Tripedius wrote...
On a sidenote, let's face it all things that become mainstream suck. Gaming was not really mainstream for a long time and developers cared more for making good games than the bucks (although they were necessary). Since wow however everyone is only thinking about making big bucks and being the next big money maker (hence all MMO's, DLC, etc). Unfortunately they forgot about making good games (not all though).
They other problem is people who play casual or don't want difficult games do want to be as good as the hardcore ppl and the ones who like difficult games. They won't accept that they can't have it easy. Therefore games get toned down (wow from vanilla to cataclysm supports this).
Both things combined, companies want big bucks but a lot of people won't buy games that are too deep or complex, ruins it for those who thrive on complex games.
But you can't blame this on individual developers, they would get booted if they did it otherwise. DA2 would probably be the end of DA if it was deep, complex and hence more difficult.
Developers have never cared more for making good games than the bucks.. Developers made good games because they made bucks. If gaming didn't go mainstream, you never would have gotten a big budget production like Dragon Age Origins to begin with. If it wasn't for the WoW's, the Call of Duty's, and their ilk, then the other games wouldn't even exist at this point, and all we'd be playing is farmville..
I hate the whole "when something goes mainstream, it stinks" argument. What happens is, when it's not mainstream, the nerds claim it for themselves, making it cool in their own circle... Then the nerds sit around in their circle with their "cool to them" thing, and make fun of how stupid the jocks are... Then all of a sudden, the jocks like it too, so now that that has happened, the nerds have to hate it, and find something else that is only cool to them... It's a never ending circle that can be applied to everything, but more than a company selling out, speaks to the insecurities of the players.