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Berserker Vanguard - Mach-5 Massacre (Nightmare Guide) Guide updated for Patch 1.02/1.03 + Isabela build + Isabela Edition 2.0 video added (June 17th)


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#76
X-Frame

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Honestly why couldn't you have made this guide BEFORE I did my Warrior playthrough?! XD

I need to finish my Rogue, do a Mage .. then I can go back to Warrior and follow this.

#77
AreleX

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I've updated the OP with a secton on the Tomes/Elixirs and where to get them, and also a video + mini guide on how to beat the Dragon boss in the Deep Roads in 3 minutes flat, without kiting - check them out!

3-Minute Deep Roads Dragon Boss Kill
Mini-Guide

I've still got the Deep Roads footage on my laptop, I can make a vid from that if you guys want. I just have to cut out the 20 minutes of me getting lost, and also lowering the difficulty to Casual to fight the Monstrous Spider so I can look away and mash A, because it puts me on the verge of a panic attack.

:(

X-Frame wrote...

Honestly why couldn't you have made this guide BEFORE I did my Warrior playthrough?! XD

I need to finish my Rogue, do a Mage .. then I can go back to Warrior and follow this.


I was too busy having a terrible time playing Rogue.

:(

:wizard:

Modifié par AreleX, 20 mars 2011 - 10:31 .


#78
X-Frame

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Really? What did you hate so much about Rogue?

#79
Hunter Stenwulf

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AreleX wrote...

also lowering the difficulty to Casual to fight the Monstrous Spider so I can look away and mash A, because it puts me on the verge of a panic attack.

:(


Wow I'm an arachnophobe too lol. I didn't even bother going over there to fight it this playthrough with my vanguard beserker lol. but yeah I did the same thing for ALL spiders--not just the monstrous one's--on my first playthrough. I lowered it to casual, mashed 'X', hell I even muted my TV so I couldn't hear them hiss! I can actually look at giant spiders now without getting too scared, but not for too long. I just look at the map the whole time as I fight them lol. Monstrous ones though, forget it.

#80
AreleX

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Probably the amount of pausing I had to do. I hate breaks in the action like that, they take me out of the game (though this is partially the fault of me playing on 360, and having rather limited maps/control). It's the reason I love this build so much; I get that insane Rogue speed, but none of the pausing.

:wizard:

Modifié par AreleX, 20 mars 2011 - 10:40 .


#81
KAAurious

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Why does it seem like the only way a warrior can do sufficient damage is if they are reduced to an autoattack machine? (Assuming enemy is immune to CCC's)

#82
AreleX

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KAAurious wrote...

Why does it seem like the only way a warrior can do sufficient damage is if they are reduced to an autoattack machine? (Assuming enemy is immune to CCC's)


That's not true at all, it's just what the Berserker build is centered around; Autoattacks bolstered with duration abilities like Cleave, Barrage, Sacrificial Frenzy, etc. Check out Sabresandiego's thread if you want to see awesome use of skills/talents.

#83
Ace Attorney

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I am level 8 on my Warrior file (have a Mage and Rogue too) on Hard (not brave enough to tackle Nightmare yet as I haven't finished yet, IN FACT, I may lower to Normal if I get into much trouble, first full playthrough shouldn't be a hassle as you know nothing ahead). I may respect later today or tomorrow to try 2 Handed Berserker. I may try as Sabre suggested and use Assail instead of investing in Scythe (perhaps going so heavy on Vanguard and ignoring much of the Weapon talents might be a compromise and allow to use both weapon styles so you can Tank with Shield on long fights like the High Dragon).

That is if I definately decide to finish playing as a Warrior. I'm still playing my Rogue as well, and I am liking him too. My Mage got the Isabela speed bug and I tried a Rogue yesterday until level 4-5 I think and liked it very mucg, so who knows. I want to finish this game but all classes are way to fun and make me switch too much...:(

Modifié par T3hAnubis, 21 mars 2011 - 03:02 .


#84
garlicburp

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i found you can pull the deep roads dragon into the hallway and only have to deal with one or two dragonlings at most. although i have only done this on hard mode and it wasn't with my warrior but i found the fight to be pretty easy that way. i look forward to seeing what happens with my warrior using your build

#85
Shep309

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Not only is this a nice complimentary guide to Sabre's. It's also a hoot to read. We're learning things, but doesn't feel that way because the way in which it's written makes you want to keep reading!

I especially love this little blurb:

"This is one of my favorite abilities. Doubles up your Blood Frenzy damage. Let me tell you, there is NO BETTER FEELING than getting backstabbed by an Assassin/Templar Hunter, activating Sacrificial Frenzy, turning around and BEATING HIM ****ING SENSELESS. In the FACE. Oh my god, it is catharic."

Love it.. cause I freaking HATE those hookers!

Keep up the good work.

#86
Cruel_Hymn

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This must be what it feels like to be a speed gryphon.... :o

#87
jsamlaw

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I'm up to level 15 using a modified version of this build, I dropped out the active 2Her talents because my auto attack juiced up with cleave is hitting for more than Mighty Blow would and Scythe, while good AOE damage, tends to kill stupid party members who run through the pack just as often as it kills the enemies I'm targetting. I haven't decided yet whether I'll add back in Giant's Reach (So far I only have Sunder). In that same vein, I'm wondering if Massacre is worthwhile since normal mobs aren't ever a threat and elites at 10% are going to die soon anyhow. I'm trying to save on pts wherever I can so I can get more invested in the Berserker/Reaver upgrades and possibly the Battlemaster Tree.

I love watching the carnage of haste, barrage, and fevor tearing through normal mob packs!

#88
Arkalezth

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I asked this in Sabresandiego's thread, but I'll ask it here too:

How good is Limbstaker's 25 % chance of deathblows? It sound very good, but you don't pick it as your favored weapon (nor does Sabre in his guide), so there must be a catch somewhere.
Does it only works about regular enemies with tiny health, or also against stronger enemies? Is there anything else worth mentioning about it?

Modifié par Arkalezth, 21 mars 2011 - 05:48 .


#89
ExcitedApathy

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In regards to weapon choice, I found this maul randomly:
Enchanted Maul (onyx)
32 physical damage
+38 health
+95 attack
+10% physical damage
requires 32 strength

But I cannot remember what quest I was on when I found it, might be a randomly generated one.
Edit: found it in Act 2

Modifié par Bahanix, 21 mars 2011 - 06:14 .


#90
AreleX

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I've added a new video, Elite Lockdown, to show some new gameplay, and demonstrate how I deal with the tougher enemies. Also, I test out a variant Berserker build and Adrenaline in the Blackpowder Courtesy clips. I still prefer the original Mach-5 build, but it's an alternative, if you want it. I've also added a section on armor, per garlicburp's request, so check that out too!

Arkalezth wrote...

I asked this in Sabresandiego's thread, but I'll ask it here too:

How good is Limbstaker's 25 % chance of deathblows? It sound very good, but you don't pick it as your favored weapon (nor does Sabre in his guide), so there must be a catch somewhere.
Does it only works about regular enemies with tiny health, or also against stronger enemies? Is there anything else worth mentioning about it?


I used the Limbtaker in my Forces video, but that was before I knew of the better alternatives. If my memory serves me right (which it often doesn't), I never had any kills that made me even think of the Deathblow ability on it, because everything was already dying so fast from myself and Merrill with CCCs.

I prefer solid, reliable damage to chance, so I choose the Bloom and Blade of Mercy for Act III. Both have two rune slots, and I'm sure that when you put in the Primeval Lyrium Rune + Rune of Devastation, you won't miss the Limbtaker at all.

:wizard:

Modifié par AreleX, 21 mars 2011 - 08:47 .


#91
Arkalezth

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Thanks for the reply, I'll test it next time I play a 2-hander.

In which one do you put that rune? Do you use both swords, like, BoM for cold-resistant, Bloom for the rest?

Also, is Blade of Mercy's 5% increased attack speed noticeable if the Primeval Lyrium Rune is used?
Don't get me wrong, it's a great weapon and it has some other nice bonuses (such as +Attack), but going from 30-something to 40% (more or less) doesn't sound like a big difference, so you might as well use a weapon with a higher damage, if you have enough attack already.

#92
AreleX

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Arkalezth wrote...

Thanks for the reply, I'll test it next time I play a 2-hander.

In which one do you put that rune? Do you use both swords, like, BoM for cold-resistant, Bloom for the rest?

Also, is Blade of Mercy's 5% increased attack speed noticeable if the Primeval Lyrium Rune is used?
Don't get me wrong, it's a great weapon and it has some other nice bonuses (such as +Attack), but going from 30-something to 40% (more or less) doesn't sound like a big difference, so you might as well use a weapon with a higher damage, if you have enough attack already.


Blade of Mercy is a better trash killer (and the game is made up mostly of trash), and Bloom is a better boss killer, so I'd suggest carrying both.

I'd put the PLR in the Blade of Mercy, only because I'm a priest in a preschool when it comes to speed boosts, but you could make cases for putting it in both of them. if you want to shred bosses faster, put it in the Bloom. If you want GRR HIGHEST MAX ATTACK SPEED POSSIBLE, put it in the Blade of Mercy.

Hopefully you're all more rational than I am.

:wizard:

Modifié par AreleX, 21 mars 2011 - 08:59 .


#93
WJC3688

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Also, is Blade of Mercy's 5% increased attack speed noticeable if the Primeval Lyrium Rune is used?


I doubt that a 5% increase is noticeable regardless of what other bonuses you have active, but the same is true of many of the weapon bonuses (such as Bloom's 5% chance to regenerate 4% health or what have you).

As for weapons in general, I would suggest trying out the Celebrant, as spirit damage apparently halves damage and magic resistance in this game, which would make it by far the most effective damage type to use for general purposes.  Other elements might be better against enemies that are specifically weak to them, though (I'd keep Bloom around if only for the High Dragon fight, for example).  This is discussed in IN1's topic on elemental resistances.

Good points, and very well thought-out!

I thought this to myself
for a bit too, 'why invest a ton in STA if i'm not going to be using
active talents very much?'. Most of the reason is for ease of play
during the lower levels, until you can get Endless Berserk, because
before you do, it is more difficult to play with Berserk active while
keeping your STA up. At endgame, you could pretty much drop your sword
and headbutt every enemy to death because of how beefy you are, but it's
a fight in the early parts. That's why I started making the Low-Level
videos, to help people with that semi-awkward transition from
'struggling to keep stamina full' to 'everywhere on the screen at once'.

How
about this: You invest in Willpower up to a certain point (to get you a
semi comfortable pool to work with), enough CON to equip Champion
armor, and the rest into strength?

I'll give it some testing at a
lower level to see if the STR increase can negate having a smaller
Willpower pool for basic attacks. I've got Endless Berserk now, so the
results may be interesting.


It's true that what I said about Str vs Wil would apply moreso in the lategame when stamina for active talents isn't an issue anymore.  If you want to invest in Wil early on to make those first few levels easier, I think the best approach is to just respec at some point during the game.  What I did was to not even bother with Berserk until I was able to upgrade it.  I basically ran Sabresandiego's Vanguard build until I was a high enough level to upgrade Berserk and Barrage (i.e. level 9 which unlocks Barrage and its duration upgrade), then used a respec potion to transfer all the points from 2H talents into Berserker talents instead, so that I was never having to work with a non-upgraded Berserk draining 4 stamina per hit.  You could also shift points from Willpower over to Strength when doing this respec, and iirc, Sabresandiego's build is only putting 4 points into Willpower to begin with.  Using at least one respec seems like a necessary thing to do if you want the most Berserker-heavy build possible, since you can't even take the specialization til level 7, if don't respec at some point you're forced to spend the first third of your talent points in non-Berserker talents, which means it'll take longer to reach goodies like Fervor, Endless Berserk and Unrelenting Barrage.

With this approach of respeccing at a certain point, you might have an earlygame build of getting enough Str/Con for w/e the best early weapon is and Armor of the Fallen, and the rest into Wil, then use a Maker's Sigh at level 9 and have your build after that be no Wil, enough Con for Champion armor, and max Str; if you respec points out of the 2H tree and acquire Endless Berserk, stamina shouldn't be an issue at all, as you won't have enough active abilities to drain your stamina pool even if you're at minimum Wil and use them all at once (you'll just be rolling with Barrage, Cleave and a really strong auto-attack, and eventually Assail/Devour).

#94
Zhijn

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Is Merril and Varric a must have? I just did a normal game as a mage with Varric and Merril throughout. I wouldnt mind trying a new cast, like maybe Anders, Isabella, and yeah probably Merrill again!.

Tho it wont be nightmare, i will try "hard" this time. So im just wondering if it can be done without Varrics range goading =)

#95
SirValeq

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Any Rogue can use Goad or Armistice for you, it doesn't have to be Varric. He's usually the best choice though because he has a high and consistent auto-attack damage and doesn't need to spend ability points into damaging skills as much in the beginning. Plus he's ranged and Isabella tends to be a bit squishy at the start, untill you can build her properly.

#96
Thrakkemarn

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Hmm, I also started using this by simply eliminating all 2H abilities, prior to reading the suggestion here, and have to say it's freaking awesome. I'm iffy on Assail and Massacre, and not sure if those points are just wasted. Assail is great vs some Elites, but the extra AOE from its upgrade feels wasted. Massacre also feels useless cause anything at that low % is going to die from crazy fast auto-attacks anyway.

Instead I threw the points into 2nd Wind and Rally, to keep my teammates Stam/Mana up and have a refresh for long battles. I also took Taunt for now, but will probably dump it with a maker's sigh in a level or two. Basically I just run with permanent Cleave and Barrage and melt things. (currently lvl 15)

#97
marshalleck

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This thread is hot and the build is immensely enjoyable. 

Modifié par marshalleck, 22 mars 2011 - 12:24 .


#98
WJC3688

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Instead I threw the points into 2nd Wind and Rally, to keep my teammates Stam/Mana up and have a refresh for long battles. I also took Taunt for now, but will probably dump it with a maker's sigh in a level or two. Basically I just run with permanent Cleave and Barrage and melt things. (currently lvl 15)


Yeah, Second Wind is a must for this build. Stacking Cleave + Barrage + Assail, then using Second Wind to bring your Berserk bonus back up to 100% on top of those abilities? Yes plz. Also very helpful when trying to sustain Berserk against elite bosses who will run you out of stamina with their bottomless HP bars.

I agree that Massacre is likely a waste, but I think Assail is worth it, if only because you really have nothing better to do with the points (as demonstrated by the fact that you took Taunt and yet clearly haven't found much use for it, as you said you plan on dumping it soon anyways) and it does up your damage a little bit and let you stunlock otherwise troublesome enemies. Cleave, Barrage, etc., are more important, but Assail is nice after you've gotten the bread-and-butter skills built up.

Modifié par WJC3688, 22 mars 2011 - 12:50 .


#99
Thrakkemarn

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Agreed. I did run into a bit of a stamina issue keeping Cleave+Barrage+Assail up, but that will hopefully be solved in a few levels.

#100
AreleX

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Assail is a waste of points, because it doesn't provide you with anything you need, or don't already have. It often lowers your DPS vs trash due to knockback, staggers mid-rank enemies (which is kind of pointless, since they die fast enough anyways, and don't pose any real threat), and I'm pretty sure it doesn't stagger Assassins/Hunters/Lieutenants, but you should be able to keep them under control just fine without it.

I picked Massacre to guarantee that you're getting the killshot to keep your STA loaded up, and not your companions, as an alternative to putting points into the Battlemaster tree. It's not there to help you get kills faster, it's there to help you make sure you keep your stamina full.

:wizard:

Modifié par AreleX, 22 mars 2011 - 05:21 .