ashwind wrote...
DAO Nightmare High Dragon solo - most cannot even survive her bite. Sides I do not spam pots or heals. I have like literally thousands of potions of all kinds carried over to Witch Hunt - again not the point.
Exactly - 2H can take Defender/Templar skills the same way SnS can take Vanguard/Reaver skills. Also there are equipments that gives immunity to Stun, Flanking and Critical hits. So - what exactly is it that makes SnS > 2H when it comes to "tanking" by killing faster or taking damage?
I said 2h warrior can kill faster enemy in clusters because all their attacks (even regular) are aoe - and I see a lot of clustered enemies in DA2.
A 2H that takes Defender/Templar skills without any Vanguard skills will suffer the same problem many people seem to have with SnS - ****** poor damage.
Shields themselves add a lot of physical mitigation. Some people reading this might suddenly think, "its only around 10% mitigation. wtf are you smoking? thats not a lot at all", but they need to realize that every percent of armor mitigation is better than the last.
For example, if a two-hander has 60% mitigation and took a 100 damage hit, they'd reduce it down to 40. If an SnS warrior has 70% mitigation and took a 100 damage hit, he'd reduce it down to 30. Thus, the shield warrior took 25% less damage than the two-hander(or the two-hander took 33% more damage, depending on perspective).
SnS has an "oh crap" button in the form of Shield Defense(the upgraded form, because unupgraded form sucks). It adds 25% damage resistance to the front, 50% resistance to the back, has a 1 in 5 chance to turn all damage into 1, and it also makes you immune to knock
down(keyword is
-down, not -back). You'll suffer 25% damage loss, but since you'll never be knocked down, it'll more than make up for the damage reduction. There isn't a single ability that two-handers have access to that can match that kind of mitigation. Its the only defensive sustain a shield warrior ever needs to tank hard hitting bosses.
(I called Shield Defense an "oh crap" button and not a sustain for a reason(even though it technically is a sustain) Putting it up all the time kills your ability to hold threat when enemies spawn all around the battlefield. You just need to remember to turn it off when you need to quickly get around the battlefield, and turn it on when you're up against a single hard hitting enemy. I noticed people don't do this whenever I watch a video of someone using a shield warrior. They always have it turned on. I suspect this plays a significant factor whenever someone claims their SnS warrior can't hold threat whenever enemies spawn on all sides.)
Anyways, Shield Defense + shield armor is better than anything in the Defender tree. Two-Handers
can't make that claim in regards to the Vanguard tree. With that said, I'm not trying to knock on two-handers, but I'm getting a little bit tired of people claiming SnS sucks and that two-handers can do everything better when that is just flat out not true at all.
Although, I gotta hand it to Sabresandiego for socially engineering the forums into worshipping two-handers instead of the real power behind it(Vanguard).
Modifié par rumination888, 18 mars 2011 - 09:26 .