Tigerman123 wrote...
These complaints about game play being dumbed down just seem nonsensical to me - it was never that complicated of a game to begin with and had a number of exploits and broken classes (AW comes to mind). The sequel has leveled out the classes and has significantly more challenging combat.
If you wanna see a dumbed down game look to Civ V 
... Yeah, as far as watered down and simplified goes, DA2 has nothing on Civ5, although it should be worth noting that Civ5 was redesigned that way in response to Firaxis trying to emulate more closely its previous console port "Civ Revolutions."
I play both console games and PC games, and while I won't say that PC games are 'dying', I will say that multi-platform releases have broken what used to be a very clear cut division for me. For years I've reserved consoles for more casual games with much simpler foci--platformers, JRPGs, and now interactive movies--and relied on PC games to feed a desire for a more robust, complex, and customisable game. The best example--especially when paired with talk of Civ5's dumbing down--for what I mean by 'robust' would probably be Europa Universalis 3, Crusader Kings, or Victoria II. Somehow, DA:O and Baldur's Gate fell into that category, even with their mostly linear storylines, but DA2--though enjoyable--did not. It boiled down to gameplay; it was the kind of game I'd typically play on a console, and not really the kind of game I look to Bioware for.
That said, I'm not sure if I can expect what I once considered a 'PC game' from Bioware now that it is focused on being a multi-platform developer. That isn't a bad thing, but the cavaet for Bioware here, as the lesson learned by Firaxis via Civ5 was, is to remember that gamers do go to them for a certain and different type of game--if we, new and old customers alike, wanted yet another console action platformer, there are many other games that fulfill that role already.