most important for me: are there any chances that official 3ds Max exporter
plugin/scripts would be released?
BryanDerksen
wrote:
We use 3DS Max to generate models internally, and
unfortunately the scripts we used to export the models into game-usable form
had some proprietary third-party stuff in them that we weren't able to get
permission to release. We really wanted to, it just turned out to not be
possible.
As the next best alternative, we've released the format information for the
file types the export scripts converted things into. Hopefully the community
will be able to come up with their own exporters without too much trouble from
that.
http://social.biowar...42643/1#144646
Is it possible to release a “crippled” version of these
scripts/plugin without any proprietary third-party stuff. Is that “stuff” so
crucial for in-game functionality of main model/actor types like skinned models
(body/armor/clothes), PC/NPC animations, creatures?
I know that Tazpn is working on FBX converters.
Thank you.





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