I've bolded key sentences for the TL;DR crowd.
An interesting post. I think
there's a middle ground between the "poster girl for casual gaming" and "poster guy for hardcore gaming" that often gets lost in the woodwork. I'm a gay female gamer that plays on both console and PC, and video games have always been a huge part of my life (read: my main hobby), and RPG's set in some creative variation of the middle ages have always had a special place in my heart. The thing is, my video game backlog is out of control. That I'm a completionist only adds to the problem. So, if I have the option, I will play casual just to keep things moving. At the same time, no matter how masochistic the game is (Demon Souls), I'll play it. This probably makes clear that, while I enjoy interesting combat, it comes in second to the overall story. I'll play a great story with crap combat, but not vice versa.
So, I play DA on both console and PC, and I didn't really agree with either of you on the combat. For me
combat wasn't too fast, but it also wasn't refined. The waves of enemies were ridiculous to play on casual... I'd obliterate the battlefield, think the battle was over because no enemies would show up for 15 seconds, head on my merry way, only to realize that the game probably just hadn't expected me to clear them out so fast and only just now is spawning "another wave!"
If I'm playing the game on casual to get through the combat faster, the delayed spawning of waves just slows me down. Then, if I play on a higher difficulty to make the combat less laughably stop and go, the
waves are ruining my threat management and just come off as
annoyingly random rather than adding intrigue to the combat.
As for the story, I actually liked it. Maybe I'm just dense -- I'm usually not the one to figure out the end of the movie before it arrives -- but
I really didn't see the end coming. But, one thing I didn't like is that
there was no option to really support the Qun. I mean, I would look time and again for dialogue choices that were along the lines of "Actually, you guys are on to something," and they were routinely missing. I felt DA:O really set us up to be able to pursue this path (your warden can choose to travel with Sten to the homeland of the Qunari, for example), but
the conclusion of Act II just seemed too finite, too closed, too linear. I think that they could have kept an immutable plot point (resolving the Quanri issue) while still offering us more options of how to go about it. Even if all the fighting at the end of Act II had to be inevitable, which I don't think was a winning decision, why didn't I have the option to join the fray on their side? Personally,
I'm more interested in the Qun vs the Chantry vs the Tevinter Imperium, than the Mages vs the Templars. I think THAT is my major gripe with DA2, and the only reason I found the conclusion satisfying was that Anders really forcibly brought the Chantry into it by the end. That, to me, was epic. Also, was it just me, or
was Act I just one giant fetchquest? Not enough plot in Act I, imho.
As for the companions, I had a pretty different reaction as well. I played all romances as their same-sex version.
I thought Fenris was the best developed character if you pursue his romance, but perhaps has difficulty endearing himself to some Hawkes otherwise as most players are likely to have some degree of mage-sympathy. He was my favorite overall. I had difficulty with Anders' romance (he says different lines to an M!Hawke than an F!Hawke, which ultimately lead to his actions making much less sense in an M!Hawke romance, won't get into it here) but enjoyed his platonic route. He ties with Aveline for second favorite, whose personal story I loved. I really got a feel for who she is as a person, and she was always totally bros with my M!Hawkes. Isabela/Varric were consistently hilarious (although I wouldn't put Varric as my top pick because I never feel we get to know him all that well).
Merrill made NO sense to me if not rival!manced, and even then is only half-redeemed, so she's far down the list for me.
Bethany, to me, was the most bland (a kind of blank yes-woman) whereas Carver, even when obnoxious, came through loud and clear with a personality.
Sebastian felt a bit tacked-on, especially compared to Shale, but I guess them's the breaks. Let me be clear, though:
I loved and felt more attatched to my DA2 companions than those of DA:O, which made it all the more painful that I didn't get enough of them.
Actually, as for the voice protagonist, I felt there were both gains and losses to be had. First of all,
how many of you made a custom character only to burst out laughing when we heard such an unfitting voice come from that face? Happened to me time and again -- gradually I would get used to the voice, but I never had this problem in the Mass Effect series. I feel silly saying it, but maybe there's something about picking a voice that fits a beard that just doesn't work with the smooth characters. Another interesting thing is that the voice actors,
even when going down different personality paths, still had an ambient persona to the voice that took away some of the options for imbuing them with our own characteristics. For example, F!Hawke always had some degree of melodiousness to her voice such that, even when she was trying to be aggressive and cruel, she just didn't completely make it there for me the way that M!Hawke did. However, I didn't hate it... I just felt a bit hemmed-in by it. At this point, I'd
marginally prefer the return to an unvoiced protagonist, but wouldn't mind continuing voiced as long as the voice actors were better chosen (actually, if I had my way, all three tones would have had different voice actors, unfeasible though that may be). I did mind the occasional lack of distinction between an battle-hardened no-nonsense Hawke and a cruel or violent Hawke --
sometimes when I picked the aggressive response I'd be going for "hardened general" and get "bloodlusty jackass." In these cases,
I loved the automatic autosave at the beginning of many companion conversations :3 Please keep doing this, BioWare! You absolutely spoiled me with how well-placed the autosaves are in DA2.
Also, just for good measure, the main things that drove me batty about DA2 are pretty easy to list:
NO MORE DOORS THAT CAN'T OPEN. Really, just remove the doors if I can't use them. I don't even mind if you re-use environments. I'm tired of walking up to them to find out if they're selectable.
AMBIENT NPC DIALOGUE SHOULD ONLY BE SAID ONCE. I'm really tired of walking past that same random noble who always says that same lines about how gross Fereldans are, etc. Waves of enemies was my third gripe, but it was nowhere near as obnoxious as those first two.
Okay, I've rambled enough. Overall,
I've accepted DA2 as a spinoff of DA:O rather than a direct sequel, where they planned to test all the ideas they had running around for the franchise in one game, so that future releases can benefit.
And frankly, I enjoyed DA2 for what it is. If I want more Origins, I go back and play DA:O. I'm exciting for the franchise to combine the best of both worlds in the next game.
Modifié par lilliful, 18 mars 2011 - 08:52 .