Modifié par AtreiyaN7, 17 mars 2011 - 10:06 .
Should the design team face repercussions
#26
Posté 17 mars 2011 - 10:03
#27
Posté 17 mars 2011 - 10:07
#28
Posté 17 mars 2011 - 10:09
Bobs22 wrote...
This game didn't need much to make it enjoyable.
- Allow us to fully kit our crew. It's very frustrating to see all this new gear and just selling it. Just a terrible design decision. Their argument that it saves players spending time in the inventory...who cares. No one is forcing newbie players to do that. Let us choose, why take away the choice.
- More maps. Waaay too many maps are reused
- Tactical battle view. I don't even understand why this was removed.
- Get us out of the city from time to time. No the Wounded Coast x50 doesn't count.
- Make the combat more tactical. Not just spamming spells.
- Stop trying to appeal to everyone and stick to the old formula that has worked for Bioware so well.
None of these would take an age to implement. They were rushed and therefore made some poor design choices. THe game isn't beyond redemption though. DA3 can still be epic if they are given more time.
I thought my crew looked fine in their own armor. Plus I didn't have to worry about filling my inventory with different sets for different companions, nor did I have to worry about itemization for my companions.
Maps were reused often, true. This was also very true for DA:O, yet apparently it wasn't a problem then. Curious how that works.
I did fine with the views available, personally.
The story revolved around our character being stuck in and later making a home in the city. The story wouldn't have worked otherwise. If the Wounded Coast, Deep Roads, Bone Pit, Sundermount, and other random locations don't count, then what would?
Play on a harder difficulty if you want combat to be more tactical.
How are they trying to appeal to everyone? Obviously that is not what they're doing at all--reference all of the irrational heartbreak from the crowd who feels as though this is a far cry from the "RPGs of old". What exactly is this old forumla you speak of anyhow? Why should change be avoided just because something "worked well". Is improvement a bad thing? Innovation? Change? Regurgitating DA:O with a new title and a different skin would be exponentially more disappointing than any shortcoming of DAII, IMO.
The game is enjoyable for many.
#29
Posté 17 mars 2011 - 10:11
#30
Posté 17 mars 2011 - 10:11
#31
Posté 17 mars 2011 - 10:18
Cobrawar wrote...
bad decisions were made. Someone should be responsible. I think its a combination of a Bad Lead Designer, Bad EA marketing, Bad management. combine that with a short development time = disaster.
Disaster? Lol. Sensationalist much?
#32
Posté 17 mars 2011 - 10:20
Nokternul wrote...
Bobs22 wrote...
This game didn't need much to make it enjoyable.
- Allow us to fully kit our crew. It's very frustrating to see all this new gear and just selling it. Just a terrible design decision. Their argument that it saves players spending time in the inventory...who cares. No one is forcing newbie players to do that. Let us choose, why take away the choice.
- More maps. Waaay too many maps are reused
- Tactical battle view. I don't even understand why this was removed.
- Get us out of the city from time to time. No the Wounded Coast x50 doesn't count.
- Make the combat more tactical. Not just spamming spells.
- Stop trying to appeal to everyone and stick to the old formula that has worked for Bioware so well.
None of these would take an age to implement. They were rushed and therefore made some poor design choices. THe game isn't beyond redemption though. DA3 can still be epic if they are given more time.
I thought my crew looked fine in their own armor. Plus I didn't have to worry about filling my inventory with different sets for different companions, nor did I have to worry about itemization for my companions.
Maps were reused often, true. This was also very true for DA:O, yet apparently it wasn't a problem then. Curious how that works.
I did fine with the views available, personally.
The story revolved around our character being stuck in and later making a home in the city. The story wouldn't have worked otherwise. If the Wounded Coast, Deep Roads, Bone Pit, Sundermount, and other random locations don't count, then what would?
Play on a harder difficulty if you want combat to be more tactical.
How are they trying to appeal to everyone? Obviously that is not what they're doing at all--reference all of the irrational heartbreak from the crowd who feels as though this is a far cry from the "RPGs of old". What exactly is this old forumla you speak of anyhow? Why should change be avoided just because something "worked well". Is improvement a bad thing? Innovation? Change? Regurgitating DA:O with a new title and a different skin would be exponentially more disappointing than any shortcoming of DAII, IMO.
The game is enjoyable for many.
I didn't mind my party having their own armor. In a way, it gives them more independence and more personality. In Origins, I couldn't bare to change Morrigan's armor. I just couldn't picture her in anything else. And Wynne wearing Tevinter style robes? Didn't seem to fit her at all. And why would I be deciding what my companions wear anyways? Doesn't that kind of kill immersion? Like the reused environments does? =P
Speaking of reused environments and maps.... This is brought up a lot, as well as BUGS. I don't understand why people justify their 0/10 rating based on bugs, but praise BG2 as a 10/10 game. BG2 was full of bugs... oh gosh, my first playthrough my Jaheira romance didn't even finish! I had to download a patch and play the game over from the start to get the last half of the romance! lol
#33
Posté 17 mars 2011 - 10:20
#34
Posté 17 mars 2011 - 10:24
#35
Posté 17 mars 2011 - 10:29
johook213 wrote...
I didn't mind my party having their own armor. In a way, it gives them more independence and more personality. In Origins, I couldn't bare to change Morrigan's armor. I just couldn't picture her in anything else. And Wynne wearing Tevinter style robes? Didn't seem to fit her at all. And why would I be deciding what my companions wear anyways? Doesn't that kind of kill immersion? Like the reused environments does? =P
Speaking of reused environments and maps.... This is brought up a lot, as well as BUGS. I don't understand why people justify their 0/10 rating based on bugs, but praise BG2 as a 10/10 game. BG2 was full of bugs... oh gosh, my first playthrough my Jaheira romance didn't even finish! I had to download a patch and play the game over from the start to get the last half of the romance! lol
Good points about the armor as it relates to immersion. I hadn't played DA:O in a while now, so I forgot how much I hated to change Morrigan's armor the same as you, but clearly recall now. For the most part, companion armor is done so well that it really doesn't need changing. The only improvement I can think of on this front is perhaps upgrading the aesthetics of the armor as you find individual companion armor upgrades throughout the game. I do like how they changed some armor colors to reflect character changes though.
Maybe I'm just blind, but I've encountered very few bugs thus far, and I'm at 1 and 1/2 playthroughs at this point. There's really only a couple I can think of off the top of my head that were even noticable to me, and they weren't that big of a deal overall.
Reused environments will always be an issue, I suspect... at least until every single location is 100% unique, fresh, new, and shiny. I would have liked less reused maps, sure... but it doesn't ruin the game for me by any means.
diablos010 wrote...
they might not set the release date
but as far as scheduling goes, maybe they should work a bit harder in
their daily schedule. Their professionals working for a multi-million
dollar business, going at it at a half ass'ed pace and half ass'ed
effort gives you exactly what DA2 is and is anything but a product made
by professionals thus comes the question of them facing repercussions.
Its not how many hours you put in, its what you put into the hours. DA2
is a prime example of pure laziness and is anything but worth 60 hard
earned dollars
The only prime example here is of ignorance on your part, quite frankly. Development teams work extensive hours more often than not--they have deadlines to meet and multiple departments to cooperate and collaborate with. I know professionals in the industry, and what you're suggesting is completely contrary to reality. The competitiveness of the profession alone is so much so that any laziness or lacking will quickly be replaced.
Modifié par Nokternul, 17 mars 2011 - 10:32 .
#36
Posté 17 mars 2011 - 11:42
Obviously you dont have a damn clue nokternul. everything ive said is backed up by the state of this game and the countless open threads that 100's of ppl are replying to saying the same ****, damn...didnt i just say that a paragraph ago..guess im talking to 2 blind fools. it doesnt matter who you know, nokternul..if your not working in the industry, you dont know ****, go troll elsewhere.. I guess its true, arguing with idiots is idiotic bc the conversation is idiotic and the idiots will always beat you with experience...guess i just got beat by 2 idiot trolls
#37
Posté 17 mars 2011 - 11:46
There was a demo, so no-one who bought the game has the right to say they didn't have the option to buy the game without the blindfold on.Justin2k wrote...
Kevin Lynch wrote...
The bottom line is going to be whether it makes money (i.e. profit) and how much. Business decisions aren't often made by popular opinion, fortunately.
But the problem with that is, many of the people voicing their dislike for DA2 bought the game. We bought it due to Biowares previous reputation, due to the quality of the prequel etc etc.
I have no doubt DA2 will sell well. But future sales will be hit by this I think. I already know 2 people who cancelled their ME3 pre-order for instance. Will buy it if it's good, but the companys reputation and possible future profit has been hit by DA2 not living up to expectations.
#38
Guest_distinguetraces_*
Posté 17 mars 2011 - 11:46
Guest_distinguetraces_*
diablos010 wrote...
How rediculously stupid are you AlanC9? My god man, are you as blind as stupid? ... just wow AlanC9, i think you just reinvented what ignorance really is ... idiots ... idiotic ... idiotic ... idiots ... 2 idiot trolls
Personal insults sufficient reason to lock repellent thread?
#39
Posté 17 mars 2011 - 11:47
Those things don't always end up in the game ("a detachable camera is critical to tactical play"), but that he says them shows that he sees the importance of the feature, and thus might make an effort to include them in future titles.
And I'm a big fan of David Gaider. I sent the guy fan mail after DAO came out. Sure, I'm really disappointed with many of DA2's features, but that doesn't mean I doubt David as a writer. He doesn't make those decisions.
#40
Posté 17 mars 2011 - 11:48
Wow. I do think this is awful. It is very hard to offend me, but you've managed it.Justin2k wrote...
So, some of you are going to think this is awful, and I understand that, but lets look at this from a business point of view.
*snip*
Personally I think Laidlaw should be taken off of DA3, or at least have someone come in who is in touch with the playerbase and fans overseeing him. Your thoughts?
#41
Guest_distinguetraces_*
Posté 17 mars 2011 - 11:51
Guest_distinguetraces_*
SirOccam wrote...
Wow. I do think this is awful. It is very hard to offend me, but you've managed it.Justin2k wrote...
So, some of you are going to think this is awful
Yeah, really not so cool.
I didn't even want to bump the thread by saying so until I thought there was something to lock it for.
#42
Posté 17 mars 2011 - 11:53
Sylvius the Mad wrote...
I like Laidlaw. He's forthcoming with the community, and he says the sorts of things I want to hear.
Those things don't always end up in the game ("a detachable camera is critical to tactical play"), but that he says them shows that he sees the importance of the feature, and thus might make an effort to include them in future titles.
And I'm a big fan of David Gaider. I sent the guy fan mail after DAO came out. Sure, I'm really disappointed with many of DA2's features, but that doesn't mean I doubt David as a writer. He doesn't make those decisions.
Do you work for Bioware?
#43
Posté 17 mars 2011 - 11:55
If I did, I don't think they'd let me be so critical of their design decisions.CRISIS1717 wrote...
Do you work for Bioware?
#44
Posté 17 mars 2011 - 11:57
#45
Guest_distinguetraces_*
Posté 17 mars 2011 - 11:58
Guest_distinguetraces_*
CRISIS1717 wrote...
Sylvius the Mad wrote...
[something nice about David Gaider and Mike Laidlaw]
Do you work for Bioware?
Ignore Sylvius -- he's nothing but a blind, hero-worshipping fanboy with no critical standards who only ever says good things about Bioware games. It's kind of sickening how he sucks up to the devs and tells them everything they do is perfect and that he has no complaints.
#46
Posté 17 mars 2011 - 11:59
#47
Posté 18 mars 2011 - 12:02
distinguetraces wrote...
CRISIS1717 wrote...
Sylvius the Mad wrote...
[something nice about David Gaider and Mike Laidlaw]
Do you work for Bioware?
Ignore Sylvius -- he's nothing but a blind, hero-worshipping fanboy with no critical standards who only ever says good things about Bioware games. It's kind of sickening how he sucks up to the devs and tells them everything they do is perfect and that he has no complaints.
BWUAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
#48
Posté 18 mars 2011 - 12:04
#49
Posté 18 mars 2011 - 12:07
That even made me laugh.distinguetraces wrote...
Ignore Sylvius -- he's nothing but a blind, hero-worshipping fanboy with no critical standards who only ever says good things about Bioware games. It's kind of sickening how he sucks up to the devs and tells them everything they do is perfect and that he has no complaints.CRISIS1717 wrote...
Do you work for Bioware?Sylvius the Mad wrote...
[something nice about David Gaider and Mike Laidlaw]
#50
Posté 18 mars 2011 - 12:10
distinguetraces wrote...
CRISIS1717 wrote...
Sylvius the Mad wrote...
[something nice about David Gaider and Mike Laidlaw]
Do you work for Bioware?
Ignore Sylvius -- he's nothing but a blind, hero-worshipping fanboy with no critical standards who only ever says good things about Bioware games. It's kind of sickening how he sucks up to the devs and tells them everything they do is perfect and that he has no complaints.
I can't stop laughing.





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