 .
#81
Posté 20 mars 2011 - 10:40
#82
Posté 20 mars 2011 - 10:46
KAAurious wrote...
Why does it seem like the only way a warrior can do sufficient damage is if they are reduced to an autoattack machine? (Assuming enemy is immune to CCC's)
That's not true at all, it's just what the Berserker build is centered around; Autoattacks bolstered with duration abilities like Cleave, Barrage, Sacrificial Frenzy, etc. Check out Sabresandiego's thread if you want to see awesome use of skills/talents.
#83
Posté 20 mars 2011 - 10:50
That is if I definately decide to finish playing as a Warrior. I'm still playing my Rogue as well, and I am liking him too. My Mage got the Isabela speed bug and I tried a Rogue yesterday until level 4-5 I think and liked it very mucg, so who knows. I want to finish this game but all classes are way to fun and make me switch too much...
Modifié par T3hAnubis, 21 mars 2011 - 03:02 .
#84
Posté 21 mars 2011 - 04:13
#85
Posté 21 mars 2011 - 06:15
I especially love this little blurb:
"This is one of my favorite abilities. Doubles up your Blood Frenzy damage. Let me tell you, there is NO BETTER FEELING than getting backstabbed by an Assassin/Templar Hunter, activating Sacrificial Frenzy, turning around and BEATING HIM ****ING SENSELESS. In the FACE. Oh my god, it is catharic."
Love it.. cause I freaking HATE those hookers!
Keep up the good work.
#86
Posté 21 mars 2011 - 10:43
#87
Posté 21 mars 2011 - 03:31
I love watching the carnage of haste, barrage, and fevor tearing through normal mob packs!
#88
Posté 21 mars 2011 - 05:48
How good is Limbstaker's 25 % chance of deathblows? It sound very good, but you don't pick it as your favored weapon (nor does Sabre in his guide), so there must be a catch somewhere.
Does it only works about regular enemies with tiny health, or also against stronger enemies? Is there anything else worth mentioning about it?
Modifié par Arkalezth, 21 mars 2011 - 05:48 .
#89
Posté 21 mars 2011 - 06:12
Enchanted Maul (onyx)
32 physical damage
+38 health
+95 attack
+10% physical damage
requires 32 strength
But I cannot remember what quest I was on when I found it, might be a randomly generated one.
Edit: found it in Act 2
Modifié par Bahanix, 21 mars 2011 - 06:14 .
#90
Posté 21 mars 2011 - 07:45
Arkalezth wrote...
I asked this in Sabresandiego's thread, but I'll ask it here too:
How good is Limbstaker's 25 % chance of deathblows? It sound very good, but you don't pick it as your favored weapon (nor does Sabre in his guide), so there must be a catch somewhere.
Does it only works about regular enemies with tiny health, or also against stronger enemies? Is there anything else worth mentioning about it?
I used the Limbtaker in my Forces video, but that was before I knew of the better alternatives. If my memory serves me right (which it often doesn't), I never had any kills that made me even think of the Deathblow ability on it, because everything was already dying so fast from myself and Merrill with CCCs.
I prefer solid, reliable damage to chance, so I choose the Bloom and Blade of Mercy for Act III. Both have two rune slots, and I'm sure that when you put in the Primeval Lyrium Rune + Rune of Devastation, you won't miss the Limbtaker at all.
Modifié par AreleX, 21 mars 2011 - 08:47 .
#91
Posté 21 mars 2011 - 08:02
In which one do you put that rune? Do you use both swords, like, BoM for cold-resistant, Bloom for the rest?
Also, is Blade of Mercy's 5% increased attack speed noticeable if the Primeval Lyrium Rune is used?
Don't get me wrong, it's a great weapon and it has some other nice bonuses (such as +Attack), but going from 30-something to 40% (more or less) doesn't sound like a big difference, so you might as well use a weapon with a higher damage, if you have enough attack already.
#92
Posté 21 mars 2011 - 08:58
Arkalezth wrote...
Thanks for the reply, I'll test it next time I play a 2-hander.
In which one do you put that rune? Do you use both swords, like, BoM for cold-resistant, Bloom for the rest?
Also, is Blade of Mercy's 5% increased attack speed noticeable if the Primeval Lyrium Rune is used?
Don't get me wrong, it's a great weapon and it has some other nice bonuses (such as +Attack), but going from 30-something to 40% (more or less) doesn't sound like a big difference, so you might as well use a weapon with a higher damage, if you have enough attack already.
Blade of Mercy is a better trash killer (and the game is made up mostly of trash), and Bloom is a better boss killer, so I'd suggest carrying both.
I'd put the PLR in the Blade of Mercy, only because I'm a priest in a preschool when it comes to speed boosts, but you could make cases for putting it in both of them. if you want to shred bosses faster, put it in the Bloom. If you want GRR HIGHEST MAX ATTACK SPEED POSSIBLE, put it in the Blade of Mercy.
Hopefully you're all more rational than I am.
Modifié par AreleX, 21 mars 2011 - 08:59 .
#93
Posté 21 mars 2011 - 09:28
Also, is Blade of Mercy's 5% increased attack speed noticeable if the Primeval Lyrium Rune is used?
I doubt that a 5% increase is noticeable regardless of what other bonuses you have active, but the same is true of many of the weapon bonuses (such as Bloom's 5% chance to regenerate 4% health or what have you).
As for weapons in general, I would suggest trying out the Celebrant, as spirit damage apparently halves damage and magic resistance in this game, which would make it by far the most effective damage type to use for general purposes. Other elements might be better against enemies that are specifically weak to them, though (I'd keep Bloom around if only for the High Dragon fight, for example). This is discussed in IN1's topic on elemental resistances.
Good points, and very well thought-out!
I thought this to myself
for a bit too, 'why invest a ton in STA if i'm not going to be using
active talents very much?'. Most of the reason is for ease of play
during the lower levels, until you can get Endless Berserk, because
before you do, it is more difficult to play with Berserk active while
keeping your STA up. At endgame, you could pretty much drop your sword
and headbutt every enemy to death because of how beefy you are, but it's
a fight in the early parts. That's why I started making the Low-Level
videos, to help people with that semi-awkward transition from
'struggling to keep stamina full' to 'everywhere on the screen at once'.
How
about this: You invest in Willpower up to a certain point (to get you a
semi comfortable pool to work with), enough CON to equip Champion
armor, and the rest into strength?
I'll give it some testing at a
lower level to see if the STR increase can negate having a smaller
Willpower pool for basic attacks. I've got Endless Berserk now, so the
results may be interesting.
It's true that what I said about Str vs Wil would apply moreso in the lategame when stamina for active talents isn't an issue anymore. If you want to invest in Wil early on to make those first few levels easier, I think the best approach is to just respec at some point during the game. What I did was to not even bother with Berserk until I was able to upgrade it. I basically ran Sabresandiego's Vanguard build until I was a high enough level to upgrade Berserk and Barrage (i.e. level 9 which unlocks Barrage and its duration upgrade), then used a respec potion to transfer all the points from 2H talents into Berserker talents instead, so that I was never having to work with a non-upgraded Berserk draining 4 stamina per hit. You could also shift points from Willpower over to Strength when doing this respec, and iirc, Sabresandiego's build is only putting 4 points into Willpower to begin with. Using at least one respec seems like a necessary thing to do if you want the most Berserker-heavy build possible, since you can't even take the specialization til level 7, if don't respec at some point you're forced to spend the first third of your talent points in non-Berserker talents, which means it'll take longer to reach goodies like Fervor, Endless Berserk and Unrelenting Barrage.
With this approach of respeccing at a certain point, you might have an earlygame build of getting enough Str/Con for w/e the best early weapon is and Armor of the Fallen, and the rest into Wil, then use a Maker's Sigh at level 9 and have your build after that be no Wil, enough Con for Champion armor, and max Str; if you respec points out of the 2H tree and acquire Endless Berserk, stamina shouldn't be an issue at all, as you won't have enough active abilities to drain your stamina pool even if you're at minimum Wil and use them all at once (you'll just be rolling with Barrage, Cleave and a really strong auto-attack, and eventually Assail/Devour).
#94
Posté 21 mars 2011 - 09:41
Tho it wont be nightmare, i will try "hard" this time. So im just wondering if it can be done without Varrics range goading =)
#95
Posté 21 mars 2011 - 09:50
#96
Posté 21 mars 2011 - 11:44
Instead I threw the points into 2nd Wind and Rally, to keep my teammates Stam/Mana up and have a refresh for long battles. I also took Taunt for now, but will probably dump it with a maker's sigh in a level or two. Basically I just run with permanent Cleave and Barrage and melt things. (currently lvl 15)
#97
Posté 22 mars 2011 - 12:24
Modifié par marshalleck, 22 mars 2011 - 12:24 .
#98
Posté 22 mars 2011 - 12:49
Instead I threw the points into 2nd Wind and Rally, to keep my teammates Stam/Mana up and have a refresh for long battles. I also took Taunt for now, but will probably dump it with a maker's sigh in a level or two. Basically I just run with permanent Cleave and Barrage and melt things. (currently lvl 15)
Yeah, Second Wind is a must for this build. Stacking Cleave + Barrage + Assail, then using Second Wind to bring your Berserk bonus back up to 100% on top of those abilities? Yes plz. Also very helpful when trying to sustain Berserk against elite bosses who will run you out of stamina with their bottomless HP bars.
I agree that Massacre is likely a waste, but I think Assail is worth it, if only because you really have nothing better to do with the points (as demonstrated by the fact that you took Taunt and yet clearly haven't found much use for it, as you said you plan on dumping it soon anyways) and it does up your damage a little bit and let you stunlock otherwise troublesome enemies. Cleave, Barrage, etc., are more important, but Assail is nice after you've gotten the bread-and-butter skills built up.
Modifié par WJC3688, 22 mars 2011 - 12:50 .
#99
Posté 22 mars 2011 - 01:50
#100
Posté 22 mars 2011 - 05:21
I picked Massacre to guarantee that you're getting the killshot to keep your STA loaded up, and not your companions, as an alternative to putting points into the Battlemaster tree. It's not there to help you get kills faster, it's there to help you make sure you keep your stamina full.
Modifié par AreleX, 22 mars 2011 - 05:21 .





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